Our offer - DarkAsmodeous - 10-11-2007
Alright, Ku, knowing his lack of involvement, wasn't too keen on getting this started up right away, let's see how you feel.
Elsweyr has a wonderful little island on it's heightmap, topal island.
The plan since it's first discussion was to use it as a joint trailer for BM and Elsweyr, we could use the showcase for our models, and you guys could use it for the same, since you have enough models for, say, a village, but not a city.
So, would you like to negotiate terms for how we're going to coordinate this, if at alll?
- Tlo1048 - 10-11-2007
I know KuKu wasn't very keen on doing this, but I think its a great idea to get both our mods out there.
I say we come up with blueprints of what each team is doing, and boudries of where each village is going to be.
I think it should be kinda like SI in the fact that there were two different faces of Sheo, but this would show two faces of BM, and Eleswyr. :yes:
Maybe a port town, with a small marsh in the middle, and a couple villages in the rest of the island.
Though I think the port city should reflect both cultures, and show that bot get along fairly well. I always saw Khajiit, and Argos having a really close bond, unlike the humans, and aldmeri.
There is a problem though...I have no modellers, and llamarager is MIA. I might need access to a modeller from Eleswyr if we are to make this work. Or I can see If I can track KuKu down to get the existing resources.
Anyways, yes I'd like to negotiate terms.
- DarkAsmodeous - 10-11-2007
Send Ku an email, he'll get you the resources.
Shewter's pretty busy himself on our tileset's interiors.
I believe the idea before was to have a khajiit and an argonian village, inhabited with the descendants of slaves brought in to build the imperial navy base on the island. I think the races would have develope traditions regarding eachother and relations, but maybe not be as close as you have proposed.
- Tlo1048 - 10-11-2007
Cool, I'll email him. :goodjob:
I just meant thats how I saw them in Morrowind. It would be cool to have a crude port, like Gnaar Mok in MW. Just to habitat the isle more.
I'm designing a custom land texture, some rocks, maybe trees, and re-textureing the ayleid ruins to look mossy and olden. Those could help out. =)
- DarkAsmodeous - 10-11-2007
I doubt there'd be an ayleid presence, perhaps mossy form of the ruins from SI.
Hell... I should make some sand stone walls from that.
- Tlo1048 - 10-11-2007
Yeah, I think SI would be better. I could re-tex the Totem poles from SI too.
You should, It'd look really cool.
- Kodama - 10-11-2007
Nice to see this is being worked on again =)
- Brian S - 10-11-2007
Quote:Originally posted by DarkAsmodeous
I doubt there'd be an ayleid presence,
not really.
Quote: from the Pocket Guide to the Empire, Third Edition.
In additional to the reptilian Argonians, who are today Black Marsh's most visible denizen, there were once tribes of men - Kothringi, Orma, Yespest, Horwalli - and tribes of mer - the Barsaebic Ayleids and the Cantemiric Velothi
still, I agree with you on SI stuff.
yeah, by the way, the quote color in this forum really sucks.
- DarkAsmodeous - 10-12-2007
Topal island is not BM.
Topal island is in the middle of the topal sea.
- Brian S - 10-12-2007
Quote:Originally posted by DarkAsmodeous
Topal island is not BM.
Topal island is in the middle of the topal sea.
party pooper
Umm...Ayleids can swim
*slips back into obscurity*
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