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Thread: Cyrodiil
Post: The big Balmora/Vivec/Suran/etc. expansions for Mo...
The big Balmora/Vivec/Suran/etc. expansions for Morrowind were very popular despite clashing with other popular mods like Indybank. This mod will be even MORE compatible; the original town sections id... |
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Garrett |
General ES Modding
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97 |
16,782 |
05-09-2006, 11:26 AM |
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Thread: Cyrodiil
Post: Another thing that could be done straight away tha...
Another thing that could be done straight away thanks to their individual worldspaces would be towns.
Since towns can be done a lot quicker (and thus released in a modular form) that would be a good ... |
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Garrett |
General ES Modding
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97 |
16,782 |
05-06-2006, 08:30 AM |
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Thread: Re-Scaling Cyrodil?
Post: Well, from all I've read so far the worldspace dim...
Well, from all I've read so far the worldspace dimensions are hardcoded. Or, at least, there's seemingly no dimensions feature (I haven't checked in the CS).
Hacks would be possible, but I'm worried ... |
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Garrett |
General ES Modding
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9 |
1,646 |
05-06-2006, 08:22 AM |
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Thread: Cyrodiil
Post: Well, while that's OK I far prefer the other idea ...
Well, while that's OK I far prefer the other idea in the TR thread: cloned cells would be inserted between the existing cells and adjusted to match each side. That would cut out the whole problem of r... |
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Garrett |
General ES Modding
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97 |
16,782 |
04-17-2006, 09:31 PM |
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Thread: So how about we create Morrowind?
Post: Even without the ability to create new animations,...
Even without the ability to create new animations, it will be easy to swap a farmer's hoe for a pick and make him work in a cave. Sure he'll be hacking away at only the floor, but it's good enough for... |
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Garrett |
General Discussion
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37 |
3,206 |
04-15-2006, 07:27 AM |
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Thread: Cyrodiil
Post: [quote][i]Originally posted by Dox[/i]
You'll chan...
Quote:
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Originally posted by Dox
You'll change too much, so it is 100% sure it will be expansion uncompactible modification. That decresses a number of supportes even more.
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Not exactly. Look at ... |
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Garrett |
General ES Modding
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97 |
16,782 |
04-13-2006, 11:13 AM |
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Thread: Cyrodiil
Post: Yeah.
The way I see it, this is just yet another ...
Yeah.
The way I see it, this is just yet another project to add to the already diverse "family". There's no way attention should be turned away from anything else just to work on this. |
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Garrett |
General ES Modding
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97 |
16,782 |
04-13-2006, 07:10 AM |
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Thread: Cyrodiil
Post: No, the collaboration with TR is only proposed, ab...
No, the collaboration with TR is only proposed, absolutely nothing is official.
Actually, has anyone posted on the official forums about this yet? That's the next big place to target. And hopefully w... |
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Garrett |
General ES Modding
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97 |
16,782 |
04-13-2006, 05:01 AM |
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Thread: Cyrodiil
Post: Uniting with Tamriel Rebuilt on this matter is a m...
Uniting with Tamriel Rebuilt on this matter is a must, and I'm glad you've sorted that out (it was going to be my next suggestion :)).
I think rather than spreading this stuff throughout multiple thr... |
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Garrett |
General ES Modding
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97 |
16,782 |
04-13-2006, 03:42 AM |
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Thread: Cyrodiil
Post: Hm, sounding GREAT! I'll post more thoughts after ...
Hm, sounding GREAT! I'll post more thoughts after breakfast.
In the meantime, you can see a map of all the towns and forts and whatever else right here (nirnroot.planetelderscrolls.gamespy.com). :goo... |
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Garrett |
General ES Modding
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97 |
16,782 |
04-12-2006, 09:11 PM |
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Thread: Cyrodiil
Post: YES! The idea is finally getting some serious thou...
YES! The idea is finally getting some serious thought!
Doing towns first is a must; things like Balmora Expansion and Suran Underworld were widely popular, so this is a quick way to gain attention.
... |
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Garrett |
General ES Modding
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97 |
16,782 |
04-12-2006, 11:54 AM |
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Thread: Custom soundtrack?
Post: [quote][i]Originally posted by Arklon[/i]
Is there...
Quote:
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Originally posted by Arklon
Is there a way to add more music categories, other than default (explore), public (town), and dungeon?
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You can't add more categories, however it's easy to at... |
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Garrett |
General Discussion
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41 |
4,326 |
04-11-2006, 08:24 PM |
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Thread: Starting up
Post: [quote][i]Originally posted by Vrenir[/i]
Has the ...
Quote:
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Originally posted by Vrenir
Has the rest of Silgrad settled on a scale yet?
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From what I've read they're focussing only on the towns at the moment and only then will build land outwards a... |
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Garrett |
General Discussion
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69 |
5,316 |
04-11-2006, 06:29 AM |
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Thread: Custom soundtrack?
Post: There should definitely be regional music. No use ...
There should definitely be regional music. No use going back to the old system of five tracks for everywhere. |
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Garrett |
General Discussion
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41 |
4,326 |
04-10-2006, 10:10 PM |
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Thread: Starting up
Post: What about a chapel for Seyda Neen? After all it's...
What about a chapel for Seyda Neen? After all it's an Imperial town with plenty of guards, and yet they have to go all the way to Pelagiad to go to church!
As for travel, it should be very possible t... |
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Garrett |
General Discussion
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69 |
5,316 |
04-10-2006, 09:55 PM |
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Thread: Retextures?
Post: Does Oblivion's Dark Brotherhood still have that f...
Does Oblivion's Dark Brotherhood still have that funky armour? That would make a pretty good base for the chitin set.
EDIT: although Dreugh would likely be superior if that's still in too. |
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Garrett |
General Discussion
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17 |
1,685 |
04-09-2006, 08:52 PM |
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Thread: 2 things
Post: Well, it makes sense to have Oblivion gates openin...
Well, it makes sense to have Oblivion gates opening everywhere. Sure Cyrodiil is the capital and thus the prime target but there are more than enough Daedra to spare, and assaulting multiple provinces... |
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Garrett |
General Discussion
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13 |
1,715 |
04-09-2006, 08:30 PM |
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Thread: World Spaces of Silgrad, Vvardenfell, and Skyrim
Post: The land textures should by no means go to each bo...
The land textures should by no means go to each border. The problem is that Bethesda set a precedent for provinces in the distance; each touching mod will need LOD copies of the other mods' content in... |
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Garrett |
Tavern TESIV
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27 |
3,450 |
04-09-2006, 08:24 PM |
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Thread: Levelling Issues
Post: As I said in another thread, the problem is that i...
As I said in another thread, the problem is that if you have monsters static you'll end up having the modded province a cakewalk compared to Cyrodiil, especially considering the player likely has a hi... |
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Garrett |
Tavern TESIV
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6 |
863 |
04-09-2006, 07:40 PM |
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Thread: Esp - whodunnit?
Post: That's the same notice you get for ALL external li...
That's the same notice you get for ALL external links. They simply didn't add special code to say "this site is external but is run by us".
It's not them trying to back out. Look at the mod purchase ... |
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Garrett |
Tavern TESIV
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7 |
852 |
04-09-2006, 11:03 AM |