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Silgrad Tower from the Ashes
Diary of Searor Doron [Claimed] - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions)
+--- Forum: Discussion boards for our towns & cities TESIV (https://www.silgradmodding.net/forum/Forum-Discussion-boards-for-our-towns-cities-TESIV)
+---- Forum: Dumac City Archive TESIV (https://www.silgradmodding.net/forum/Forum-Dumac-City-Archive-TESIV)
+----- Forum: Dumac City Discussion (https://www.silgradmodding.net/forum/Forum-Dumac-City-Discussion)
+------ Forum: Dumac City Claims (discussion, never implemented) (https://www.silgradmodding.net/forum/Forum-Dumac-City-Claims-discussion-never-implemented)
+------ Thread: Diary of Searor Doron [Claimed] (/Thread-Diary-of-Searor-Doron-Claimed)

Pages: 1 2 3


- bob196045 - 07-17-2007

Yes we have the Test of Disorder, it consists of levers, these levers are set upon a maze of steam pipes, moving the correct levers into position will open the "ball doors" so that the player can get into the main hall

We keep this as the first test

Secondly, we need a Test of Patterns

If we remember MW this test was used to recover the Dwemer book (I think the "Egg of Time") for Yagrum to translate (Mages Quest)
It consisted of 4 steam turbines, selecting the correct crank on the turbine opened the secret "wall" door leading to a lower level

This test could be similar we could have 4 or 6 items that when sequenced properly will open the door to the next area

I think I would like to see something different, maybe we can have 6 pedestals and six stones of different size, placing the stones in proper order on the pedistals would open the door, but the order wouldn't be based on size, possibly we can write this into the book, partially a sequence of mathematics.... I will think on a good math puzzle for this

Then the Test of Evasion

for this we should have a maze of corridors, choosing the correct corridors will keep the player from encountering an enemy, or trap, for this we can add a map... skewed with vague information but enough to help the player somewhat

and lastly the Test of confrontation

Thi wil require a very powerful but defeatable golem or large construct for the player to deal with, even if we don't use that we can use several regualar constructs

All these are similar to what is found in Sotha's Clockwork city

and of course their should be some sort of punishemnt for failure
posions are nice, maybe for the test of evasion rather than have enemys to fight once the door is open to that cell it releases posion gas and the player has only so much time to get through the maze before he/she dies from the gas

those are my thoughts

enjoy
Bob


- InsanitySorrow - 10-10-2007

How far on are you with this Bob? is it complete?


- InsanitySorrow - 10-17-2007

This has really been inactive for a long time, I think Bob196045 has completed it so I will remove the thread.


- bob196045 - 10-17-2007

Quote:Originally posted by InsanitySorrow
This has really been inactive for a long time, I think Bob196045 has completed it so I will remove the thread.


Sorry I had not responded sooner, actually I am not finished with this, so I moved it back Smile

It is pending the layout of the interior, I would like to complete it in a way that it reflects how the interior actually looks, if we have the interior tile set available that layout can be started

(whom will be doing this ?)


Enjoy
Bob


- InsanitySorrow - 10-17-2007

Sorry about that Bob196045, just trying to clean up abit. Anyway not sure who is doing that yet.


- bob196045 - 10-17-2007

No problemo

I like clean Smile

Well the first question (which I think we've talked about before) is do we have the tileset available ?

I know that we do not have the "dwarven" stuff used in Tribunal (which is highly important) but if we have the "dwemer" stuff we can a minimum get the corridors and some of the rooms layed out

Also if we have any of the exterior and a cave tile set we can start on the main city

I can put a layout together using the morrowind cs to give a "view from the top" a basic layout with general locations, we can discuss and modify as needed

Enjoy
Bob


- Seniosh - 10-17-2007

TID's doing it, though he's been doing it for the past year... I technically have a dwemer tileset, it just needs to be scaled up 6.8x... and i'm almost certain it's not the final version by any means.

he's a busy guy, so i can't blame him for not having our tileset as his top priority. I'll ask him about it a bit later. (or someone else can ask him if they want)


- Danaran - 04-22-2008

so my work was handy still, now thats a welcome surprise indeed =) =)


- InsanitySorrow - 02-25-2009

Status: Claimed
Reason: Bob196045 is still working on this

Bob, how is this going, is it ready to be implemented?


- bob196045 - 02-25-2009

Howdy

Well technically it is finished, but on a more technical side it is not
The journal is supposed to provide some details as to the contents and visuals of the Ruin, but we haven't got to that point yet in the interior builds so I have nothing to put in these places

Such as the appearence of the wards and structures

The path taken and some of the traps encountered

all this should be in the journal as Doran saw them during his short visit and will give the player points of reference when navigating through the corridors

Enjoy
Bob