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Soluthis' Grassy Region: Area Claim #06 [Finished]
09-06-2010, 10:10 AM,
#11
 
Okay, I did some digging and it looks like the road was supposed to lead down to the Bogs Edge Tavern, but it sounds like that is no longer going to be completed. Should I still mod the road.
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09-07-2010, 08:00 AM,
#12
 
For the cave, is it alright if I use some Dwemer tilepieces among the moldcave pieces.
I would add some backstory, like that a Dunmer excavation was abandoned when the witch took refuge there.
I will add some skeletons as the remains of the excavators, researchers.

Thanks Sandor

Also sorry for the rain of questions recently.
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09-09-2010, 09:38 PM,
#13
 
When I place a bottle of Cyrodiilic Brandy lying down whenever I enter the interior it flicks up.

I am lying them on pieces of the moldcave tileset.

EDIT: Same happens with the Saw.

Should I put a flat static down and lie them on that instead?
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09-10-2010, 08:08 AM,
#14
 
Okay, Im heading off to Canberra now, when I get back sometime Mid-Late October I will probaly be playing Halo Reach for a few weeks then I will jump back in here.

Cheers, bye.
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09-10-2010, 08:16 PM,
#15
 
Have a safe trip AnImpatientFan. See you when you return Smile

Have a great day
Charles
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09-13-2010, 12:07 PM,
#16
 
Have a good time, I'll reply to your questions asap. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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09-15-2010, 07:10 AM,
#17
 
Quote:Originally posted by AnImpatientFan
For the cave, is it alright if I use some Dwemer tilepieces among the moldcave pieces.
I would add some backstory, like that a Dunmer excavation was abandoned when the witch took refuge there.
I will add some skeletons as the remains of the excavators, researchers.

Thanks Sandor

Also sorry for the rain of questions recently.
That's fine.


For the door you have to change the path.
It's in the meshes>>st>>nord>>exterior folder (I attached the nif, create the same path).


The road is fine, it's the road to Silgrad city.


Regarding the brandy and saw.
It's related to the collision of the moldcave tiles.
As you said you could try to put them on another static like a table etc.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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10-17-2010, 04:24 AM,
#18
 
Im back, I will jump back into modding as soon as my thirst for Halo Reach is satisfied.
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10-17-2010, 08:17 AM,
#19
 
Welcome back! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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10-27-2010, 07:20 AM,
#20
 
Okay, just about to begin.

Firstly one of the things I was doing during my absense was playing Morrowind again. Especially Silgrad Towers mod. Now I can really see what we are going for, I can also see the goal and vision behind the Soluthis Grassy Region. Adding more trees would fufill that Oak forest feel.

EDIT: I also have decided that the Quest is really too much of a load on my shoulders and I do not have such expertise. Once I finish the landscaping and interior of the moldcave and house I will decide what to do.
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