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Scc0406 [Finished]
06-18-2011, 10:51 PM,
#22
 
Hey,

See the attached file with modifications.

As discussed, I used my file (file v.7, which I submitted), as there seemed to have been some errors in your file.

Things, which still require your input were marked in blue.

Quote:* Set Ownership for the cell
Done.

Quote:* Always lock the doors from the inside and assign the correct key. Zurke locked the doors from the outside to avoid that the PC could enter an empty home. Please fix that.
Done.

Quote:* Don't use GetTalkedTo in your infos.
Removed.

Quote:* NPC. Silgrad Tower has it's own generic dialogue system hence every NPC has to be a member of the "StSrGenericDialsforST" faction, if not the NPC will use the Oblivion random dialogue/rumors.
It's also possible to create evil NPC's. ST NPC's have to be a member of the StSrGenDialsForSTInnocent faction or another non-evil faction, if not the NPC will be considered as evil.
Please add these 2 factions.
2 factions added.

Quote:* AI. Make sure to add two eat packs and an exterior wander pack. Make sure the packs are chronological (use the arrows).Remove the barter gold it's not a merchant etc.
2 eat packs created.
Barter gold removed.
What do you mean exterior wander? I even compared to some other ST NPC. I just increased the radius, will that do?

Quote:* Use a candlepuddle (static) for under your candles (when on a wooden and burnable surface) --> Shelf.
Done.

Quote:* It's a good idea to make a special key for containers, e.g. StRwContDunmerChestSmall02, and add the key to the NPC. It's more fun for thieves. Make sure you lock the containers with valuable stuff inside.
Key created and added to the NPC. 2 chest containers locked.

Quote:* Normally we don't use Redoran items (light) in Hlaalu interiors but in this case it's okay perhaps he's a collector of special items.
OK.

Quote:* For the XM-heading add the X-target data (the object in question).
The X-heading was not really used. I didn't change anything here. Not sure what kind of a change you expect.

Quote:* I found two bleeding plants--> Fixed. No floaters or other problems. Good job!
Again which plants these were? I couldn't locate them. Perhaps you could please fix that again?

You also did something to the door, not sure why there were 2 markers. Please see if you want to change anything here.


Messages In This Thread
Scc0406 [Finished] - by sandor - 03-19-2009, 06:00 PM
[No subject] - by jb3 - 06-06-2011, 09:04 AM
[No subject] - by sandor - 06-06-2011, 09:43 AM
[No subject] - by jb3 - 06-06-2011, 02:03 PM
[No subject] - by sandor - 06-06-2011, 02:32 PM
[No subject] - by jb3 - 06-06-2011, 10:05 PM
[No subject] - by sandor - 06-07-2011, 11:01 AM
[No subject] - by jb3 - 06-07-2011, 01:13 PM
[No subject] - by sandor - 06-08-2011, 08:10 AM
[No subject] - by jb3 - 06-08-2011, 10:34 PM
[No subject] - by sandor - 06-09-2011, 03:52 PM
[No subject] - by jb3 - 06-09-2011, 08:26 PM
[No subject] - by sandor - 06-10-2011, 10:21 AM
[No subject] - by jb3 - 06-10-2011, 10:57 AM
[No subject] - by Koniption - 06-11-2011, 01:16 AM
[No subject] - by jb3 - 06-11-2011, 08:45 AM
[No subject] - by sandor - 06-12-2011, 12:44 PM
[No subject] - by sandor - 06-12-2011, 05:21 PM
[No subject] - by jb3 - 06-13-2011, 12:08 AM
[No subject] - by sandor - 06-13-2011, 10:22 AM
[No subject] - by sandor - 06-13-2011, 11:49 AM
[No subject] - by jb3 - 06-18-2011, 10:51 PM
[No subject] - by sandor - 06-19-2011, 10:37 AM
[No subject] - by jb3 - 06-19-2011, 11:24 AM
[No subject] - by sandor - 06-19-2011, 11:43 AM
[No subject] - by sandor - 06-20-2011, 06:38 AM

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