[CS] Messed up tails with Khajiit.. , a solution.
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08-03-2006, 04:59 PM,
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[CS] Messed up tails with Khajiit.. , a solution.
When creating Khajiit or Argonian from scratch you'll encounter some problems (in the CS and in game). Like missing tails etc.
A little guide how to overcome this problem. Make sure you unpacked your Oblivion - Meshes.bsa. Create a new path in your own data directory: "meshes\characters\_male\". You need to copy all the files from the "\meshes\characters\_male\" (the unpacked bsa file) directory to your new path, in your own data directory, otherwise there will be no animations available for your NPC. Let's take a Khajiit as an example. Screenie 1. Errors in the CS (there are more of these around, only an example) when placing the Khajiit in the interior. Screenie 2. Khajiit with a messed up tail. Screenie 3. Default in the CS. In the NPC "Edit Base" screen; "characters\_male\skeleton.nif" (below the race selection) is selected. Change (*) that to characters\_male\skeletonBeast.nif (screenie 4). (*) data\meshes\characters\_male\skeletonBeast.nif Screenie 5. Problem solved. sandor has attached these images (downsized versions): 1.jpg (377.02 KB) 2.jpg (401.21 KB) 3.jpg (95.11 KB) 4.jpg (95.25 KB) 5.jpg (117.32 KB)
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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Messages In This Thread |
[CS] Messed up tails with Khajiit.. , a solution. - by sandor - 08-03-2006, 04:59 PM
RE: [CS] Messed up tails with Khajiit.. , a solution. - by TheImperialDragon - 08-03-2006, 10:24 PM
[No subject] - by Razorwing - 08-03-2006, 10:38 PM
[No subject] - by Siegfried - 10-15-2006, 09:34 PM
[No subject] - by Psychotic - 10-15-2006, 09:41 PM
[No subject] - by TheImperialDragon - 10-15-2006, 09:43 PM
[No subject] - by sandor - 10-16-2006, 08:41 AM
[No subject] - by Isildur_Diren - 02-08-2007, 05:14 AM
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