[WIP] Synthesis Machine
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04-22-2008, 01:03 PM,
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[WIP] Synthesis Machine
Its about time I really got stuck into this, it got put way back on the back burner. Anyway my scripting has come along way since way back when.
Anyway I will update the thread with everything new that I can implement into a full working script. I will add anything new that is discussed and agreed upon. We also need a Model and Texture for it. Actually Concept art would be welcomed too. ================= Currently Implemented ================= Item Synthesis - Bombs Weapon Synthesis - None, easy to do Repairing Worn/Broken Parts - Done Rechargin Weapons - Done Duplicate - Only dwemer weapons, 90% done ================= Future Implementations ================= Need fo raw items Not Possible: *Only Fixind Dwemer Stuff
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04-22-2008, 02:54 PM,
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RE: [WIP] Snythesis Machine
If you remember in Sotha Sils Clockwork City their is a machine that produces Fabricants
I think that Machine would work well We did agree that the player can not take this machine with him/her didn't we ?... this would eliminate the weight needs, also if we use it to make or repair centurians they would have to fit inside the machine Steam Power, like most Dwemer Machines lots of pipes I think it should only be used to repair or make Dwemer items Also as we discussed previously it should have a limit to the number of uses, it would be considered "uber" if it had unlimited ability and usage Here is what I had been puching around in my head IF The player, reads the books and looks for the items he/she will be able to take full advantage of the uses for the machine Make the Grenades, the Talking Weapon (if were still doing that), repair the items copy several other items and lastly repair the centurian which is were we get our compainion from the point being if the player bypasses any of the other steps they will just miss out on opportunities... not our concern Once the player has made the grenades, made the talking sword, fixed/copied and or repaired any other things, he/she will be prompted to repair the broken centurian in the corner, if we word it correctly and do it we repair the centurian and something doesn't work, so we are prompted again to try and something else doesn't work, we are prompted to try once more but the centurian goes into a rage and smashes the machine...HOWEVER once the machine is smashed the centurian stops and recognizes the player calling it "Master" Once the player accepts the Centurian as a companion, the spell to summon this special centurian is given Does that sound fair ? Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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04-22-2008, 04:32 PM,
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sounds good to me, good luck to who is going to script it al though
Utterly Crazy Writer of Dumac City
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04-23-2008, 08:10 AM,
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Quote:Make the Grenades, the Talking Weapon (if were still doing that), repair the items copy several other items and lastly repair the centurian which is were we get our compainion from The talking companion will be placed as an easter egg, well thats what we had planned, its some sort of comic relief. Grenades: I had a modified script, that I got permission from FlyFightFlea ages ago, I lost the mod and my modified script, so I gave up on the grenades, How about trip wires instead? You mean 2 companions, or I modify the one I am making so instead of the player getting the summon spell when they find the Jnaggo armor(as previously planned), We will have it so the centurian is repaired, goes haywire, then becomes a companion, enlighten me? Not sure about limited uses at the moment, but setting it up so as the player finds information more options become available, that is possible. Its not possible so far to repair only dwemer stuff, not found any way of doing this.
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04-23-2008, 08:49 AM,
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Quote:Originally posted by InsanitySorrow Enjoy Diet Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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04-23-2008, 08:53 AM,
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Well since we need some sort of explosives, I will forget tripwires, and will try and work out some sort of bomb script, I will finish what I have to do and send them in to Sandor, then I will work someting out.
Glad to get things sorted.
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04-23-2008, 09:33 AM,
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Can't we just use a ES4 version of the Shatchel Script used in ES3 and then apply that to the Bomb Model (if we have one)
A pipe Bomp would work, some of the Dwemer ruin pieces look like pipe bombs anyway, the Tube for one, could work Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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04-23-2008, 09:35 AM,
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What I realised is all I need is a menu to ask to light the fuse, a timer for about 20 - 30 seconds or something then cast the explosion spell. I will u post up the satchel script so I can take a look.
I reckon it should be quite easy to do, well I hope.
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04-23-2008, 08:43 PM,
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I realsied something as well, the script is not on the Satchel its on the rocks
but here it is anyway Also you spelled Satchel correctly whilst I did not Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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04-24-2008, 11:53 AM,
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Yo, Razorwing asked if id like to try and come up with some concept art for this machine >>HERE!<<
Also, on the actual game side. I know it needs to be limited and maybe people are opposed to limited uses. So why not have it require some verye heavy element or something per use. Something your average player will only manage to carry 1-2 of at a time? Something purposely limited in the game so there is a little more than required for the quest so that players have alittle freedom what to do with the last few 'charges'.
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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