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Scc0511 [Interior & quest finished] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Archived Silgrad Tower Claims TESIV (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-Tower-Claims-TESIV) +---- Forum: Archived Silgrad City Claims (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-City-Claims) +---- Thread: Scc0511 [Interior & quest finished] (/Thread-Scc0511-Interior-quest-finished) |
Scc0511 [Interior & quest finished] - sandor - 04-09-2008 [blockquote] District: Slums. Cell name: SilgradCity0511. Shack Type: 3. Claim Difficulty: Easy. NPC's: 1. Race: Orc. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by earendil. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0511. Use the Silgrad_Tower.esm v2.994 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. Ragg gro-barsu Ragg is a Bard. its just funny to see an Orc as a Bard, He has written his own book. Quote:Diary of RAGG from the TES3 version Use the existing cell (SilgradCity0511) and don't delete the exterior building. - earendil - 10-20-2008 I was wondering if I could claim this, but this is contingent upon an idea I have. I figured since Sheogorath has already touched this Orc's mind, I would add a small hidden quest within the confines of his walls... Ragg gro-barsu Ragg mentions something about his tomato sitting on his table and offers it to you, somewhat. You go to take it and when you activate it, Sheogorath starts talking to you, from the tomato (inside joke from SI). He asks you to find Gambolpuddy for him, saying a person who lives in a buried house has it. He asks you to take him with you, becoming a regular quest object tomato (so you can't eat him accidentally, he says he tasted bad anyway). Somewhere in a cave (perhaps Deepen Meadows or Deepen Moor since they are both nearby) lives a crazy man who has built a shack inside a moldcave. The crazy old man is Tamriel's version of Don Quixote with a pet mudcrab as his Poncho. You do a small task for him (I have to figure this out), he gives you the glove (Gambolpuddy) he received from some Queen for slaying the giant Kagouti plaguing some village or something. Then you return back to Ragg gro-barsu Ragg's shack where you put the Daedric Tomato back on the table and Sheogorath talks to you again. He takes Gambolpuddy, thanks you, wonders why you're still standing there, and then gives you back Gambolpuddy since you didn't wash it (he asks you to return it sometime before you die). The Gambolpuddy he gives you is enchanted opposite the one you originally got from Don Quixote. - ciao_gamer - 10-20-2008 Quote:Originally posted by earendil You should use something besides a mud crab becuase the npc in this mod already has one Here - sandor - 10-20-2008 Have fun! I like your quest idea a lot and it's certainly intriguing. :yes: - bob196045 - 10-20-2008 I like the quest with exception With regard to Gambolpuddy, this item may or may not have been aquired by the Nerevarine in Morrowind, being this is only 6 or so years from that time we might want to consider an alternate reason for why this crazy person has Gambolpuddy The Mudcrab I think overall the mudcrab, Scrib, Guarand Scamps are all over used as pets and sidekicks, use of the mudcrab is fine unless your up to sugesstions for a different sidekick How about a Nix Hound or a Shalk as an option Enjoy Bob - SACarrow - 10-20-2008 Maybe a Kwama Forager? (not RFN, but soon) Steve - earendil - 10-22-2008 Are Kwama Foragers, Nix hounds, and Shalks available? I was thinking of using a dead zombie as Poncho and then a nix hound as his steed to give a sort of macabre comic atmosphere. I think Gambolpuddy was supposed to be returned to Sheogorath in Ald Daedroth by the Nerevarine, or he could have kept it. Old Don Quixote could have 'thieved' it off of the Nerevarine for his beloved, or Sheogorath could have given it to another adventurer who Old Donny boy could have pilfered it from, or Sheogorath could have given it to him and just wants it back now. hrug: any ideas? - nick_op - 10-22-2008 Quote:Originally posted by earendilI'm not sure if the core have finished testing it, but I submitted the finished Kwama Forager minus sound a few days ago, so the Kwama Forager may indeed be available soon. Nix hounds and shalks have not been started. - Ibsen's Ghost - 10-22-2008 Quote:Originally posted by nick_op Just wondered - Are those sounds I did working okay? Are you trying to fix up the sounds to the model now? @ earendil - Regarding your Sheogorath idea, I'd happily do the voice for Sheogorath. I think I can pull that one off quite easily. Let me know if you need help with the dialogue. - nick_op - 10-22-2008 Quote:Originally posted by Ibsen's GhostYeah, they're working fine. I just don't want to start going through them until I have the time to go through all of them at once. Plus I have quite a few projects going at the moment. |