Conjoining Tilesets - Ibsen's Ghost - 08-29-2009
Hi all,
Does anyone know where I can find the meshes that conjoin caves, Ayleid ruins, Forts and any other such things? Or perhaps you know of resources that make additional merges...? I'm just trying to widen our interiors options for the BM dungeons....
- simonp92 - 08-29-2009
im not totally sure what "conjoin" means but think it means how to shift from one tile set to another in the same dungeon right??
- Senten - 08-29-2009
Quote:Originally posted by simonp92
I'm not totally sure what "conjoin" means but think it means how to shift from one tile set to another in the same dungeon right??
I think so. Btw i can't help friend. :|
`SN
- Ibsen's Ghost - 08-29-2009
Yes, it means to join together so, yeah, I'm looking for those pieces that form a connection between the different dungeon tilesets besides any other additional meshes that other people may have modded.
- simonp92 - 08-30-2009
i thnk that the only way is to make the new part of the dungeon in a new cell.
- Ibsen's Ghost - 08-31-2009
No, there are definitely .nifs that are half-cave, half-crypt and so on. I've seen them. I just can't find them.
- simonp92 - 08-31-2009
if will have a look and see if i can find any in the BSAs.
- Ibsen's Ghost - 09-01-2009
Thanks for your efforts, simonp92! :goodjob:
- simonp92 - 09-03-2009
I cant find them but i know they exsist.
Beth soft used them in the cave called Vahtacen
- sandor - 09-03-2009
I suggest you search for "trans" (static objects, screenshot).
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