Craftsman's Guild (Julra Tong) [open for further discussion]
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05-20-2007, 02:07 PM,
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how about you can craft your own legendary weapons
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05-20-2007, 04:36 PM,
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Quote:Originally posted by TheImperialDragon Well actually Sandor gets credit for this Dunmeri Name = Drawing a blank on that Quests I think 3 is good for apprentice and we could add 1 more as an initiation into the guild (after the first quest is complete the player is admitted) Do we want to have more than 1 quest giver Merchantile would be appropriete, will we be able to work this based on the info Seniosh gave us? Title for the Supreme Dude or Dudette = Grandmaster is fine Winemaking Interesting to add the Vintner to the mix, something different and intrigueing shall we add it as a sixth craft or replace it for one of the others If we go with 6 crafts were looking at a total of 60 quests :pop: we might need to tone that down a bit Cool Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-20-2007, 05:19 PM,
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Quote:Originally posted by bob196045Sounds good. Quote:Originally posted by bob196045I'll check it. Quote:Originally posted by bob196045Noted. Quote:Originally posted by bob196045Yes. Quote:Originally posted by bob196045I agree. To reduce the number (to 18): Only the master piece quests for craftsman are specific to the players chosen craft.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-20-2007, 07:29 PM,
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OK then
We will have 6 crafts Crafts Winemaking Blacksmith Tailor Carpenter Jeweler Potter The Rank Structure Apprientice Journeyman Craft Brother Craftsman Master Craftsman GrandMaster (1 who will be a master at all 6 crafts) Quests 1 quest (non-specific) to gain entry into the guild 3 (non_specific) for promotion to Journeyman 3 (non-specific) for promotion to Craft Brother 3 (non-specific) for promotion to Craftmans 2 (non-specific)=1 (specific to craft) for promotion to Master Craftsman (masterpiece) 12 non +6 specific=18 and 1 additional quest to become GrandMaster of Guild Attributes Agility Intelligence Personality Skills Merchantile Speechcraft ??? ??? ??? Anything else? Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-20-2007, 08:26 PM,
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3 more skills? I'd say armorer's one possibility, seeing as it's the only thing in the game that actually pertains to crafting or repairing something.
Lets see now, skills.... Acrobatics, Alchemy, Alteration, Athletics, Armorer, Blade, Block, Blunt, Conjuration, Destruction, Hand to hand, Heavy Armor, Illusion, Light Armor, Marksmanship, Mercantile, Mysticism, Restoration, Security, Sneak, Speechcraft, You've already taken speechcraft and mercantile, and i can't see much left that would pertain to a craftsman guild. Maybe armorer, but that'd be a stretch, cause it doesn't apply to anything beyond blacksmith. Winemaking will be interesting, if it's executed well, with many many different qualities of wine, ingredients, effects, ect. Also, maybe alchemy could be used for winemaking, because taking many ingredients, putting them through weird machines and processes, and then having the end result be a liquid with special properties describes both alchemy and winemaking Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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05-20-2007, 10:17 PM,
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I have an idea for a name, going by the Dunmeri Translator in our database. Who likes the Julra Tong? Should end in "Tong" I think.
Tong = Guild in official lore I think if there are five skills, they should be - mercantile - speechcraft - armorer - Alchemy (as pointed out by Seniosh above) Last one could be something related to long journeys, maybe Athletics? Light Armour? A weapon skill? Hand-to-hand? |
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05-23-2007, 10:09 PM,
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I like the name
Julra Tong Skills (Major) Merchantile Speechcraft Alchemy Armorer Conjuration What about Class Specialization. Combat would be totally wrong Stealth wouldn't fit either at least not with the major skills being what they are. So it would have to be Magic ? Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-24-2007, 01:57 AM,
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Ehh i'm not sure if you could have a class specialization for crafting... although only one of them is named combat, they're all really combat classes.
Plus, what would the specialization be used for? Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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05-24-2007, 02:50 AM,
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Might be that I just don't know NPC Classes in OB
Morrowind requires a Class Specialization Unless were not going to use a new character class at all, which is fine by me
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-24-2007, 05:34 PM,
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Quote:Originally posted by bob196045I agree.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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