Arcitechture
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08-14-2006, 07:18 AM,
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Arcitechture
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
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08-14-2006, 05:01 PM,
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Nice, the hous is pretty optomized, so give is a 1024 texture.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-17-2006, 02:47 AM,
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It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
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08-17-2006, 02:48 AM,
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That texture looks like its on the n64.
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08-17-2006, 02:59 AM,
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Quote:Originally posted by X23 Sorry texturing is not my strong suit lol
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
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08-17-2006, 03:01 AM,
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I'll make something for the body of the building.
Does it need to tile?
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-27-2006, 10:33 PM,
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It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
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08-27-2006, 11:40 PM,
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Gorgeous! Do all the normals face the right way?
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-28-2006, 12:34 AM,
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Quote:Originally posted by DarkAsmodeous Yes trieng to make it a tileset,does anyone know what a blender unit equates to in 3d max?
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
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08-28-2006, 12:54 AM,
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I wouldn't really know, but simple trial and error shouldn't hurt as long as it isn't too much work to export it as an NIF usable by TES4. You could just scale it until it is the right size. EDIT: The actual model file I mean :yes:
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