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Craftsman's Guild (Julra Tong) [open for further discussion]
05-20-2007, 02:07 PM,
#11
 
how about you can craft your own legendary weapons
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05-20-2007, 04:36 PM,
#12
 
Quote:Originally posted by TheImperialDragon
Maybe a Dunmeri name then? I'll wait for bob though, it was his idea so he should have the say.

How many quests is this going to be?

Well actually Sandor gets credit for this Smile

Dunmeri Name = Drawing a blank on that

Quests I think 3 is good for apprentice and we could add 1 more as an initiation into the guild (after the first quest is complete the player is admitted)

Do we want to have more than 1 quest giver

Merchantile would be appropriete, will we be able to work this based on the info Seniosh gave us?

Title for the Supreme Dude or Dudette = Grandmaster is fine

Winemaking
Interesting to add the Vintner to the mix, something different and intrigueing shall we add it as a sixth craft or replace it for one of the others

If we go with 6 crafts were looking at a total of 60 quests :pop: we might need to tone that down a bit Smile

Cool


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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05-20-2007, 05:19 PM,
#13
 
Quote:Originally posted by bob196045
Quests I think 3 is good for apprentice and we could add 1 more as an initiation into the guild (after the first quest is complete the player is admitted)
Sounds good.

Quote:Originally posted by bob196045
Merchantile would be appropriete, will we be able to work this based on the info Seniosh gave us?
I'll check it.

Quote:Originally posted by bob196045
Title for the Supreme Dude or Dudette = Grandmaster is fine
Noted.

Quote:Originally posted by bob196045
Winemaking
Interesting to add the Vintner to the mix, something different and intrigueing shall we add it as a sixth craft
Yes.

Quote:Originally posted by bob196045
If we go with 6 crafts were looking at a total of 60 quests :pop: we might need to tone that down a bit Smile
I agree.
To reduce the number (to 18): Only the master piece quests for craftsman are specific to the players chosen craft.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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05-20-2007, 07:29 PM,
#14
 
OK then

We will have 6 crafts

Crafts

Winemaking
Blacksmith
Tailor
Carpenter
Jeweler
Potter

The Rank Structure

Apprientice
Journeyman
Craft Brother
Craftsman
Master Craftsman
GrandMaster (1 who will be a master at all 6 crafts)

Quests

1 quest (non-specific) to gain entry into the guild
3 (non_specific) for promotion to Journeyman
3 (non-specific) for promotion to Craft Brother
3 (non-specific) for promotion to Craftmans
2 (non-specific)=1 (specific to craft) for promotion to Master Craftsman (masterpiece)

12 non +6 specific=18

and 1 additional quest to become GrandMaster of Guild

Attributes

Agility
Intelligence
Personality

Skills

Merchantile
Speechcraft
???
???
???


Anything else?


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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05-20-2007, 08:26 PM,
#15
 
3 more skills? I'd say armorer's one possibility, seeing as it's the only thing in the game that actually pertains to crafting or repairing something.

Lets see now, skills.... Acrobatics, Alchemy, Alteration, Athletics, Armorer, Blade, Block, Blunt, Conjuration, Destruction, Hand to hand, Heavy Armor, Illusion, Light Armor, Marksmanship, Mercantile, Mysticism, Restoration, Security, Sneak, Speechcraft,

You've already taken speechcraft and mercantile, and i can't see much left that would pertain to a craftsman guild. Maybe armorer, but that'd be a stretch, cause it doesn't apply to anything beyond blacksmith.

Winemaking will be interesting, if it's executed well, with many many different qualities of wine, ingredients, effects, ect.

Also, maybe alchemy could be used for winemaking, because taking many ingredients, putting them through weird machines and processes, and then having the end result be a liquid with special properties describes both alchemy and winemaking
Leader of the Morag Tong
Hail Mephala
I do work sometimes - I swear!
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05-20-2007, 10:17 PM,
#16
 
I have an idea for a name, going by the Dunmeri Translator in our database. Who likes the Julra Tong? Should end in "Tong" I think.

Tong = Guild in official lore


I think if there are five skills, they should be

- mercantile
- speechcraft
- armorer
- Alchemy (as pointed out by Seniosh above)

Last one could be something related to long journeys, maybe Athletics? Light Armour? A weapon skill? Hand-to-hand?
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05-23-2007, 10:09 PM,
#17
 
I like the name

Julra Tong


Skills (Major)

Merchantile
Speechcraft
Alchemy
Armorer
Conjuration


What about Class Specialization.
Combat would be totally wrong
Stealth wouldn't fit either at least not with the major skills being what they are.
So it would have to be Magic ?

Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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05-24-2007, 01:57 AM,
#18
 
Ehh i'm not sure if you could have a class specialization for crafting... although only one of them is named combat, they're all really combat classes.

Plus, what would the specialization be used for?
Leader of the Morag Tong
Hail Mephala
I do work sometimes - I swear!
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05-24-2007, 02:50 AM,
#19
 
Might be that I just don't know NPC Classes in OB

Morrowind requires a Class Specialization
Unless were not going to use a new character class at all, which is fine by me
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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05-24-2007, 05:34 PM,
#20
 
Quote:Originally posted by bob196045
I like the name

Julra Tong



Enjoy
Bob
I agree.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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