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Claim: Ebb03 - Vares Manor [Finished]
04-06-2007, 08:33 PM,
#31
 
I've reinstalled it. It doesn't work. Still the same errors.
I really don't know what to do. ?( :poorme:
You're a prisoner about to set free...

... And away we go.
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04-06-2007, 08:41 PM,
#32
 
I can only think of one thing, which might have been what fixed this error when I had those problems. Have you tried reinstalling the CS?

Before you do, which version are you using?
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04-06-2007, 08:45 PM,
#33
 
I'm using the most updated version of the cs. Which is v 1.2.
You're a prisoner about to set free...

... And away we go.
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04-06-2007, 09:25 PM,
#34
 
I had that issue once though, it had to do with BSA issues.

Uninstall and Reinstall everything and see if it works.
Lol what?
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04-06-2007, 09:52 PM,
#35
 
Quote:Originally posted by IAMTHEEMPEROR
I had that issue once though, it had to do with BSA issues.

Uninstall and Reinstall everything and see if it works.

I've Uninstalled and Reinstalled the whole thing, but it still doesn't work.
I tried to ignore the errors, but the cs quits anyway. It's very confusing.

EDIT: I tried to replace a few things, don't ask me what I did. But the cs works again. Wooo! Finally I can finish this interior! Big Grin
You're a prisoner about to set free...

... And away we go.
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04-07-2007, 07:47 AM,
#36
 
Hi!

I've finished the whole interior. Dialogue is added and I've attached the esp.
I encountered one (big) problem: when a player or NPC enters one of the two side rooms, they just fall trough the floor and they keep on falling forever. Do you have any idea what might cause this problem?

Bye,

Sanpicture
You're a prisoner about to set free...

... And away we go.
Reply
04-07-2007, 08:00 AM,
#37
 
Quote:Originally posted by Sanpicture
Hi!

I've finished the whole interior. Dialogue is added and I've attached the esp.
I encountered one (big) problem: when a player or NPC enters one of the two side rooms, they just fall trough the floor and they keep on falling forever. Do you have any idea what might cause this problem?

Bye,

Sanpicture
Sounds like a version conflict (CS related), I'll have a look.

Thanks for the update. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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04-07-2007, 09:07 AM,
#38
 
Do not use the CS version 1.2 (not bug-free), you can keep a copy of the CS v1.2, if you like, install the previous version.

I removed the dependancy from the esp file and checked in-game, all is well.
Do not save the esp with the CS v1.2.

The PG has also been fixed.

I'll check the interior later today.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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04-07-2007, 01:39 PM,
#39
 
I found two floaters (the mace and a tapestry), these have been fixed.

Look at the screenshot for the PG.
You'll see that the selected th is connected to another th which interferes with the table. Always check the PG after adding objects.


I attached the final file for your reference.

The file has been merged to the esm. :goodjob:
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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04-07-2007, 01:47 PM,
#40
 
Thanks! Big Grin
The pathgrid was added after the table, but I accidentally made one line trough the table.

I really hope to become a ST Modder soon, I hate those low models, they give a wrong idea about the lightning. It's very difficult to set up a certain atmosphere, not knowing how the lights affect the interior. Wink

Bye,

Sanpicture
You're a prisoner about to set free...

... And away we go.
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