- blackbird - 07-07-2007
I have added a sort of lighthouse. It's a redoran tower with a fire. I didn't use an imperial lighthouse because it doesn't fit. Perhaps a velothi like firehouse/tower is also ok for me, but there are no such models.
If the firehouse should be imperial, then I have to make another mountain.
- blackbird - 07-07-2007
http://files.filefront.com//;7989473;;/
The latest version with a kind of lighthouse.
- TheImperialDragon - 07-07-2007
(Moved your post to the dev thread)
The interior is already modded for SACarrow's lighthouse. If you wouldn't mind doing another mountain for the lighthouse, it would be great! :goodjob:
- blackbird - 07-08-2007
So that means that I have to make another mountain with an imperial? lighthouse.
The area around the mountain/peak should be okay or almost okay.
Edit: almost because there are a few errors.
- TheImperialDragon - 07-08-2007
Some days... I just don't know where to begin with myself.
I think I made a mistake looking at the quad map in the CS. The coast east of Ebbedin is not Latrys, though I thought it was when I looked at the shape of the land. Okay, so this means the lighthouse doesn't need to be there.
That leaves the Redoran Guard tower. I'm relieved that it isn't in a spot that would be difficult to change. Still, do you think Delyn's Peak could benefit from a tower of some sort on the peak?
- blackbird - 07-08-2007
I have removed the redoran tower and added some rocks with a fire on it elsewhere.
A nice screenshot from a camp west of the peak.
A screenshot for the rocks with the fire is visble in the forge.
- blackbird - 07-16-2007
http://files.filefront.com/ST+BD+lathrys+island+v14esp/;8068432;;/fileinfo.html
Included a cave entrance on the island and a tiny fisherman village (3 houses).
What about LOD? Who will do that? Are there distant meshes for the tree I use?
What about merging this island in to the ST mod and how do I create interiors for this island. Do I have to create separate interiors or should they included in the islandmod? If I should make an interior, does it need to be reviewed?
- sandor - 07-16-2007
Quote:Originally posted by blackbird
http://files.filefront.com/ST+BD+lathrys+island+v14esp/;8068432;;/fileinfo.html
Included a cave entrance on the island and a tiny fisherman village (3 houses).
What about LOD? Who will do that? Are there distant meshes for the tree I use?
What about merging this island in to the ST mod and how do I create interiors for this island. Do I have to create separate interiors or should they included in the islandmod? If I should make an interior, does it need to be reviewed?
If you want to generate the LOD, please go ahead.
Before every public release I update the LOD for the ST land.
Landscape files won't be merged to the esm (only for a public release).
Interiors are merged to the esm (link these to the exterior after they have been merged to the esm).
Create a claims thread for each of the interiors.
TID reviews the interiors for the exterior claims.
Which tree?
- blackbird - 07-17-2007
Okay I have tried to update the LOS myself and it was quite succesfully. I saw all the trees. I didn't know whether there were meshes for the LOD of the dead trees but there is indeed a mesh.
However, i can't see textures and the height didn't update also. I mean that the the mountain I was making didn't display, except for the rocks which I marked with a visible when distant.
i'll posts some screens later
- TheImperialDragon - 07-18-2007
There are two places you have to update the LOD from. The Heightmap editor (for the landscape LOD mesh) and from the Render window (for the landscape LOD textures). For the textures, not sure if it makes a difference, but right click on the ground. Make sure you use SHIFT-W to turn off the water first or the landscape texture will have the purple water painted on it.
I'll take a look at your file. I'm looking forward to seeing what's new.
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