Finalizing the Road Network
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06-20-2010, 12:35 PM,
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Quote:Originally posted by TheImperialDragonAs far as I know it's not possible. Quote:Originally posted by TheImperialDragonSounds good! Quote:Originally posted by TheImperialDragonPlease use the ferry master NPC from SHC53: StSrSHC53Ferrymaster.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-03-2010, 05:10 PM,
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All road should now be connected, with the exception of the seamless transition. Is there anyone working on that right now? Or is it okay to start modding that segment of the road? Where in the Silgrad City region should it connect?
The roads that are modded could use fence segments still, but apart from that they're complete. I'm thinking that the activator for the ferry routes should be either a bell, or a large lantern - some sort of signal that would be seen/heard from the opposite shore. I'll start modeling something. |
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07-03-2010, 09:25 PM,
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Quote:Originally posted by TheImperialDragon I do not believe anyone is working that atm. Sandor would have a better understanding of the transition than I. As far as the transition road to Silgrad the city, I have already completed that. The road starts outside the city gates (-8, -41) and runs along the water. I left it dead ended in wilderness cell (-38, -37). That is where it needs to tie into the transition. Have a great day Charles |
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07-04-2010, 07:15 AM,
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Quote:Originally posted by ZurkeThat's correct. Just follow the valley, I made it so that it's possible to walk (not too steep). It would be nice to add a few steps along the steeper parts of the road perhaps by using the Redoran ones. EDIT @TID Are you planning to add a road through the FF? Or is the one RW made (Soluthis <---> SC) okay?
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-04-2010, 07:19 AM,
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Thanks Zurke and sandor.
Quote:Originally posted by sandorThat's a good idea, I'll take a look at the steps we have available and see which work best. My edit: Where does the player enter the ST world space? Quote:@TIDBecause there is already a road between the two cities, this road through the FF has really low priority right now. I'd rather see more interiors and quests completed. The road can always be added later. |
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07-04-2010, 07:27 AM,
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Quote:Originally posted by TheImperialDragonSTLand -89,-75, WiP by Calipier. Quote:Originally posted by TheImperialDragonOkay and noted.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-05-2010, 01:09 PM,
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Quote:Originally posted by TheImperialDragon I like the idea of a bell.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-11-2010, 04:27 PM,
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I'm looking at the road now, I presume it should start at that border settlement in cell (-87, -74)?
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07-12-2010, 03:37 PM,
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Quote:Originally posted by TheImperialDragonThat's fine.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-22-2010, 01:18 AM,
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That road in the southwestern part of the map the OP posted that looks like it dead ends, where's that dead end suppose to be at? Is that suppose to be where the tunnel with the doorway portal leading back to Cyrodiil is located at?
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