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The Great House War
02-01-2006, 06:14 PM,
#41
 
Like that. Smile
It's not good when entire plot revolves around some uber-powerful characters, besides Vivec and Nerevarine, Big Grin , and when it's driven by some pissed of Gods.
The Forgotten Ones have returned.
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02-02-2006, 03:58 AM,
#42
 
Quote:Originally posted by your Divine Ruler :p

2.
but I am thinking that if we are doing the Great House War MQuest, then the 4 sides should have their HQ type...
A war council of 1 Redoran, 1 Dres, and 1 Indoril should be your HQ-quest/battle giver if you are with the Triple Alliance.... if with the Hlaalu-Imperials, it might be a Hlaalu and an Imperial Military advisor... etc.etc.
and you report to the one for whom you fight....

so if you are Imperial Legion, and Hlaalu, you choose which army you fight in...
if you are Redoran and Imperial Legion, during the MQ you pick a side... unfortunately... you may rejoin but it might cost ya...

do you guys get what I mean?
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02-04-2006, 12:30 AM,
#43
 
yeah i get it,

no matter what you do, at some key, pivotal, point in the main quest, you will have to make a choice between one of the three (if you never discovered/joined house dagoth, otherwise, four) sides, and the game will progress in one of several directions from there.
"What happens when an unstoppable force meets an immovable object?"

"The ignorant say more than they know, the wise know more than they say"
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02-05-2006, 04:40 PM,
#44
 
Quote:Originally posted by KuKulzA on the Vvardenfell main quest thread



The Great House War (main quest)
Rumors of an Indoril-Dres army mobilizing is heard in Vvardenfell. The large army is already gathered although no war is declared. The hlaalu decide it is time to gather their hirelings. Bands of mercenaries are seen at every town. The Telvanni send warriors to guard every hold of theirs. The Redoran marshall their people and train and arm themselves. Ashlanders are raiding more often and so are betmer and Nords. The Indoril-Redoran-Dres Triple Alliance is announced. The Hlaalu-Imperial Alliance is made, Nords officially side with the Hlaalu-Imperial. The Telvanni announce that they will not consent to to encroachment of their claim lands and made official military alliances with betmer and ashlanders.

{war-plans---> go to bottom}
NOTE: the Ghouses may plan, by they don't all work when the three are all fighting each other.

(here you fight on your side, only in certain battles as quests)

Indoril-Dres army mobilizing
Bandits in the Gash raid a Hlaalu caravan, the merchant goes back to Balmora and say the Redoran attacked him
Hlaalu-Imperial Alliance declares war on Triple Alliance and Telvanni Alliance
taken by surprise, the Redoran call for help before the Indoril-Dres army is fully mobilize
Nords raid Redoran and Telvanni sea-side towns; betmer and Ashlanders raid Hlaalu, Nords, and Redoran
Redoran enact their attack plan, troops are gathered.
Imperials and Hlaalu set up a blockade to stop Indoril-Dres army from landing in the Ascadian Isles
The bloackade is surprisingly driven off because of fog and also because the Dres dragged along 30 galleys overland, the reason for their slow mobilization
The Nords prevent mainland Redoran from reaching Vvardenfell
Suran is attacked by Redoran from Marandus; Hlaalu coastal defenses are attacked from behind by roaming Ashlander warbands pillaging the Ascadian Isles.
Indoril-Dres army lands in one piece southeast of Vivec.
Hawkmoth Legion driven away infront of Vivec City, Indoril army allowed in by Ordinators.
Hawkmoth Legion forced to defend Ebonheart. Telvanni army besieges Molag Mar.
Shishi attacked by 6th House; Ghostgate Attacked by 6th House; Marandus attacked by 6th House
Hlaalu Legion deployed, Redoran from Aldruhn besiege Balmora. Hlaalu legion mostly dies but routes all of the Aldruhn army. Buckmoth Legion besieges Aldruhn
Telvanni attack Balmora but are driven away
Gnisis caught between ashlanders, betmer, and Imperials. Redoran drive off ashlanders and betmer. Imperials driven back inside their fort Darius
Argonians and Dreugh of Hlormaren attack Hla Oad and Odai, driven from Odai. 6th House attacks Nothryon Hold; attacks Tel Vos; attacks Fort Moonmoth
Nord town of Ald Redaynia attacked, betmer repelled, Siege of Valenvaryon (by Nords)
Telvanni attack Dagon Fell; Indoril besiege Ebonheart; Dres held up in mushroom forest of Azura's Coast; Valenvaryon stalemate; Sadrith Mora vs. Wolverine Hall; Aldruhn stalemate

(here is where the PC has to end this war)

