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[CS] Messed up tails with Khajiit.. , a solution.
08-03-2006, 04:59 PM,
#1
[CS] Messed up tails with Khajiit.. , a solution.
When creating Khajiit or Argonian from scratch you'll encounter some problems (in the CS and in game). Like missing tails etc.

A little guide how to overcome this problem.
Make sure you unpacked your Oblivion - Meshes.bsa.

Create a new path in your own data directory: "meshes\characters\_male\".

You need to copy all the files from the "\meshes\characters\_male\" (the unpacked bsa file) directory to your new path, in your own data directory, otherwise there will be no animations available for your NPC.


Let's take a Khajiit as an example.

Screenie 1. Errors in the CS (there are more of these around, only an example) when placing the Khajiit in the interior.

Screenie 2. Khajiit with a messed up tail.

Screenie 3. Default in the CS.
In the NPC "Edit Base" screen; "characters\_male\skeleton.nif" (below the race selection) is selected.
Change (*) that to characters\_male\skeletonBeast.nif (screenie 4).

(*) data\meshes\characters\_male\skeletonBeast.nif



Screenie 5. Problem solved.


sandor has attached these images (downsized versions):
[Image: tn_attachment-3901.jpg] [Image: tn_attachment-3902.jpg] [Image: tn_attachment-3903.jpg] [Image: tn_attachment-3904.jpg] [Image: tn_attachment-3905.jpg]
1.jpg (377.02 KB) 2.jpg (401.21 KB) 3.jpg (95.11 KB) 4.jpg (95.25 KB) 5.jpg (117.32 KB)
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Messages In This Thread
[CS] Messed up tails with Khajiit.. , a solution. - by sandor - 08-03-2006, 04:59 PM
[No subject] - by Razorwing - 08-03-2006, 10:38 PM
[No subject] - by Siegfried - 10-15-2006, 09:34 PM
[No subject] - by Psychotic - 10-15-2006, 09:41 PM
[No subject] - by TheImperialDragon - 10-15-2006, 09:43 PM
[No subject] - by sandor - 10-16-2006, 08:41 AM
[No subject] - by Isildur_Diren - 02-08-2007, 05:14 AM

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