Argonian Architecture
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05-24-2007, 06:23 PM,
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okay, I have a rough wip picture of the war hut done... remember this is a ROUGH picture just to get feedback if i need to make it wider or not
war hut WIP (i should probably switch over to Imageshack so I can make thumbnails...) Also, when I was making the measurements for the doors and like, i was just taking the torso into consideration (how many times do you see people walking around in OB like thy're going to hug you anyways? ) |
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05-24-2007, 06:33 PM,
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thats roughly right... but remember it's wooden planks on the inside and an earthen wall on the outside and a thatched roof and spikes... thus it's all a little irregular and organic, not very stiff and structured like stone would be :goodjob:
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05-24-2007, 07:02 PM,
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yeah, I remember. I was just making the rough outline of the shape in Max so that way I can import it to Mudbox and then refine it from there.
Mudbox will let me sculpt the outsides to make it more earthen... hopefully once I get the whole thing done I can bake some really awesome normal maps. Speaking of which, does anyone know what resolution normal maps Oblivion uses? edit: had to fix some grammar |
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05-24-2007, 11:38 PM,
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All the normal maps are the same size as the texture.
My mage is an honor student at the Arcane University.
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05-25-2007, 01:41 AM,
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Yeah, I know that, but I meant like... would they be 8 bit, 16 bit, 32 bit?
Want to make sure I don't get things all FUBAR when the time comes. |
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05-25-2007, 03:22 AM,
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I think the textures are 256x256 pixels x 32bit colour
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05-30-2007, 12:27 AM,
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Okay... this is taking me a little bit longer than I expected. I'm still trying to figure out exactly how I'd be able to get things the way I want them without getting the poly count ungodly high...
Also, I'm not much of a texture painter... are there any textures currently made of the reed/thatch roofing or giant leaves? One idea I had was that to cover the door frame in the hut, I could use a similar technique to the Ice Caves in Bloodmoon (the fur hanging over it) but instead of fur it'd be large broad leaves. |
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05-30-2007, 12:48 AM,
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sounds good, you can use a giant leaf to cover the doorway and have it have an interior and a door...
just do your best, that's all I ask :yes: as for textures... GreyWizard started on some Quote:Originally posted by The Grey Wizard and Razorwing had made a hut, its textures might be good... Topal Isle hut to download: mirror1or mirror2 I dunno much about texturing either so if you have questions about them its best to email/PM Razorwing or GreyWizard |
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05-30-2007, 01:18 AM,
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well, I know how to UV map and apply the textures... it's just that I'm not so great at making them... but these textures you provided are just what I needed.
for the earth wall surrounding it, should I just use the Blackwood ground texture? |
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05-30-2007, 01:19 AM,
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blackwood ground texture... sure, try it WITH it and if it looks bad we can think of something else
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