Soluthis' Grassy Region: Area Claim #06 [Finished]
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10-27-2010, 09:14 AM,
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Quote:Originally posted by AnImpatientFanOkay and noted.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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10-27-2010, 09:40 PM,
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Almost done with the landscaping.
I will upload the .esp soon with what is the skeleton of the quest. |
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10-28-2010, 07:45 AM,
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About the quest. So far all the locations are done, and the NPCs created but no dialog and or scripting done.
It was really my fault though, I knew I did not have the expertise yet went through with it. Anyway to the point. Should I keep the locations there and intact, if I want to contact Bob and put it up of the quest dev board. |
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10-28-2010, 08:44 PM,
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Here is the file.
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10-29-2010, 08:02 AM,
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I'll check it asap.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-01-2010, 11:20 AM,
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Nice work! :goodjob:
The exterior looks great. A few remarks.
Please finish the cave by adding some sound effects (forge etc.)/dripping water/mist etc. Please finish the nord house as well. Wait for a new version of the esm, I'll merge the file. After that continue with your modding. I think it's a good idea to post your quest concept on the Quest dev. board.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-01-2010, 11:25 AM,
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Cheers Sandor
Thanks Again |
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11-01-2010, 09:36 PM,
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Huh,
Something really bizarre is going on at the cave entrance. When I go there in game all my vertex shading is there, but when I enter the area in the CS, its gone along with "STRP Deadleaves" and the road in -12 28. Again its fine in game. Was the transition into the adjacent region done recently, because I have a feeling it might be the culprit? Another possible reason could be the accidental changes I made to this area while modding claim No. #03 It would be appreciated if you could check out what is going on, on your side. Thankyou. EDIT: Nope, it seems like its the case in the game too. The road still cuts off at what I believe is -12 29. About to post screens now. Compressing them at the moment. EDIT 2: {Link Broke} EDIT 3: Fixed Link To Screen And Cell Data |
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11-02-2010, 06:29 AM,
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I am working on a fix now.
I don't think the problem is huge. It will just mean I will need to redo some parts of the exterior. Im just wondering how it happened? ?( EDIT: I created an .esp that fixed everything. Should I upload it know or wait until I am done with the claim. |
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11-03-2010, 08:45 AM,
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There was a land duplicate error (two entries trying to change the same location). I fixed the problem which caused the missing vertex shading.
Just finish the claim with your new esp.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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