Conjoining Tilesets
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08-29-2009, 11:41 AM,
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Conjoining Tilesets
Hi all,
Does anyone know where I can find the meshes that conjoin caves, Ayleid ruins, Forts and any other such things? Or perhaps you know of resources that make additional merges...? I'm just trying to widen our interiors options for the BM dungeons....
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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08-29-2009, 04:46 PM,
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im not totally sure what "conjoin" means but think it means how to shift from one tile set to another in the same dungeon right??
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08-29-2009, 05:03 PM,
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Quote:Originally posted by simonp92 I think so. Btw i can't help friend. :| `SN |
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08-29-2009, 05:59 PM,
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Yes, it means to join together so, yeah, I'm looking for those pieces that form a connection between the different dungeon tilesets besides any other additional meshes that other people may have modded.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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08-30-2009, 05:13 PM,
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i thnk that the only way is to make the new part of the dungeon in a new cell.
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08-31-2009, 12:40 PM,
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No, there are definitely .nifs that are half-cave, half-crypt and so on. I've seen them. I just can't find them.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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08-31-2009, 03:07 PM,
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if will have a look and see if i can find any in the BSAs.
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09-01-2009, 10:06 PM,
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Thanks for your efforts, simonp92! :goodjob:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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09-03-2009, 02:44 PM,
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I cant find them but i know they exsist.
Beth soft used them in the cave called Vahtacen |
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09-03-2009, 03:21 PM,
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I suggest you search for "trans" (static objects, screenshot).
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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