The Amazing Talents of Mr Siika
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11-11-2008, 12:14 PM,
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Quote:Originally posted by nick_opI found the cause yesterday, it was related to an error in the texture path and the highrespig.nif was selected in the 'ModelList' instead of the pig.nif.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-11-2008, 04:28 PM,
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Quote:Originally posted by sandorAh, glad you got it sorted, thanks for letting me know. |
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11-11-2008, 07:25 PM,
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Quote:Originally posted by nick_opyes, that was his opinion as well. I believe he decided to use a different skeleton. though for the life of me I can't remember which one. |
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11-11-2008, 08:26 PM,
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Quote:Originally posted by SabianThe sheep probably has the right build, but the animations wouldn't suit all that well. The dog probably wouldn't fit the bulky design of the durzog all that well, and I can't imagine a durzog cutely wagging it's tail Mountain lion or bear might be a decent compromise, they're probably what I'd try if I were doing it. Actually, if I were doing it I'd do everything from scratch, but it's fair to say that that would take a while. |
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11-14-2008, 01:33 PM,
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I decided to go for the dog skeleton. As I understand it, the Durzog is in many ways similar to a dog, and to be honest, no other skeleton fits at all.
I'll try to post a first development screenshot soon, modelling is at about 50 to 60 percent. A completely new skeleton would have been the optimal choice, I agree ;-) |
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11-14-2008, 04:24 PM,
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as promised:
private concept Durzog mesh (no details yet) hope you are not too disappointed... I promise it'll look bether when it's finished ;-) |
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11-14-2008, 04:47 PM,
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Looks about right to me...except for the lack of the hind legs and tail in the mesh...the head is pleasingly Alien-esque :yes:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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11-16-2008, 02:01 PM,
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that's how the durzog looks at the moment...
Durzog mesh (wip) It would have been possible to copy it from Tribunal (by copy I mean using front and side-view images of the actual create as reference pics), but I think it is still recognizable the way it is now. It is hard for me to tell if it looks good or not, as I never played the Tribunal addon... |
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11-16-2008, 02:04 PM,
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Actually, I think that looks spot on. Congratulations yet again! =)
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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11-16-2008, 05:10 PM,
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Quote:Originally posted by mr_siikaLooking good. :goodjob: One suggestion, though - make the eyes a seperate mesh from the body. That way they can have an enviroment map applied so that they look glossy. IIRC most of the vanilla creatures do this, it's pretty effective. Good luck with UV mapping it |
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