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Ebb16 - House Open, Unfinished
12-21-2008, 11:08 AM,
#11
 
Sure, that would be better. We should definitely draw attention to the stuff we've made ourselves.

I just thought putting in one or two from Cyrodiil (only the really weird ones that are incredibly hard to find) might be good though, it sort of reinforces the idea that there's links between the two provinces, and they aren't completely separate.

But that doesn't change anything the layout of the house, just the quest she offers the player (which I'm afraid I'm useless at doing).
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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12-21-2008, 12:04 PM,
#12
 
I would definitely say that she would be regarded as a great 'specialist outlet' if she stocked some of the old Oblivion stuff. With yourself as the 'editor', Deeza, I would say that you should have total control on where the books you've been sorting should be stocked and sold. However, Ebbedin might be regarded as a rather obscure location so some of the more unusual ones might make an appearance here with one or two texts of specialist importance whereas other stockists elsewhere would include the more generic ST books.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
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12-21-2008, 12:47 PM,
#13
 
Perhaps I wasn't very clear - my idea was that she would collect books for her own use, rather than sell them. The player would get them for her as a quest.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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12-21-2008, 04:47 PM,
#14
 
Quote:Originally posted by Deeza
I just thought putting in one or two from Cyrodiil (only the really weird ones that are incredibly hard to find) might be good though, it sort of reinforces the idea that there's links between the two provinces, and they aren't completely separate.
Okay. Smile

Quote:Originally posted by Deeza
But that doesn't change anything the layout of the house, just the quest she offers the player (which I'm afraid I'm useless at doing).
Questing isn't that difficult to do, once you get the hang of it. Smile Do you know how to mod dialogue?
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12-21-2008, 04:57 PM,
#15
 
Afraid not. Is there a tutorial somewhere?
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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12-21-2008, 05:52 PM,
#16
 
On the CS wiki, there is a section on quests (link). One set of tutorials that caught my eye as I was going over that is Part B CS Wiki Beginner's Guide, which examines how a quest works. It looks pretty detailed. Smile
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12-21-2008, 07:32 PM,
#17
 
Thanks. Will give it a try. Smile
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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12-21-2008, 11:28 PM,
#18
 
Let us know if you need any help. Smile
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12-23-2008, 10:58 PM,
#19
 
There's also this article written by sandor - you might find it useful here.
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12-23-2008, 11:22 PM,
#20
 
Thanks. Will check it out.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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