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Silgrad Tower from the Ashes
Cerro Vampires - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions)
+--- Forum: Quest Development Archive TESIV (https://www.silgradmodding.net/forum/Forum-Quest-Development-Archive-TESIV)
+--- Thread: Cerro Vampires (/Thread-Cerro-Vampires--3329)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13


- raggidman - 10-26-2006

If the Port / Village was on an island (even where you have placed it) there would only be access by boat (unless you do someting like the wooden planks at Gnaar Mok) but with a slightly more substantial connection to the mainland than 2 wooden planks - but there would be no room for expansion Confusedhrug: hmmm ... unless that happened on the mainland?

Quote:bob### The River which runs into Silgrad has to go through Steadhelm, way too much Imperial Influence there.... too many questions would be asked and the terrain would be hard to navigate if we tried to avoid it, so we need to stay in the south section...
The Scholars are a lawful and highly respected group engaged in open and civilised activity as per their class... passing through Steadhelm would not be a problem unless it was too far out of their way. But Steadhelm sounds like an area that the pirates would avoid. So I think we agree to ignore it.

Though Veranis Hall sounds interesting, I have the impression it is South of the Pirates = not good for this scenario...



So option A must be it.

Here it is:

There is a small rocky islet where a few Redoran Fisher Families, fleeing Hlaalu encroachment on their former homes, have just settled and built a number of wooden huts on stilts (of the sort found on the Gnaar Mok waterfront.) attached to the side of this upthrust. As a barren rock it is likely no one claims it and they are afraid of settling on the mainland anyway as it is strange countryside, and a bit spooky.

So that their women and children can safely get to the mainland to forage they have built a pontoon bridge, but there is as yet no path connecting this to the roads in the area so no one has noticad them yet.

The water near the location is deep enough for boats or even ships to berth, and well sheltered by steep hills of the long island to the East. Also the mainland coastline is fairly steep - almost a natural harbour.

The pilot of the Scholars' ship, unaware of these squatters and their bridge came upon it in the night, and veering off to avoid colision only at the last instant, circles south along the mainland coastline (and as luck would have it) ran aground on the only submerged rock in the water there.

Hope you are happy to mod this unique rock with little stilt hut village and bridge. Wink




For later planning:
In a KKA Argonian thread there are plans for more TES4 Argonian villages in the Legio area - so I suggest you contact him about this location to see what tie ups might be possible. I suspect he will be happy to work with you as he loves Argonians. He may have plans for a large Argonian fishing Village for all I know...

Just found the Legio Argonis thread for TES4 [EMAIL=http://www.silgrad.com/wbb2/thread.php?threadid=1717&hilight=argonian&hilightuser=910&page=4]here is the link[/EMAIL] The Fighters' Academy would not be popular with the Legio apparently, which would be good for the Redorans and the University :goodjob: but there are no maps there.


- bob196045 - 10-27-2006

If the Port / Village was on an island (even where you have placed it) there would only be access by boat

There is a small dock ***********************************************
Agreed, no Steadhelm, to far north no pirates :check:

***********************************************
There is a small rocky islet where a few Redoran Fisher Families...etc etc...

This is our village... we just need to move it to a more sutable location Smile
****************************
Varanis Hall is south of the pirates but not far south, The ship would have to pass by it when meanuvering around Firemoth.

****************************

I've allready taked with KK on the legio plans, our job in TES III was to perform some minor tasks for the Legio regarding the pirate situation. Engage with the pirates from time to time, recruit certain members into the Legio, start a build of the Pirate Fortress and basically prepare it so that it can be continued in TES IV (similar to what we are doing here) ....stageing for the climatic finish in TES IV

But I haven't discussed it lately with KK and I do need to see what progress has been made


Bob


- raggidman - 10-27-2006

Quote:bob####said earlier: the Legio fort is on the Northside of the Velothi Mountains and their is no access in that area.
so I assume that that would make long term plans to create a trade route to connect everything in the area and to ST unlikely for Veranis.

What I am hoping for is a location that is in between the Argonians, pirates and ST etc, and could grow in time.

I think I understand about the village now ... if it could be brought later to the mainland opposite the proposed smaller 'Rocky Islet', then it would be perfect for a second stage step in the creation of an inter-trade zone town.'

Pirate Fort Location
But there again, the Isle could be used for the pirates...

I have always felt that the pirate stronghold should have its own isle - and when I first saw the location on the mainland rather than on the southern tpi of the Major Isle I was surprised.

If you place the 'Redoran isle' at the southern tip of that big, long huge Island then it could make an ideal fort location = harder to attack, and that would make loads of sense of the pirates' growing strength in the face of the Legio opposition. Natch the A~rgonians can swim like fish, so they are the natural enemies of the pirates.

