BF10: Jail [Finished]
|
03-14-2012, 03:29 AM,
|
|||
|
|||
BF10: Jail [Finished]
Claim Number: BF10 Name: Jail Editor ID: StBorderFortJail Status: Finished by Arlowe. Description: Serves to temporarily jail those who are caught with contraband at the border, those who were trying to sneak through illegally, etc. They are detained here, awaiting transfer to a city jail for trial. Wealth: Common class. For example, "CommonShelf01." When designing this interior, know that it's owners are not wealthy. See the cell RiverwoodGerdursHouse as an example. Number of NPCs: 3, use the name generator here . Claim Difficulty: Medium No exterior modding allowed. Please mod only within this interior cell. Don't forget the NavMeshes.
Visit us on Facebook:
https://www.facebook.com/pages/Silgrad-T...96?sk=info |
|||
07-04-2012, 02:58 PM,
|
|||
|
|||
I think I'll have fun with this one!
The description says it needs 3 npcs. I'd like to create 3 smugglers behind bars, and I'll add all commodities for a guard. The guard might be added when the Rift Watch barracks will be up and running, if that's fine with you. |
|||
07-04-2012, 03:42 PM,
|
|||
|
|||
Have fun!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
07-05-2012, 10:22 AM,
|
|||
|
|||
I'm nearly done with this one. Just a question :
Mod details (zie bijlage) tells me that something was changed to 'paper', 'encskeever', and two other unknown values. Do I need to clean those modifications ? [attach=62][/attach] |
|||
07-05-2012, 10:27 AM,
|
|||
|
|||
If you're familiar with cleaning esp's, yes please, it saves some time.
I can do it when merging the file using VC, NP.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
07-05-2012, 11:21 AM,
|
|||
|
|||
Here it is!
Notes : - I don't want the prison to look like an inn, so two of the three inmates have no table to eat. They are supposed to eat on the ground or on a crate. They have eating packages but they won't sit to eat (there is no sit on ground animation) - I tried to make a good use of the new shadow system but you might find there's not enough light. It's a prison so there's no need for plenty of light but I can add some if you want. - I didn't clean the 'EncSkeever' entry in the Mod Details section because doing so removed the skeever I added. I'm pretty sure I didn't change the base object. |
|||
07-05-2012, 11:38 AM,
|
|||
|
|||
Thanks I'll play-test/check it later on.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
07-08-2012, 05:23 PM,
|
|||
|
|||
Please check the Forge board, nice work.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
07-11-2012, 07:25 AM,
|
|||
|
|||
Excellent work!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)