Search Results
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Thread: Creatures of the Swamp interior
Post: something else I came across; drew this quite some...
something else I came across; drew this quite some time ago and forgotten about it.
http://img240.imageshack.us/img240/29/fungibugeyeab5.th.jpg (http://img240.imageshack.us/img240/29/fungibugeyeab5.jp... |
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Lutemoth |
Concept Art
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38 |
8,369 |
06-22-2007, 09:21 PM |
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Thread: Creatures of the Swamp interior
Post: I felt like making a swamp reptile, for some reaso...
I felt like making a swamp reptile, for some reason.. You guys like reptiles, right? :D
http://img222.imageshack.us/img222/4171/reedmimic6zz.th.jpg (http://img222.imageshack.us/img222/4171/reedmimic6... |
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Lutemoth |
Concept Art
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38 |
8,369 |
01-26-2007, 12:17 AM |
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Thread: TESIV: Atmora, The Frozen Wastelands
Post: Are you waiting for Solstheim to be set up? That a...
Are you waiting for Solstheim to be set up? That appears to be the best route, as far as many textures and models go.
If Raga, that implies they had been a part of Tava's warrior wave, which sounds u... |
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Lutemoth |
General ES Modding
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90 |
7,627 |
12-21-2006, 08:58 PM |
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Thread: TESIV: Atmora, The Frozen Wastelands
Post: It sounds like an interesting endevour, ToyB, and ...
It sounds like an interesting endevour, ToyB, and best of luck to you'se :D
However, I do feel the same, as TID stated. If it is, as you say going to be a mostly barren frostland, what would be the me... |
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Lutemoth |
General ES Modding
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90 |
7,627 |
12-21-2006, 08:42 PM |
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Thread: Need a dunmer voice?
Post: thanks a lot, and I do agree with the effect of di...
thanks a lot, and I do agree with the effect of distortion on the ordinator one. I used goldwave to edit out white noise. that itself worked for all but the ordinator, which had the most bg hiss and p... |
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Lutemoth |
Acoustic Development
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8 |
2,167 |
04-25-2006, 04:19 PM |
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Thread: Need a dunmer voice?
Post: Need a dunmer voice?
Since Morrowind is all about the dunmer (and a lot of voice acting is required) I thought I'd help pitch in with just that.
also, on making a cracked voice, making the loudest gutteral growl (or with... |
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Lutemoth |
Acoustic Development
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8 |
2,167 |
04-25-2006, 05:44 AM |
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Thread: Clothing
Post: Kukulza: But of course, as clothing is at the bott...
Kukulza: But of course, as clothing is at the bottom of the modding foodchain, so to speak :)
It's nice to dabble around in details, but does get the team sidetracked for pooling efforts
Morningwind:... |
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Lutemoth |
General Discussion
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22 |
2,623 |
04-10-2006, 09:12 PM |
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Thread: Clothing
Post: does anyone else besides me favour the original as...
does anyone else besides me favour the original ash-protective robes found in the morrowind concepts? I was, to admit, quite disappointed at the lack of thick clothing that was found in many tes:iii t... |
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Lutemoth |
General Discussion
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22 |
2,623 |
04-10-2006, 07:54 PM |
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Thread: TES4: Vvardenfell sign up!
Post: Got any room for another concept artist?
If you ne...
Got any room for another concept artist?
If you need any examples in functional or atmospheric:
1--- (http://img217.imageshack.us/img217/1927/spore4zu.jpg)
2-- (http://img157.imageshack.us/img157/170... |
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Lutemoth |
General Discussion
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375 |
49,096 |
04-09-2006, 07:12 PM |
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Thread: wha-hey! Greetings! (neu-bheee)
Post: wha? I coulda swore I did, although I think I simp...
wha? I coulda swore I did, although I think I simply put it in my profile and assumed I mentioned it, heh |
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Lutemoth |
Tavern TESIV
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8 |
1,351 |
04-07-2006, 11:40 PM |
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Thread: wha-hey! Greetings! (neu-bheee)
Post: wha-hey! Greetings! (neu-bheee)
With a lack for better words: Ahoy hoy, there!
The name's Lutemoth, and I'm hoping to join the creative force in Silgrad. Although I notice there isn't a demand for conceptual artwork, I thought I'd ... |
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Lutemoth |
Tavern TESIV
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8 |
1,351 |
04-07-2006, 10:58 PM |