Tax Free Trading Port Wink
That would make the 'new' fisher village the center for trade for the Argonians. Pirates and Redorans... and all three via might want to use it to tranship their goods to and from ST.

That would create a scenario where through events and negociation the warring powers finally decide that the potential port is neutral ground... much to the eventual relief of the migrant Fisher Families ... but the early interactions might be very fraught.

Pirate Fort
Also a nascent pirate stronghold on the location I have described would jibe well with the course plotted for the scholars' ship. By contrast, if there were a large Islet in the Straights instead then I would expect the Pirates to be there already... Confusedhrug:

Fishing Village - how
That is partly why I suggested the Rocky upthrust = the Migrant Redoran were the only people desperate enough to attempt to create such a thing, and their needs are so small ...

I would think that they started camping on the mainland opposite the Rock, one of them saw the potential, and they got together cannibalising what they could to build the Pontoon Bridge.

Once that was in place the fisherman were able to use that to build a crude platform or several platforms on the steep sides of the rock and then build their huts on top of that. grrrr, I see I will have to do a Concept Drawing if I want to demonstrate clearly, and to convince you...


- bob196045 - 10-27-2006

With regard to:

Veranis Hall....

Thier is a route to Silgrad which run from Veranis Hall northwest to Silgrad
The Mountain Range which is just north of the Town is too rugged for a route, but their is a pass which goes through the mountains. SO their are no plans (at this time) to change that.

***************************************************
Pirate Fort Location:

I am surprized as well.... As far as I know the Pirate Fort is on an Island.
This Island is slightly Southeast of the southern tip of Latrys Island, their is a small cove west of that which is were the Maria Daria ports.
***************************************************
Fishing Village:

I will look on the mainland to see if its feasible to modify and put the village.

**************************************************
Tax Free Trading Port

Good Idea !

However we want to consider what we are doing with the pirates, the plan was that through the raiding and fighting with the Argonians the pirates with the help of the Nerevarine eventually were defeated. the ones that did manage to escape hightailed it to a new location (tbd) but in the process left a small (not totally finished) fort

Of course none of this is set in stone so its easily changed
*************************************************
Fishing Village - how

I think I grasp your vision, but a concept drawing is always nice to have


Smile
Bob


- raggidman - 10-27-2006

Concept drawing done, been waiting for 2 hours to get a scanner free...

Curse X( theeeeese 2 idiots, there are 2 scanners here and the nitwits, out of the 140 computers here, are using the 2 to chat????? Rolleyes

Don't they know they are impeding the progress of gaming history?

Did the pic arrive, is it obscure enough or do I have to do more to make it totally illegible?


- bob196045 - 10-27-2006

Blasted ALL X(


what is up with them

Get their names, I'll put them in game and kill them :goodjob:


- raggidman - 10-27-2006

Too late, they are fish food! Scan in post above.


AAAAARGH - that not pirate, that me forgot put in shipwreck rock - it south of fish village, halfway to beach, almost on shore - tough luck for scholars, eh, only rock in whole dam straight like that! :]


- bob196045 - 10-27-2006

Got the Scan

looks good, easily done :check:

I'll get in the CS tonight and play a bit and see how it looks.

I'll check out the mainland section west of the Island to see if we can implement for growth It's all do-able Smile


To bad for the fish food lol


Bob


- raggidman - 10-27-2006

Thought it might be simple, and it fits = standard Redoran buildings = big project, noticed by pirates - these guys set up with simple stuff and chopped trees in the woods nearby, no one realised they were there...

Fish food bad idea for fish, nice fish dead Confusedhrug:

dead fish good idea = fresh fish for supper! :yes:

Guess I got to put all this stuff into timeline with explanations, rumour, conversation etc...

ahhhh - Captain's Log!

rutter = the navigator's map and info...

Did 2 versions of rock settlement so you could chose or make 3rd option, but I think the 'ponton bridge' is doable - take 2 rowing boats, and put several planks accross each - More boats used that way would be too much for a 3 hut settlement I think. Even 2 boats is pushing it. But 3 families = 3 boats = leaves one for fishing.


- bob196045 - 10-28-2006

I did a quick and dirty in an interior cell just to see how it would fit when I realized the shack's don't support that type of build, fortunatly Steve has done some shack's maybe we can get him to make some for our purpose


Smile

Bob############################

See Screeny
************************
A second attempt using a different shack meshe, which works with what were looking to do , but is a bit larger...

See Screeny #2
******************************************
And a thrid choice which was made from many wood planks, of course this is a rough rough draft, it would be sized accordingly
See Screeny #3