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Scc0401 [Finished] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Archived Silgrad Tower Claims TESIV (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-Tower-Claims-TESIV) +---- Forum: Archived Silgrad City Claims (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-City-Claims) +---- Thread: Scc0401 [Finished] (/Thread-Scc0401-Finished) |
- Zurke - 03-14-2008 Ok since I am nearly done SCC0402 I am going to start this again from scratch. One question I have is, is there an ext. For window placement. - sandor - 03-14-2008 I'll create the exterior building later on (with the windows) so just place the windows inside the interior. - Zurke - 03-14-2008 kool - Zurke - 03-15-2008 Hi Sandor. Well I found this one much easier after applying all that I understood from SCC0402b. Hopefully you will find nothing wrong but at the very least you will find alot less wrong on the first go. edit:As I recall TheImperialDragon was critiqueing this one but not sure if he still is. - TheImperialDragon - 03-16-2008 Quote:Originally posted by Zurke Reviewing. It's up to sandor. It doesn't make a difference to me. - Zurke - 03-16-2008 Kool Imperial. By the way I was just going to update the post to say this mod has the same issues with the entrance door as the bath door in SCC0402b. I guess its some mesh thing. - sandor - 03-16-2008 Abbreviations F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition General info. Miscellaneous. [blockquote] Do not use "Default" music, it produces unexpected results with the StreamMusic script function. [/blockquote] Improving your interior. [blockquote] Rotate objects, for example if you have 5 barrels (or cups etc.), in that way the handles will have a different angle. It looks much better. [/blockquote] blue[/HR] Review. The Ground-floor. StZKFurnDunClosetUCemptyDUPLICATE000,B into the floor, rename this closet because you created this one as copy of the other one, so two closets with the same name, hence a duplicate entry (S). On the table, rotate the cups and the cutlery. StFurnDunCushionSquare09, F (2x) The First floor. StZKRwDunChLaUCmc, rename e.g. to StZKSCC0401HouseChest StFurnDunSoapdish,F, Re, S STFurnDunmerRichChair03F, Re, S Dialogue. Add the "StZKDAndulesTopic" topic to the GREETING. Did you playtest the interior? General Remarks. Assign a name to the cell. Change the music type to public (General Info). Use the attached file to continue with your modding (removed a contaminated container). Almost ready. - Zurke - 03-16-2008 Hi Sandor. Yes I did and do play test. I want to catch it before you do . I had no idea about the music. That duplicate is a suprise. I remember I had to switch something but didnt realize I duplicated anything. During play testing the dialoque was as expected not sure what happened there. I did forget to assign a name to the cell . I'll get right on it. In the pic you attached, what I believe to be a bench, is above the floor but its on the rug. Is moving it completely onto the rug what you are saying? - sandor - 03-16-2008 Quote:Originally posted by ZurkeGreat! Quote:Originally posted by ZurkeYes. - Zurke - 03-16-2008 Sandor, I am looking @ the mod right now. You mentioned a duplicate but I dont see it. All I see is "StZKFurnDunClosetUCempty". I look @ it with TESsnip also and dont see it. What am I doing wrong? I am using SCC0401v1[1].2.esp. "StZKDAndulesTopic" is already in the Greeetings per result script. This is wierd. |