Finalizing the Road Network
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05-14-2010, 01:28 PM,
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Quote:Originally posted by TheImperialDragonIf we want to complete the seamless transition we have to finish the road. IMO it has no higher priority than the road to the FGa. I adapted the HM a while back so it's possible to walk through the canyon (from where the road ends right now) towards the transition. Quote:Originally posted by TheImperialDragonSure, NP, just send a PM. Quote:Originally posted by TheImperialDragonYes, please.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-27-2010, 12:08 PM,
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Thanks for sending the ferry esp, I'll check it asap.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-31-2010, 05:24 AM,
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Thanks a bunch sandor! :goodjob:
I've worked a bit on the road between the Forgotten Garden and Silgrad City. Right now I'm modding a middle stretch, as discussed above. The area I'm modding extends from the glassmine down the river towards the sea. It's a bit tricky because it contains the area where the Silgrad Hills merges with the Bitter Coast, and the regions are dynamically different. Once this is finished, I'll submit the ESP and then we can divide and conquer from there. |
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05-31-2010, 02:16 PM,
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Hi TID
I can start road segments whenever they are ready. I was not sure if any were. Either post some information here or PM me. Have a great day Charles |
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05-31-2010, 07:17 PM,
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Hey Zurke, which segment would you prefer to mod - Silgrad Hills or Bitter Coast side? I'll mod the other one, it doesn't matter to me which it is.
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05-31-2010, 10:06 PM,
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Silgrad hills will do. Not that I have seen either area. I will need some coordinates. Start and finish cells would be great.
Thanks and have a great day Charles |
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06-01-2010, 12:15 AM,
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Okay, thanks again Zurke! =)
I attached a map, and below is a list of coordinates corresponding to each of the segments of this road path. I am going to be away for the next two days because of work, but before I leave I will submit my ESP to sandor so you can start. Right now, I'm working on the area highlighted in yellow (hills and river, there will still be work to do in this area when I get back). If you would like to do the area "To the city" that would be great! It shouldn't be a problem if you make small changes to the cells where your road would connect near the glassmine. Otherwise it's pretty much the same deal as the other roads you've helped with. Use the same textures as roads that already exist in the respective regions that you mod in. If you finish before I get back, then any help with the other two segments would be much appreciated! It's already divided, so I don't think it would be too hard to coordinate. To the city 1, -33 START (this is the road that goes around the city) 13, -33 VALLEY (this valley is ideal for a path that connects the two regions) 17, -24 FINISH (this is right next to the glassmine) The middle Island 57, -46 START 67, -58 FINISH The last island 67, -60 START 68, -72 BRIDGE (there should be a bridge in this cell) 71, -77 FINISH |
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06-01-2010, 12:42 AM,
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Alrighty, I work the pink area to the city. When I finish that I will work on the middle island and last island.
Have a great day Charles |
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06-02-2010, 10:42 PM,
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Here is the road from 1 to -33. I fixed floaters and bleededers along the road an the immediate area.
I will begin work on the middle and last island next. Have a great day Charles |
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06-03-2010, 12:42 AM,
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Hey Zurke, I don't think sandor got my ESP yet (I uploaded it to a site we were discussing by PM). Would you be able to skip working on the middle island for now and just focus on the last island? Just in case the ESP I have conflicts where it meets the middle island.
Please wait for the next ESM update before starting the middle island. |
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