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Cerro Vampires - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Quest Development Archive TESIV (https://www.silgradmodding.net/forum/Forum-Quest-Development-Archive-TESIV) +--- Thread: Cerro Vampires (/Thread-Cerro-Vampires--3329) |
RE: First Building Choices - raggidman - 10-24-2006 Checking the above and adapting still - bob196045 - 10-25-2006 Continued from previous: Raggidman say's: We have to include hints of Dres as they will become increasingly important in TES4 - maybe through the Pirates later, who may have a Dres-Hlaalu Crew, and Their Agent/s. Bob Say's: Need to find out who the notable NPC's are in MW that are House Dres, one or more of them can be the culprit behind the shipwreck and pirate raids. ??? ************************************************** Redoran Scholar: What if: this scholar is assasinated after his first contact with our Hero, sometime during the building of the university, our hero finds out of the assasination by one of the professors at the school and is tasked with going to the scholars home to find "evidence", once in the home our hero finds a secret library with all the scholars documents including these letters and private journals. ******************************************************* Redoran scholar interjects: "My patron offers this potion as part payment in earnest of our good will and intentions" Hands Nerev 300pt INT pot - duration 2,000 minutes. We might need to tone that potion down abit lets give em a taste but not a gulp 150pts boost, for 240 ******************************************************* Alternate Ending : If the player chooses not to aid them and goes after the loot later ! Perfect..... lets keep that :check: ******************************************************* The other thing: The Cerro have probably developed several nice things during their many years....possibly some of these things could be found or rewarded to the hero I thought 1 could be an amulet which provides a CE Chameleon 70% this would represent the Cerro's ability to blend in with the other dunmer. The thought process here is that when the quest is eventually completed in TES IV the PC will have or be given some special abilities, likewise our PC in TES III should recieve something of equal value. all for now Bob - raggidman - 10-25-2006 Continued from previous: Raggidman say's: We have to include hints of Dres as they will become increasingly important in TES4 - maybe through the Pirates later, who may have a Dres-Hlaalu Crew, and Their Agent/s. Bob Say's: Need to find out who the notable NPC's are in MW that are House Dres, one or more of them can be the culprit behind the shipwreck and pirate raids. ??? raggidman agreed: that he has already pmmed razorwingy about that very thing, though put in different terms - and was planning to pm Rodan and Valderon too, then put out a general ST TES3 quest modders query on the subject. Thing is that if this is to be a fair attempt at a Main Quest then it has to reach out to events generally in a fundamentally meaningful way - octopus style ************************************************** Redoran Scholar: What if: this scholar is assasinated after his [edit - her actually] first contact with our Hero, sometime during the building of the university, our hero finds out about the assasination by [edit - do you mean 'by' or 'from'?] one of the professors at the school and is tasked with going to the scholar's home to find "evidence", once in the home our hero finds a secret library with all the scholars documents including these[edit - various] letters and private journals. raggidman: don't know if you realised it, but you have presented me with a very difficult set of options here - there are important potential gains either way... the scholar is a very useful go-between, but her death might provide pathos as raggidman (and hopefully the player is very fond of her) - the difficulty arises in that she is one of the Cerro - fooled you eh? :] So then the Cerro have to provide a new go-between. But the real problem is that NO ONE knows about the Cerro, so why was she assassinated? - I have an idea , but I wondered what would occur to you - so that I can come up with a variation on whatever you suggest ******************************************************* Redoran scholar interjects: "My patron offers this potion as part payment in earnest of our good will and intentions" Hands Nerev 300pt INT pot - duration 2,000 minutes. We might need to tone that potion down abit lets give em a taste but not a gulp 150pts boost, for 240 The idea of the potion is that it is likely by the time the player gets to this point he/she will have 'everything' ... and what do you give the player who has everything? Well, you can save him/her