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Sound: Technical Notes / Adding voice work
12-28-2011, 10:16 AM,
#1
Sound: Technical Notes / Adding voice work
*Skyrim's voice files use a .fuz format. I believe there are ways to convert to .fuz from MP3 and WAV.

*Skyrim's ambience and effects all use WAV format just as in Oblivion. This is good for us as many basic media programs can play or edit these (VLC, Windows Media Player etc.)due to their simple structure. We can also directly use the effects from our OB mod.

*Skyrim's music uses the .xwm format which is a complex Microsoft gimmick version of the xWMA.


* There are 3 sound .BSA's:
1 for music and ambience
2 for voices.
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06-22-2012, 08:52 AM,
#2
 
Extracting voice files and editing.

Multi XWM, a handy tool, converting to wav/mp3 and from xwm.

Skyrim Audio Converter a handy tool, converting to wav/mp3 and from xwm, creating fuz files etc.
Allows choosing parameters of conversion for each file separately.


Adding voice work.

[hrc=blue][/hrc]
Format:

Mono
32 bit float (Sample format)
44100 KHz (Rate)

Use e.g. Audacity to alter your sound files.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD

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07-13-2012, 10:04 AM,
#3
 
Updated the previous post with a link for Multi XWM.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD

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07-21-2012, 07:44 AM,
#4
 
Added info regarding the format.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD

  Version Control
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10-14-2013, 11:46 AM,
#5
 
Added Skyrim Audio Converter (creating fuz files, conversion tool).
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD

  Version Control
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