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Scc0436 [Finished]
03-27-2011, 04:16 AM,
#2
 
I have decided to claim this one, in part due to some of the unique challenges it presents. Bethesda has never made anything like this before (a fully staffed morgue), so it's going to require me to grasp at the very depths of whatever creativity I can muster Tongue.

My current plan is to use the top floor as living/office space for the healer, and the bottom floor will serve as the morgue. I have quite a few questions about how this is all going to work, however:

1. First off, is this merely where the bodies are stored? I'd imagine that the crematorium would be elsewhere, but I'm not sure.

2. Should I have actual dead NPCs here? If so, what I'll do is use the same approach as was used in the Dark Brotherhood quest where you had to wake up the "dead" man from the Chorrall chapel under croft.

The drawback to this approach, however, is that in that quest, they used the "bed" called "Dark05BedRef" in the editor, and I'm not sure how this particular model would look in a Dunmer interior. It looks a bit more grey and stone-like than what I've seen the Dunmer use. Should I just go with using this model (though giving mine a different editor ID, of course)? I'm not sure how much luck I'd have pestering someone to retexture it for me to make it look more Dunmer-like.

Other than using this "bed" approach, I'm not sure how dead bodies could be displayed.

3. If you want corpses on display here, should they be displayed in a practical fashion (as many stone slabs in the room as I can get, without causing movement problems), or should I make it more decorative, so people can view the body in a pleasant setting (only 2-3 slabs in the morgue area)?

In other words, do you want this to be more like a traditional morgue, or a place where people can visit the body before it's taken to be cremated?

4. It says there are to be 3 NPCs here. Obviously, they will not all live here, so the other two will probably need a home reserved elsewhere in the city. Otherwise, I could make one of them the healer's son, and he could live on the 2nd floor with the healer.

It says in the claim description "I'll post the claims for the workers asap." Do we know which interiors these are? If so, I can set the already placed NPCs to "come to work" in their AI settings, if another modder has already added them to an interior claim.

If not, once I am done with this interior, I will need to either make a note somewhere that one or more morgue workers need a house, or claim the house(s) myself to make sure that this place doesn't end up completely unmanned Tongue.

On a completely unrelated note:
-Silgrad City University is completely empty, yet isn't viewable in the list of claims. I'm guessing it has been made intentionally unavailable due to its complexity (it's basically 5 different interiors) and importance, but I just wanted to point this out, in case of an oversight.

-The interior for Claim SCC0501 (Editor ID: SilgradCity0501) has no cell name. It should probably be called "Tilnas Andrethi's Shack."
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Messages In This Thread
Scc0436 [Finished] - by sandor - 03-19-2009, 07:06 PM
[No subject] - by Sniper4 - 03-27-2011, 04:16 AM
[No subject] - by Zurke - 03-27-2011, 07:06 PM
[No subject] - by Sniper4 - 04-03-2011, 05:52 AM
[No subject] - by Sniper4 - 04-09-2011, 08:40 PM
[No subject] - by Zurke - 04-11-2011, 07:03 PM
[No subject] - by Sniper4 - 04-12-2011, 03:26 AM
[No subject] - by morcroft - 04-12-2011, 09:01 AM
[No subject] - by sandor - 04-12-2011, 05:02 PM
[No subject] - by Zurke - 04-12-2011, 06:48 PM
[No subject] - by Sniper4 - 04-13-2011, 04:39 AM
[No subject] - by Sniper4 - 05-12-2011, 05:11 AM
[No subject] - by Sniper4 - 05-21-2011, 09:39 PM
[No subject] - by sandor - 05-22-2011, 12:58 PM
[No subject] - by sandor - 06-02-2011, 02:49 PM
[No subject] - by sandor - 06-02-2011, 06:03 PM
[No subject] - by Sniper4 - 06-02-2011, 09:31 PM

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