Morag Tong
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03-01-2007, 07:31 AM,
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Morag Tong
Let's brainstorm around the Morag Tong!
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03-01-2007, 11:28 AM,
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I think so, it would be cool
How about a guy has borrowed money from a Royal member or someone important and he or she owes more than they can ever wish to have. You are sent to kill that person and get tied up in a conspiracy or something.
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03-01-2007, 04:08 PM,
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RE: Morag Tong
Howdy
Morag Tong Guildhall ...yes What about the sewers? Some of the executions could be internal orders, I like the idea of having the player find and execute DB members especially those who might have priestly involvment in the following of Sithis, even as far as to discover and aquire items used in the worship of Sithis We can highlight the fact that the Morag Tong is the original order of assasins and the DB is mearly a sleazy offshoot, NPC dialogue can elude to the strife between the 2 parties and the desire to get rid of them Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
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03-01-2007, 08:02 PM,
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How about:
"Go to Cyrodiil. In the town of Cheydinhal, there is a large sanctuary of Dark Brotherhood members. It is one of the larger bases of operation, so this should deal a major blow to the Dark Brotherhood that will be hard to recover from. However, leave the Argonian Ocheva alive so she can tell her superiors what happened." Then, after that, supposing that Ocheva is left alive: "The sanctuary of the Dark Brotherhood you took care of a while back is now empty, forever harming the Brotherhood's grasp on Cyrodiil. We have tracked the argonian you let live to an area north of Cheydinhal. It is an old fort, Fort Farragut. We beleive this to be where her superiors are located. Kill them for me. You can take what ever you may find inside for yourself." I, however, feel Cyrodiil is off-limits as far as our quests go. But, if they are indeed possible, this will ruin all Dark Brotherhood quests for your character to do, which makes sense considering that DB and MT are arch-enemies after all.
Lol what?
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03-01-2007, 08:08 PM,
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:goodjob:
An all out strike against the foe's Is thier another place that we could put a group of DB where it will impact them as a whole and draw attention from the higher DB powers? Quote:Originally posted by IAMTHEEMPEROR
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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03-01-2007, 08:19 PM,
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Wait, it's good? Wait, no, bad. ESM's can't interfere in each other, or bad things will happen.
Lol what?
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03-01-2007, 08:31 PM,
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Quote:Originally posted by IAMTHEEMPEROR Not quite sure what your refering to as bad? you have a good idea ! how would adding DB members with some clout to a place in ST interfere with something else? If we keep it within the boundries of the ST mod and any influence from the DB outside of STcan be handled like it was in MW and TRI it will work yes? Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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03-01-2007, 09:40 PM,
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If we have the ST ESM doing stuff in the Cyrodiil Worldspace, all the land will disappear and NPC's will fall to their deaths to the flat ground below.
Lol what?
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03-01-2007, 10:28 PM,
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Quote:Originally posted by IAMTHEEMPEROR That would be a bad thing Hence my question about putting the DB members in ST We have seen this in MW and TRI, the Nerevarine destroyed the DB base in Mournhold, this should have given alarm to the DB leaders and a Order to search and destroy should have gone out If I were the leader of the DB and someone came along and took out one of my bases I would do everything in my power to find this person and take him/her out ! This was not done in MW But we have a chance to do this in OB with ST mod by adding the DB in as a base and if the player joins the MT this quest will become available once the player destroys the base, this will alarm the DB leaders and our hero can be persued by random encounters of DB agents throughout his/her adventuring until such time as (number of agents defeated=a visit from someone high up in the DB chain) And once this unknown higher up is defeated the random encounters cease Does this sound reasonable ? or far fetched? Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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03-01-2007, 10:52 PM,
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I have an idea for a quest for becoming the leader of the guild/group thing. It is inspired by a short story (I don't remember the name) where a famous hunter gets stranded on an island. He finds that on the island there is a retired Russian General who also loves to hunt. The thin is that the general finds all the animals too easy for him, so he starts to hunt people. So this is my idea:
It starts when you are called to the leaders house to finaly meet him and he starts to talk about hunting, and about how it is to easy for him (he obviously has the scaling turned off ). That is when his guards take you and all your weapons and knock you out. He later comes too you in a prison cell that you are in and challenges you to a duel. You get a small little dagger and one hour head start, and have to try to kill him. It would be cool if you could do stuff like set traps and stuff like that, but I don't know if it is possible. I don't know if it would be entirely possible, or would fit lore-wise, but its an idea.
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