Claim: Unfinished AI and NPCs
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04-19-2010, 10:26 AM,
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Claim: Unfinished AI and NPCs
As you are all probably aware, I have just finished a large batch of interiors. In my haste I left out a lot of NPCs, mainly because when I've really got into placing objects, fiddling with stats really breaks my flow. Anyway, here is a list of all the interiors that have NPCs without AI or dialogue:
[/HR] IG's Note - Please bear in mind that any Imperials that are added are now subject to Django's Unique Features. Check the faces of any Imperials you create and you should find various effects that will help towards showing visible signs of BM's many diseases. The only way to ensure that an effect is applied permanently is to click the 'lock age' tickbox. You may wish to avoid these ages for some characters. The following ages are affected:
[/HR] IN STORMHOLD Dulu gra-Duluk's House (COMPLETED BY IG) Bodean Altragel's House (COMPLETED BY IG - SCRIPT MAY NEED TESTING) Samia Lorchel's House (COMPLETED BY IG) Sorkvid's Terrarium - Sorkvid, a Nord and Estelle, his Breton wife (COMPLETED BY IG WITHOUT SORKVIJD'S TRADE ENABLED) Morrowind Embassy - Ambassador, wife, secretary & Argonian servants (COMPLETED BY IG) Skips-the-Stream's House (COMPLETED BY IG) Rottmere Mansion (COMPLETED BY IG) Rottmere Museum - curator (COMPLETED BY IG) Governor's Mansion Undercity Traders (COMPLETED BY IG) Gatehouse Bar (COMPLETED BY IG) Skeetul Ukawei's House (COMPLETED BY IG) IN PHOMOLO Spits-Out-Seed house (COMPLETED BY IG) Jee-Deesai's house (COMPLETED BY IG - MERCHANT MAY NEED TESTING) IN HIXINOAG Green Star Staffs (COMPLETED BY IG - MERCHANT MAY NEED TESTING) She-Hides-A-Knife's Hut (COMPLETED BY IG) Tongue-Toad's Hut (COMPLETED BY IG) IN ROCKGUARD Everything except Luthere's house (COMPLETED BY IG - INNKEEP SCRIPT MAY NEED TESTING) IN SLOUGHPOINT Everything needs updating (COMPLETED BY IG - INNKEEP SCRIPT MAY NEED TESTING) IN KULU-HEES Rolls-His-Eyes' House (COMPLETED BY IG) And here is a list of all the interiors which do not yet have NPCs at all: IN KANGUMABOG Earthgall Guards x2 (COMPLETED BY IG) Hall of the Warchiefs (COMPLETED BY IG) Croak-Speaker's Laboratory (COMPLETED BY IG) Burns-Stone-Slowly's Forge (COMPLETED BY IG) Root-Whisperer's House (COMPLETED BY IG) Pyre of the Ancestor Dendrites (COMPLETED BY IG) S'Rali's Trading Post (COMPLETED BY IG) Kangumabog Great Hall (COMPLETED BY IG) Blood-Talker's House (COMPLETED BY IG) Wrestles-with-Crocodile's House (COMPLETED BY IG) Faster-Than-Hackwing's House (COMPLETED BY IG) Walks-The-World's House (COMPLETED BY IG) ALL OF GLOK-CHUBA (when the Paatru are ready!) ALL THE REST OF KULU-HEES COMPLETED - Bone-Breaker, Crack-the-Stone IN GIDEON Serpentine Emmanuel (requires specialist NPCs with scripts, possibly incorporating ZombieUK's 'Argonian Maid' mod here: Claim: Unfinished AI and NPCs) Marshland Glow Inn (COMPLETED BY IG) Gourmet Gecko (COMPLETED BY IG) Trelan Ash-heart (Undertaker) (COMPLETED BY IG) Note to Self (IG's note) - I need to switch the Mage's Seminary and Abandoned House interiors. Breach-Star's Home (COMPLETED BY IG) Candice's Carnivalia (COMPLETED BY IG) Mages Guild - with directions: BWRI0323 "Gideon: Mage's Seminary" (Claimed) . Akmar (the Wanderer)'s Home (COMPLETED BY IG) Fighter's Guild - once set up The Taviadorus Mansion (also, the basement is to be removed) Serpentine Emmanuel - NPCs and script required (see here: CLAIM: Black Marsh Scripts ) Nathalie Beluelle's Home Nakuma Family Home Gideon Castle IN STONEWASTES The Misty Hist Inn - bartender, pathgrids and bar script IN CHASEPOINT Lietta Panamyne's Home Smokewater-Scourer's Home Ilden Rossan's Home Eats-No-Grey-Thing's Home (including Lisijin-Pe, his wife) Gabinia Artorus's Home Mages Guild Shivani's Home - Shivani and J-Zharim Crickwick's Concoctions Chasepoint Lighthouse Stranger's Inn Whatever Remains Bookshop IN ROCK GROVE Andarynn's Home Root-Stream's Home Stenk-the-Invincible's Home Broken Lighthouse - requires an Argonian friend of Root-Stream Wight-Watch Clothier - pretentious, xenophobic Imperial couple along with possible magical items to repel Darkmoor creatures Ma'Sakhar's Home Abandoned House / FG Guild - requires FG Guild set-up script The Widow Secunius' Home - requires widow and spider/Mr.Secunius IN SOULREST Atreyu Onathar's House Corals & Coronets Bar Contraband Hut Elsweyr Embassy Finally, here are the interiors which I have not yet decided on NPCs for and need to be planned out properly: Stormhold Castle Stormhold Prison Stormhold Undercity
