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Open jobs for texturers [arch. posts] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Discussion boards for our towns & cities TESIV (https://www.silgradmodding.net/forum/Forum-Discussion-boards-for-our-towns-cities-TESIV) +--- Thread: Open jobs for texturers [arch. posts] (/Thread-Open-jobs-for-texturers-arch-posts) |
- Razorwing - 02-08-2007 I would like to request a replacement texture for "tx_dwrv_obsrv11.tga" from TES3. A copy of it is attached to this post. In our mod the texture has the filename "BorderMetalDoubled.dds". How it came to be that I included it is a total mystery. It must have come from a Morrowind retexture pack, because I wouldn't have knowingly used a TES3 texture. But that only heightens the mystery since I wouldn't have used a texture that was supposed to look dwemer for general purpose as I've done. The texture I would like shouldn't look anything like the original texture, since the original texture looks dwemer while the texture as it is used in our mod is used for general-purpose. But please use the same scale (twice as long as it is tall), and please make it a "metal double-border" texture, i.e. a metallic texture with a border both at the top and the bottom. It needs to tile seamlessly horisontally. Thanks to TheImperialDragon for finding out this situation - ev1 - 02-10-2007 Lemme know what u think.. - TheImperialDragon - 02-10-2007 It looks... different, but in a good way . I think the oil-paint effect on the edges might be a little too strong though. I like it. :goodjob: EDIT: Attached a JPG screenshot of ev1's texture. - ev1 - 02-10-2007 Thanks for the input. I guess it will be of use somewhere.. It is pretty perfectly seamless horizontally too I've made a flag. Its quite a challenge. I hope the first posts texture requests still stand. Anyways here's the flag.. And Ill be making more.. http://img115.imageshack.us/img115/9559/flagshopkf5.jpg EDIT: v2: http://img166.imageshack.us/img166/6379/flagshop2cu0.jpg and of course i can remove the guars outline if u think that will be better. EDIT2: As for the Saints images, I can't make them again from scratch, but I can give their images a slight visual improvement. Tell me if thats good enough, otherwise I'll attempt making them from scratch: http://img513.imageshack.us/img513/8647/saintsjm6.jpg - Razorwing - 02-10-2007 Nice work on the border texture ev1! I think the bolts could use a little more definition to make them look real, and perhaps the shine on the color map could be equalized (since that would be controlled by the specular map). But the texture is good the way it is too, and I'll be more than happy to use it as it is. :goodjob: Is the flag for the winery shop banner request? They both look good, but I think the second one looks best. If you could make saint images from scratch that would be great. You don't have to restrict yourself to the way the old ones looked if you don't want to, you can do your own interpretation of what the saints might have looked like. - skydye - 03-19-2007 If you can direct me to some quick tutorials for making textures onto 3dsmax8 and other tutorials. I'll come up to speed to help out. Dunmer potions texture request - Razorwing - 03-31-2007 SACarrow recently picked up the claim to model Dunmer potion bottles in the "Open job for modellers" thread but needs assistance from a texture artist to create the new textures. The original textures from TES3 can be obtained from this archive. Please make your textures technically similar to them, as SACarrow is using those exact textures to map his potion bottles, but in higher quality. If you have any questions please PM him. - Razorwing - 04-01-2007 Imperial tapestry textures I would like to request recreations of the eight Imperial tapestry textures from TES3 that show the symbols of the Divines. Please use a general fabric texture of your choice in the middle with a border around it (the whole texture should look like fabric). They shouldn't have rips or tears, and they need to fill out the whole canvas of the texture file. Please make them 256 pixels wide and 512 pixels tall. Oblivion has plenty of Imperial tapestries (and so do our mod these days), but both kinds of tapestries have in common that they have no meaning. Displaying a tapestry with a symbol of one of the Divines in one's home however indicates a particular affinity for that God, which can strengthen the impression of an NPC's personality. I think they would be a common sight in our capital of Silgrad Tower, and it's also possible some of the finished interiors will be updated with them once the textures exist. I've already created a tapestry for Dibella with a placeholder texture though, but apart from having a flower on it, it doesn't look anything like it should. The symbols are very specific and have remained virtually unchanged since the days of Daggerfall, so its important that you keep the design similar to the image above. They're seen in Oblivion too, in the stained glass details of Cathedral designs. For reference, images of the symbols from various games can be found in this Imperial Library article. [indent][/indent]Akatosh - Hourglass [indent][/indent]Arkay - Tilted square* [indent][/indent]Dibella - Flower [indent][/indent]Julianos - Triangle [indent][/indent]Kynareth - Bird [indent][/indent]Mara - Knot** [indent][/indent]Stendarr - Knocked-over wine with spilt wine [indent][/indent]Zenithar - Anvil [indent][/indent]* Probably representing a never-ending cycle [indent][/indent]** I think it is, but I'm not sure. The symbol in TES3's tapestry texture looks like rope to me. If you can, please also supply a set of images with only the finished symbols so that we can have the option of adding them to other base tapestry textures if needed/wanted. Psd, png or any other lossless format that supports opacity is perfect. Thanks in advance Cushion trim texture I recently modelled a Dunmer cushion because I wanted to use it in an interior I modded, but I noticed we didn't have a good alternative for the trim texture which goes along the sides of it. So, I would like to request a recreation of the TES3 texture "TX_cushion_trim_01.tga" (can be downloaded here). The texture looks like a leather texture with two rows of strong, horisontal stitches going across it. It needs to tile left to right, but not up to down. Please make it 1024 pixels wide and 128 pixels tall. TIA - WhiteWizard - 04-01-2007 Quote:Originally posted by RazorwingYou sure? The stock OB tapestries are 512*1024. Dunmer potion bottle thread - SACarrow - 04-01-2007 Has been created here. |