a bit of time in creating further high level pots. So maybe this first pot could be 300 for 120? And add a further letter to be 'found' that might say: Quote:Here is a small potion that you may offer. If ...nerev... proves useful, then we will provide something more potent and eventually we may do business.Not too sure of the letter as I do not want to influence the player too heavily - the experience of the choices should be as dramatic as possible... but additionally if there are flamers who howl about the strength of the later pots on ESF that will be great advertising! :goodjob: [/QUOTE] ******************************************************* Alternate Ending : If the player chooses not to aid them and goes after the loot later ! Perfect..... lets keep that :check: ******************************************************* The other thing: The Cerro have probably developed several nice things during their many years....possibly some of these things could be found or rewarded to the hero I thought 1 could be an amulet which provides a CE Chameleon 70% this would represent the Cerro's ability to blend in with the other dunmer. The thought process here is that when the quest is eventually completed in TES IV the PC will have or be given some special abilities, likewise our PC in TES III should recieve something of equal value. [COLOR=gold]It might be worth offering the player a choice between access to really high level pots and and atifact - but you have to consider what the lpayer's needs might be by this time - a CE Invis is easy to create... However such a powerful artifact as a CE Cham 70% if passed up in TES3 could still exist in TES4, eh? :brew: These are questions I was keeping on the back-burner not least because I want to know more about the general reward scheme in TES3 ST and the rest - not any one artifact, but all of them really, and the quest importance and difficulties that they relate to, etc... another reason to get Razorthingy Rodan and Valderon in on this... if not I will continue as best natch hrug: - bob196045 - 10-25-2006 Your a bit into the yellow today my eyes !!!!!!!!!!!!!!!!!! :pop: yup, you got me on the scholar, ok so we don't axe her, so then we need some imaginative ways for the hero to find these letters: Scholars Home Shipwreck Pirates Cove Library etc....etc..... As you said they can be found all at once or 1 at a time, I like the 1 at a time myself, as the smaller, go find-em or deliver-em type quests are done, these letters can be part of the findings. Potion Idea: I like the way you had it with it being given by the scholar, and then add to that. Redoran scholar interjects: "My patron offers this potion as part payment in earnest of our good will and intentions" Hands Nerev 300pt INT pot - duration 120 minutes. (added) >If you find it useful, then we could provide you with something more potent, that is...of course.. if we are going to do business. This gives them a bit of a taste and provides possibly the necessary temptation to say "Yes I will Help" Artifacts: Do we want to do artifacts, I thought is was policy not to make artifacts unless we had substanial Lore to back it up ? I've had this discussion before about artifacts and my stance is simply this: An artifact is something Old that has some historic value.... For ES purposes Artifacts "typically" have historic value or they are items with significant meaning, such as Clavious Viles Mask, Auriels Bow, Lord Mail etc etc But I have no problem adding an Artifact to the game as long as we can back it up somehow. Otherwise Special items or gifts can always be given I like the Idea of actually giving the Hero a special ability, similar to the abilities they character has based on birthsign (just a thought) more to come Bob RE: The finding of the letters - Rescue - raggidman - 10-25-2006 I did not realise gold was such a potent colour! .... ;( not sad, just had the brilliance turned up on this screen... I have not totally rejected the idea of the scholar being assassinated later - but it is just that there would have to be a damn good reason. Other than that she is a Cerro. She may have her finger in other pies for example, we'll have to keep this option open and see later. 