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Scc0321 [Finished]
03-05-2008, 07:13 PM,
#1
Scc0321 [Finished]
[Image: S0321.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0321.
Claim Difficulty: Medium.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Hegemege.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0321. Use the Silgrad_Tower.esm v2.98 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


Background.

A small shop selling vegetables.

Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.

Use the existing cell (SilgradCity0321) and don't delete the exterior building.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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05-26-2008, 04:21 PM,
#2
 
I take it
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.

Anyone interested in chess, challenge me on chess.com!
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05-29-2008, 11:58 AM,
#3
 
Just finished it...

I placed the eggs, apples and pears in baskets with havoc sim.

EDIT: and BTW I got the newest drivers from official website for my graphic card and now it works like a dream Big Grin so I'm able to alter the lighting a bit too
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.

Anyone interested in chess, challenge me on chess.com!
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06-02-2008, 06:04 PM,
#4
 
Another nice one! Smile
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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