Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ebbedin Island Progress Thread
07-27-2006, 05:30 AM,
#1
Ebbedin Island Progress Thread
Okay, basically, I think I screwed up on the other land, as the file we used started complaining about bad forms being unable to be deleted, so I decided I'd at least start the new land, now, IAMTHEEMPEROR, perhaps I will still be able to get your village in here, or would you rather start from scratch?

Yeah, sorry about that.
Reply
07-28-2006, 02:13 PM,
#2
RE: Ebbedin Island Progress Thread
Okay, softened the land a lot, it looks like this:
Reply
07-28-2006, 03:58 PM,
#3
RE: Ebbedin Island Progress Thread
Looking goo TID. :goodjob:
How big is the island itself now?
Honorary Member of Silgrad Tower

Buy a Silgrad T-Shirt*
*not sold anywhere
Reply
07-28-2006, 04:09 PM,
#4
RE: Ebbedin Island Progress Thread
I don't know, I didn't count, but I tried to make it 128-ish. (give/take)
Reply
07-28-2006, 05:44 PM,
#5
 
It's ok, I'll redo it. I could always just do a copy/paste with the objects and conform the land to fit. It's no problem. :goodjob:
Lol what?
Reply
07-28-2006, 11:32 PM,
#6
RE: Ebbedin Island Progress Thread
Here's some land, and the map I made, make all ESPs dependant on Oblivion, Reich Parkeep and Ebbedin ESMs.

Okay, here is a map I made of the land:
Reply
07-29-2006, 02:10 AM,
#7
RE: Ebbedin Island Progress Thread
IAMTHEEMPEROR, did you ever get my PM? Well, here's what I think the claim map should look like:
Reply
07-29-2006, 03:21 AM,
#8
 
Yeah, I got your PM. All of your Ideas sound great, and thanks for doing so much for me. You deserve to be mayor, because you've done more than I have.

Is that new esm ok for modding?
Lol what?
Reply
07-29-2006, 03:27 AM,
#9
RE: Ebbedin Island Progress Thread
As far as I know, I'll load and see if it gives me a whole bunch of errors.

It looks alright other than the usual Reich Parkeep warnings (which does not affect or shouldn't affect Ebbedin), remember to load Oblivion, Reich Parkeep, and Ebbedin when modding land.
Reply
07-29-2006, 03:28 AM,
#10
 
first thing first i will convert ebbedin to an esp, then mod the land so there will be no need for another esp.
Lol what?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)