'course them assassins got no chance of assassinatin' raggidman - they'ld never find him 'cos he never turns up to be assassinated. :yes: Well the other stuff will be for later... Timed out with over 2880 on the working threads so I will have to quote them to get them 'moved' to this 'working end' of things Quote:Originally posted by raggidman - bob196045 - 10-26-2006 Yes the gold was a bit hard to read Wouldn't this be cool to do voice on.... Redoran scholar interjects: "My patron offers this potion as part payment in earnest of our good will and intentions" Hands Nerev 300pt INT pot - duration 120 minutes. Redoran scholar adds: "If you find it useful, then we could provide you with something more potent, that is...of course.. if we are going to do business." Voice Actors where art thou *********************************************** I got to thinking about the boat ride and eventual shipwreackage.... some important things we need to consider. The Pirate Coves are in the southeast section, in order for the ship to have to pass by it would have to leave from Ebonheart or other port town on the southern portion of Vv.. This would require the ship to pass by the Firemoth Region which is reletively close to the pirate coves. Their are many rocks in that area and with a little touch up we could make it very tricky to navigate and easy justify a wreakage..... Also where is it they would port on the mainland. My first thought was to have them sail to Ebbedin because their is no Imperial Presence in that town, of course the ship won't make it that far, but its a long journey to Silgrad from their and it might be more realistic, If we add a few NPC's and some pack Guar.... these people would have been waitng for the arrival of the ship to unload it and transport the stuff and scholars to Silgrad... Instead of having our hero find the supplies needed in Silgrad or other place, we send him/her off to Ebbedin (upon acceptance of Aiding) Redoran Scholar: We had arranged for a crew to unload and transport our goods to Silgrad, it was rather costly and our budget is short. It would be benifical if you could meet with them in Ebbedin and arrange for them to meet us (tbd location) Hero: No I won't Scholar: I am sorry to hear that, well then I do not see any reason to continue this... unless you would consider paying for the needed items yourself, of course we can give you a small token of our gratitued. (offer's something) and we continue on as planned......... IF the response is Hero: Yes I will Redoran Scholar: Very Good then, please find (someone's name) and give him/her this letter with new instructions, once you are done please return here so that we may continue.... Hero: Goes to Ebbedin...... finds (someones name) gives letter. Someones Name: Wait, these terms are no longer acceptable, you've allready wasted our time and we require an additional 1000 septims. Hero: I will pay I will return with the money Persuasion attempt: Bribe 10 gold: Reponse, "Do I look like a fool to you, do not insult me" Bribe 100 Gold: Repsonse, "Don't insult my Intelligence (%pc name)" Bribe 1000 Gold: Response, Thank you, I will take your money, but its a bribe, consider it a gift to me for wasting my time, if you want my crew then it will cost you 1000 septim. Persuasion attempt: Intimidate: Threats will get you knowhere, pay up or leave Persuasion attempt Taunt: Your not gaining any favor, one more remark like that and were gone. ! If the Hero attempts to taunt again: Response: Thats it, Hire someone else !! From then on he/she will not talk, any of the others in that group will not either. Once you pay, however you do it, then he will tell you they will be at the location in 2 days, Go back to Scholar and inform HER Continue with original plan................................... - raggidman - 10-26-2006 Guess i will have to do some map research = find out where ebbedin is for one thing If Ebbedin is a Redoran Port, or a small port that can be 'influenced positively,' then we might creatively implement your idea. The basis might be that the scholars have been offered a 'good deal by the harbor authorities to berth their ship there, so later, when the player makes the decisions that result requiring a port to move the salvaged vessel/vessels to that would be difficult, but might be the natural option, unless: there is a small fishing village nearby that is prone to attack by the pirates - esp an Argonian one in TES4 that does not exist in TES3? Just looking for ways to win friends later when the big pirate battles happen. and considering TES4 - you could check the TES4 maps and modders to see if there is an Argonian shoreline community in the region that was not there in TES3 that would be a big help. If there is then you might create a couple of fishing shacks and a tiny jetty. So that the Argonian Legionnaire then directs the salvaging crew to bring the ship/s there. That would explain how a tiny community grew to be bigger in TES4? All the wealth from the salvaging efforts, plus permanently berthing one of the ships there in agreement with the Legio and Argonian Community leaders to defend against pirates... That might ultimately lure the legio away from the Imperials... after all they were refugees as the Dunmer were originally in Velothi Days... = if the Redorans and Indoril are fighting back against Imperial an dHlaalu Expansionism they need allies... - bob196045 - 10-26-2006 Ebbedin is on the eastern coast a bit north of the Legio Looking at it , maybe its too far north HOWEVER DE had made a Redoran Fishing Village which for whatever reason didn't seem to work, I have recreated that village (see screeny) It was originally planned to use this village in some of the Legio Argonis Quests (which we can still do) I think If I move the land mass to a more prime location and touch up the Village a bit, it would make a perfect place for Secretive people to do secretive things... Suggestions ? Bob - raggidman - 10-26-2006 what we need is a location:
