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Scc0436 [Finished]
04-12-2011, 03:26 AM,
#7
 
I figured it out Smile.

Here's what you have to do to get NPC's to sleep as if dead:

1. Go to Gameplay -> Idle Animations

2. Expand the "SittingandSleeping" tab

3. Expand "Sleeping," then "Defaultsleepidles" tabs.

4. Add a new entry between "Vampiresleep" and "normalbed." Generally, most mods place their new animations toward the end of the lists to prevent conflicts. If we did that here, however, "normalbed" would take priority, and the NPCs would sleep as normal.

5. Choose the following options:

-ID: Something Silgrad appropriate

-File: meshes\Characters\_male\IdleAnims\dynamicIdle_vampireSleep.Kf (In your Oblivion data file. To use this in a mod, you'll have to unpack the appropriate .Kf from the Oblivion's meshes BSA)

-Click "Must return a file" and make sure checkbox is marked

-Animation Group Section: Lower Body

-Conditions:
GetfurnituremarkerID >= 1
GetfurnituremarkerID <= 2
GetIsID [Your NPC] == 1

If you have multiple NPCs, you can use "or" after the getisid line to add more getisid lines.

6. Click the "close" button.

Now, your NPCs will sleep on their backs with their hands folded neatly over their chests, as if they were laying for a funeral. Smile

Note, that I'm going to have to bleed the stone slabs into the ground a bit, due to a nasty texture glitch. At the bottom of the slabs is this "curtain" of black shadow that flickers constantly when the player is near. In the dark places where they were used in vanilla Oblivion, this was not a problem. In a brightly lit in-town interior, however, they flicker like black strobe lights Tongue.

I will now test the interior in game, and consider what houses I will claim for the workers.

Edit:

I have checked and removed all bugs that I could find from this interior. Below are some screenshots of my work:

Need to identify a body? This is the comfy room you will be taken to in order to do so.
[Image: ScreenShot2.jpg]

When a body is first brought in, the small possessions on it are carefully removed and cataloged. They are then given to the family. Rest in peace little old dunmer lady!
[Image: ScreenShot0.jpg]

Next, the clothing is removed, and the body is studied carefully to make sure that he/she did in fact die in the way described. After that, new clothing selected by the family is applied. The body will then be ready for funeral services and cremation.
[Image: ScreenShot1.jpg]

Note that this interior is now done, except for making the healer NPC and his dialogue/AI. I managed to make the corpse NPCs completely un-wakeable and unkillable, so that shouldn't be a problem. Once I finish the healer, I will look for houses to claim for my workers Smile.
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Messages In This Thread
Scc0436 [Finished] - by sandor - 03-19-2009, 07:06 PM
[No subject] - by Sniper4 - 03-27-2011, 04:16 AM
[No subject] - by Zurke - 03-27-2011, 07:06 PM
[No subject] - by Sniper4 - 04-03-2011, 05:52 AM
[No subject] - by Sniper4 - 04-09-2011, 08:40 PM
[No subject] - by Zurke - 04-11-2011, 07:03 PM
[No subject] - by Sniper4 - 04-12-2011, 03:26 AM
[No subject] - by morcroft - 04-12-2011, 09:01 AM
[No subject] - by sandor - 04-12-2011, 05:02 PM
[No subject] - by Zurke - 04-12-2011, 06:48 PM
[No subject] - by Sniper4 - 04-13-2011, 04:39 AM
[No subject] - by Sniper4 - 05-12-2011, 05:11 AM
[No subject] - by Sniper4 - 05-21-2011, 09:39 PM
[No subject] - by sandor - 05-22-2011, 12:58 PM
[No subject] - by sandor - 06-02-2011, 02:49 PM
[No subject] - by sandor - 06-02-2011, 06:03 PM
[No subject] - by Sniper4 - 06-02-2011, 09:31 PM

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