- Ibsen's Ghost - 08-24-2009
Hey, I like that approach! Plus it would be nice to see who lives and who fails to come back from their missions. Putting yourself in charge opens up a whole new perspective on things and may involve you having to negotiate with other Guilds. When I played vanilla OB, I was surprised there wasn't more animosity between the Guilds. If I'd joined both the Fighters and the Mages then I sort of expected to be treated differently but I didn't notice anything. Perhaps a script could be enabled that checks your allegiances and affects the way you might have to converse with the Mages Guild for some reason...it would be cool to have a sort of 'Guild Council' as well where you all meet....although you'd have to not be the 'master' of at least one Guild when this takes place....
- Mizreg - 07-22-2011
I really like al the ideas here, and I have another interesting idea for another quest. Because in Lore, the Naga are one of the biggest groups of bandits in the entire province. What if for a mission you have to stop a raid by the Naga on one of the smaller villages or a large estate near Soulrest.
It could then be that like after you get the house a nobleman enters the house and asks if you can help him with the matter. The reason that a noble would visit such a unknown guild as the Fighters Guild could be because bad experiences with other groups of mercenaries in the past.
- Ibsen's Ghost - 07-30-2011
Nice idea. I'll put that in bold lettering to make it stand out so it can be considered for inclusion later:
Naga Raid - for details, see above post.
- Mizreg - 09-21-2011
Also I read something about a rat quest that might be one of the first ones but I forgot which thread it was :eek: I think it should be on a boat, since do remember the city in which it was placed was a coastal city (can't remember the name I'm having a complete black-out right now), so it should be like a ship infested with rats and a bigger rat (alpha rat) at the end. Is that a nice idea, or was it already like that, I dunno, as I said I'm have a black-out.
- Ibsen's Ghost - 09-21-2011
It would be an early quest if it were done tbh and I think I'd prefer to have quests based around our custom creatures instead such as the Fear Lizards.
- Mizreg - 09-21-2011
Yeah but I figured to uphold the tradition of rat quests in the FG...... Any other creature would be cool as well anyway.
- Shanasha - 09-24-2011
I don't know really, the tradition of rat-quests is a strong one but on the other hand it has nothing to do with the mod. Maybe we can make like swamp-rats, that would be cool? We would just need a slight retexture that makes the hair a bit dark-greenish and the eyes gleam red.
- Ibsen's Ghost - 09-24-2011
Then we may have the perfect candidate. Have you seen the little armless lizards we have? There should be some running around the early parts of Mulum, a pretty damn cool cave in Murkwood. They are about the same size as rats and their eyes glow in the dark.
- Mizreg - 09-24-2011
Yep, I think that should do just fine.
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