Seems that the circle where you want to put the fishing village is in the middle of the water. Is there somewhere further North on the mainland at the edge of Marshes? Where the Argonians, Redorans and Indoril could eventually meet comfortably? Preferably near enough to a river that leads inland to Silgrad City that if the village expanded to town size it could be both on the river and the mainland at the edge of the Marshes? Or could you create a small stream that could later become the basis of a canal from the sea to the inland waters that I remember were East of Silgrad City? Just looking for a location that with the right events might be a natural for expansion in TES4. the sort that a TES4 Develooper would find hard to resist... Redoran is a possibility, but I am worried that the reason for the unfinished village was technical? We can go with Redoran, this would adjust the overall situation of the Redoran more positively, adding a further location for Indoril refugees to settle in TES4. I just hate the idea that the little guys will go down without a good fight! We would have to looking for other ways to involve the Argonians if it is still desireable to do so. That might come naturally with trade if yet another suggestion I made in the TES4 discussion Thread on plans for the Argonians is implimented I do like the idea of 'turning' them. That would be very difficult for the Redoran lone due to the ingrained Redoran resistances, but the Indoril might be able to... The current Redoran 'village' on the island - the people might have been killed by the pirates... - bob196045 - 10-26-2006 Howdy Raddigman say's Seems that the circle where you want to put the fishing village is in the middle of the water. It is. But on the inside between the Mainland and Latrys Island, the original Fishing Village created by DE was an Island but it was further east, it was a technical problem which caused the village not to be in game. That problem has been resolved and the Island and its inhabitants are all their. As I indicated earlier, we had planned on using the village for the Legio/Pirate quests anyway so it would fit in nicely (I think) as a staging area for our group to start from. Placing it thier (in that Circle) would put it north of the pirates and between the pirates and the Legio, the legio has several outposts in that area. The Island would be close enough to the coast and their is a road which leads to Ashnor Valley and eventually the Forgotten Forest via Deepen Moor.... The River which runs into Silgrad has to go through Steadhelm, way too much Imperial Influence thier.... too many questions would be asked and the terrain would be hard to navigate if we tryed to avoid it, so we need to stay in the south section... Further South of the Legio and Pirate Area is Veranis Hall, which isn't completely available yet. I've just finished melting the 2 mods together and still working on blending the landscape, its an inland town but has a small harbor nearby, its within striking distance of the pirates, But I do not beleive they would venture inland and the Legio fort is on the Northside of the Velothi Mountains and their is no access in that area. The town is made up of mostly Nords, but it is controlled by House Redoran and has a Manor House, Barracks and Outpost for the Redoran guards and Official, I am sure this official pissed someone off, thats why he is their, If I were a Redoran Noble I would not want a town of Nords But it would be a very nice location and easy to get to Silgrad as their is a road west of the town which leads into Silgrad Modifying the current landscape to accomidate a stream or canal would be a massive undertaking, would not be my first choice or second or third So Option A: Move the Village 1) a place to stage for our journey to Silgrad 2) gets the pirates involved 3) gets the legio involved 4) avoids imperial interference 5) makes the journy longer and more difficult Option B: Use Veranis Hall Harbor 1) a place to stage for our journey to Silgrad 2) may get pirates involved 3) legio has no access to area 4) closer to Silgrad easy journey 5) avoids imperial interference Option C: ???? Be back in a bit Bob |