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Missing child (Steadhelm)
07-17-2007, 03:21 PM,
#21
 
As the evil mage will be a member of the mages guild, is there a chance that she can live in the guild building, or do I have to make her a new home?
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
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07-17-2007, 05:28 PM,
#22
 
The Mages Guild House has been completed we would have to confer with Sandor on weather or not their is room for another NPC

It is the intention to have this as a mages guild quest? or just a general quest which involves the guild


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


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Enjoy the Great taste of Diet Bob, with Zero Calories
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07-17-2007, 05:32 PM,
#23
 
The quest will come from the legion. but the kiddnapper is in the mages guild. In one way I think it would be better if we could fit her in into the hall, as when completed the quest, we would have an empty house. Or we could make a new NPC move in...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
07-17-2007, 06:57 PM,
#24
 
Quote:Originally posted by bob196045
The Mages Guild House has been completed we would have to confer with Sandor on weather or not their is room for another NPC

It is the intention to have this as a mages guild quest? or just a general quest which involves the guild


Enjoy
Bob
There's room for another NPC.

This quest is related to the Legion Castle / Old Defence Tower and it involves the Mages guild.

Quote:Originally posted by Trankintor
As the evil mage will be a member of the mages guild, is there a chance that she can live in the guild building
That's fine.

For the quest.
Define which event (exactly) triggers the next stage.
For example: The dialogue (through the result script) updates the journal or a script attached to the quest defines certain stages etc.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-17-2007, 08:58 PM,
#25
 
Ok, is there a bed that ain't used or do I have to add another one?

I'm going to try and make so that the whole quest depends on dialouge to be updated, as I suck at scripting.

The quest will start to roll once you have a reputation of 20.
And I don't think that I have to explain everything again, as I think that it is quiet clear from my old post with all the stages and I think that you can follow what I'm thing of.
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
07-17-2007, 09:59 PM,
#26
 
Quote:Originally posted by Trankintor
Ok, is there a bed that ain't used or do I have to add another one?
For the Mages Guild House or the Mages guild?
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-18-2007, 06:18 AM,
#27
 
For the Mages Guild Hall in Steadhelm, are there any beds that ain't used or do I have to add a bed somewhere in the building?
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
07-18-2007, 05:28 PM,
#28
 
Quote:Originally posted by Trankintor
For the Mages Guild Hall in Steadhelm, are there any beds that ain't used or do I have to add a bed somewhere in the building?
Add an extra bed (there's room enough).
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-18-2007, 09:11 PM,
#29
 
I'll do.

(Edit)Well, I think that she will live in the Hall during her time, even when the quest haven't started, so she will have to have normal AI and Dial first right? I'm still learning how to do this, but I need to know.

(Edit)I wouldn't mind some help with getting started here, if I might get shown how to start I think that I can figgure out the rest my self, exept some things maybe...I'll add her the first few things I have made this far, and the quest that I have begun at is the last one in the StTK section of all quests there is, it is StTKSteadhelmMC...
Check if it is like that it should begin if I want it to start once you have a fame of 20, or 25 what I now wrote.
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
07-19-2007, 08:43 AM,
#30
 
Write (in one post) a quest overview with the exact dialogue, the quest stages (final text):

Example 1.

Example 2.

As I said before.
Define which event (exactly) triggers the next stage.
For example: The dialogue (through the result script) updates the journal, a script attached to the quest defines certain stages by entering a room etc.

You have most of the dialogue (so that saves time), but it needs to be combined in an overview with the quest stages, dialogue and the triggers otherwise it's difficult to review and /or give input.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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