Scc0321 [Finished] - sandor - 03-05-2008
[blockquote]
District: Riverside.
Cell name: SilgradCity0321.
Claim Difficulty: Medium.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]
Status: Finished by Hegemege.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0321. Use the Silgrad_Tower.esm v2.98 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
Background.
A small shop selling vegetables.
Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.
Use the existing cell (SilgradCity0321) and don't delete the exterior building.
- Hegemege - 05-26-2008
I take it
- Hegemege - 05-29-2008
Just finished it...
I placed the eggs, apples and pears in baskets with havoc sim.
EDIT: and BTW I got the newest drivers from official website for my graphic card and now it works like a dream so I'm able to alter the lighting a bit too
- sandor - 06-02-2008
Another nice one!
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