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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04-19-2010, 04:18 PM,
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Cheers for the list, Deeza. We can sort these out in time, np. I quite like creating NPCs now. It's just the AI that can be a pain in the ass at times...
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-07-2010, 09:44 PM,
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I'm going to make a start on this now. I'll begin with the AI only. I'll need to revisit it again for the dialogue but, as DZ describes above, it helps with the flow, I think.
Btw Deeza, could you make a little more use of the custom clothing, please? It seems that most of the NPCs you have here are kitted out in vanilla stuff. It's okay if vanilla stuff suits the NPC though, of course. Edit - I don't have much time left tonight but I'll keep a record and edit as I go: Dulu Gra-Duluk - AI complete. Samia Lorchel - AI complete. NB - I still haven't got the hang of the scripts that need to be applied to Inn owners and merchants. I basically haven't had time to look into it long enough to learn. I did one for the Tenmar Wall Lodge but it didn't work properly. Consequently, I'm going to avoid 'service providers' for the time being and stick to ordinary civilians.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-07-2010, 11:37 PM,
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Quote:Originally posted by Ibsen's Ghost You don't need scripts for merchants, they just require an extra step or two during the setup to make them work This maybe of some use to you or others that are unsure how to set them up.
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06-08-2010, 04:49 PM,
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Excellent, IS! Thanks a lot! I added the link to this essential post: NPC Creation . There's a tutorial on dialogue up there (in the interiors claims section) that I'll eventually check through for myself so I can finish this too for these claims.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-09-2010, 08:18 PM,
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I'm gradually making my way through these. Btw IS, do you happen to know how you set up an Innkeeper script? I was going to have Bodean Altragel as an Innkeeper of a particularly shoddy hostel but the last time I created an Innkeeper (at the Hunter's Lodge at Tenmar Wall) I needed help from someone to create a script. I can't remember who that was but it didn't work properly and I haven't revisited it since.
I do remember that you need to reference the door to the relevant room or something though and to make sure that everything who needs to has the keys. If you have a sort of editable template then I can continue to re-use it and I'll zip through these claims much quicker.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-10-2010, 08:08 PM,
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I've not made any Inn Keepers for a while, but I'm sure I could work up a scirpt template for it
Everything else will need setup first though, Ie Interior, NPC ect Edit: Made a quick edit of the one on the CS wiki. Code: ;============================= Simply edit these lines to add your references: Set InnBed to Set InnDoor to Set InnCell to Set InnKeeper to Just add the Persistant references after the To part, For the InnCell it's your cells name
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06-10-2010, 09:43 PM,
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Thanks a lot, IS! :goodjob: That cuts down the phobia I was developing about this part of the claim. I added a link to your post here: NPC Creation and will probably develop a more step-by-step guide for those who use this after me once I get more experienced.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-10-2010, 10:11 PM,
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Let me know how/if it works and we'll adjust as needed :goodjob:, I edited it to make it as simple as possible so hopefully that will help those who are unsure about the script
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06-10-2010, 10:23 PM,
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...including yours truly...
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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