6th House army gathers outside of Ghostgate, ready to pour out of Red Mt. region all over Vvardenfell
Vivec makes a ritual that activates the Ghostfence; angered, the 6th House forces attack Ghostgate
Buoyant Armiger-Ordinator-Urshilaku army defeats Telvanni, Triple, and Hlaalu-Imperials Alliance in three battles in the West Gash (Indrl.Redrn.Dres), Ascadian Isles (Hlaalu-Imprl.), and Grazelands (Telvanni)
---Triple Alliance Hortator gives PC his Indoril, Dres, and Redoran Hortator tokens
---Telvanni Hortator gives his hortator token, Zainab give an heriloom, betmer give a ceremonial war-ax
---Hlaalu hortator surrenders hortator token, Nord surrenders Fists of Rangadalf, Imperial Legion Consul gives hi sword
Nerevarine leads siege of Kogoruhn, stalemate
Vivec and PC gather an army of all the forces (now very decimated) and fight the 6th House, driving them back into Red Mt.
Vivec & PC fight and kill Dagoth Velos
Vivec says that the prophesy fulfilled, the war over, and the 6th House defeated but not destroyed for good

*as 6th House, you take part in its battles and the Battle of Ghostgate you and Dagoth Velos "kill" Vivec, he simply disappears once he is "killed"
Dagoth Velos shakes his head/tentacles and says that the false God is not dead, but has gone to another plane, and may not ever return.

Ghostfence disappears


{War Plans}
Triple Alliace:
The Redoran intend to gather their forces from their towns and train them prior to war. Ald Ruhn is fortified. The Redoran generals hope to rely on a lightning quick attack to force the Hlaalu-Imperials to submit early on. All Ashland forces will be gathered to march on Balmora whereas Gash forces will be mobilized to go down to Gnaar Mok, then Hla Oad, then the Odai Plateau. The garrison at Marandus will move down to sack Suran and then move on to pillage the Ascadian Isles. When the Indoril-Dres army arrives, they will crush Ebonheart or at least prevent the Hawkmoth legion from emerging and the majority of the Indoril-Dres army will move on. The Indoril will help aid the Redoran to take Balmora and the Dres will occupy the Ascadian Isles and move east to Molag Mar, ready to engage Telvanni. Once the Hlaalu are beaten, the Triple Alliance will turn on he Telvanni.
Hlaalu-Imperials:
The Legions will mobilize and get ready to besiege the towns that they are close to (Gnisis, Sadroth Mora, AldRuhn). The Legion also sets up coastal defenses in the Ascadian Isles and a combined navy of Hlaalu and Imperials will try to prevent the Indoril-Dres army from reaching Vvardenfell. The Nords will raid sea-side Redoran towns and Telvanni towns. Once these have been sufficiently weakened, they will gather and besiege Valenvaryon, overall capitol of the betmeri league. The Bitter Coast towns of Hla Oad and Gnaar Mok will recieve hirelings and form an army to march up to the Gash region. a Legion-Hlaalu army will march through the Gash into the central ashlands and be joined by the Buckmoth Legion to besiege Ald ruhn. Meanwhile the Hlaalu legion will be sent with some hirelings to take Sadrith Mora. The Hlaalu Legion will be used as support should any of the previous plans go wrong. Nords will be sent from Dagon Fell to ravage the Grazelands, burning grass, attacking camps, and killing Grazeland Velothi. They will said up the Samsi River to attack Gnisis, up the Odai to reinforce Balmora, and up the Nabia to attack Marndus. The Hlaalu hope to use their ability to wage a protracted war to choke their enemies to submission by occupying their lands long enough and preventing their allies from arriving.
Telvanni Alliance:
The Telvanni hope to force the others to withdraw using raids and guerilla tactics. Orcs from Valenvaryon will attack the Nord fort near Ald-Redaynia. Betmer of Rotheran will attack Dagon Fell. A Large Telvanni army will be gathered to march on Ebonheart. The Argonians + dreugh in Hlormaren will sack Hla Oad and Gnaar Mok; then they will turn on the Odai. Goblins from Molag Amur and other betmer in the mushroom forest will move to attack Molag Mar. Molag Amur tribes will move to pillage the Ascadian Isles and attack the coastal defenses. Telvanni army will besiege Ebonheart, then move on to Balmora (joined by betmer). Afterwards, they will march on Ald ruhn, with the help of Grazelanders who will travel across the ashlands to get to Ald-Ruhn ftom the southeast. The Telvanni cannot hope for victory in field battle, but they can ravage the others quick and well enough to prevent protracted war, in which case they will revert to guerilla tactics.



remember, this is a suggestion (VERY long one!) and is not concrete... please fell free to give suggestiosn or propose new ideas! (mine aren't also the best) Do not feel compelled to necessarily go with it. Snap me to reality if need be!
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