Silgrad Tower from the Ashes
BF10: Jail [Finished] - Printable Version

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+---- Thread: BF10: Jail [Finished] (/Thread-BF10-Jail-Finished)



BF10: Jail [Finished] - Sniper4 - 03-14-2012

[Image: BF10Jail.jpg]

Claim Number: BF10

Name: Jail

Editor ID: StBorderFortJail

Status: Finished by Arlowe.


Description: Serves to temporarily jail those who are caught with contraband at the border, those who were trying to sneak through illegally, etc. They are detained here, awaiting transfer to a city jail for trial.

Wealth: Common class. For example, "CommonShelf01." When designing this interior, know that it's owners are not wealthy. See the cell RiverwoodGerdursHouse as an example.

Number of NPCs: 3, use the name generator here .

Claim Difficulty: Medium

No exterior modding allowed. Please mod only within this interior cell.

Don't forget the NavMeshes.


- Arlowe - 07-04-2012

I think I'll have fun with this one!

The description says it needs 3 npcs. I'd like to create 3 smugglers behind bars, and I'll add all commodities for a guard. The guard might be added when the Rift Watch barracks will be up and running, if that's fine with you.


- sandor - 07-04-2012

Have fun! Smile


- Arlowe - 07-05-2012

I'm nearly done with this one. Just a question :

Mod details (zie bijlage) tells me that something was changed to 'paper', 'encskeever', and two other unknown values.

Do I need to clean those modifications ?

[attach=62][/attach]


- sandor - 07-05-2012

If you're familiar with cleaning esp's, yes please, it saves some time.

I can do it when merging the file using VC, NP. Smile


- Arlowe - 07-05-2012

Here it is!

Notes :

- I don't want the prison to look like an inn, so two of the three inmates have no table to eat. They are supposed to eat on the ground or on a crate. They have eating packages but they won't sit to eat (there is no sit on ground animation)
- I tried to make a good use of the new shadow system but you might find there's not enough light. It's a prison so there's no need for plenty of light but I can add some if you want.
- I didn't clean the 'EncSkeever' entry in the Mod Details section because doing so removed the skeever I added. I'm pretty sure I didn't change the base object.


- sandor - 07-05-2012

Thanks I'll play-test/check it later on. Smile


- sandor - 07-08-2012

Please check the Forge board, nice work. Smile


- sandor - 07-11-2012

Excellent work! Smile