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cyrodiil and silgrad
07-11-2010, 02:20 AM,
#3
RE: cyrodiil and silgrad
Quote:Originally posted by sandor
Quote:Originally posted by 1mjolnir1
It's obviously much larger, how will you integrate this in the next version with the seamless walk between lands?
Silgrad has over 36 height map quads.
We'll generate part of the Oblivion landscape on our height map.
At the transition point you'll have the same (LOD/Distant LOD) view as on the Oblivion side.

36!

That makes most other worldspaces look like water droplets.
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Messages In This Thread
cyrodiil and silgrad - by 1mjolnir1 - 11-13-2008, 06:35 AM
RE: cyrodiil and silgrad - by sandor - 11-13-2008, 09:20 AM
RE: cyrodiil and silgrad - by AnImpatientFan - 07-11-2010, 02:20 AM

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