Search Results
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Thread: speedtree crash problem
Post: Sorry to hijack the thread,
Here's the swamp textu...
Sorry to hijack the thread,
Here's the swamp textures that I mentioned before.
http://files.filefront.com/13321344
http://files.filefront.com/13321390
Cheers |
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JB. |
General ES Modding
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31 |
4,550 |
02-19-2009, 09:24 AM |
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Thread: speedtree crash problem
Post: I should've been more explicit, sorry, you only ne...
I should've been more explicit, sorry, you only need SpeedTree CAD, either 3 or 4, normally this comes in the form of a plugin for 3dMax. but it's an independent exe.
You should export your tree from ... |
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JB. |
General ES Modding
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31 |
4,550 |
02-17-2009, 05:47 PM |
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Thread: speedtree crash problem
Post: You definitely need SpeedTree installed and going ...
You definitely need SpeedTree installed and going in order to export any Speedtree into Oblivion, 3 or 4, I use both, I'll be busy today but I'll see if I have that tree of yours and I’ll try to insta... |
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JB. |
General ES Modding
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31 |
4,550 |
02-17-2009, 09:45 AM |
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Thread: speedtree crash problem
Post: I think I found out what's happening, basically Ob...
I think I found out what's happening, basically Oblivion doesn't seems to take the brunches section of the tree, because I'm trying to export palmtrees (foliage is mostly the brunch and no leaves). th... |
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JB. |
General ES Modding
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31 |
4,550 |
02-16-2009, 11:31 PM |
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Thread: Deeza's WIP Thread: East of Alinor
Post: Thank you for your invitation but I'm really busy ...
Thank you for your invitation but I'm really busy with my personal project, it's a private mod but it's quite big so I don't have time to join more serious projects, I'll keep an eye on your postings ... |
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JB. |
General ES Modding
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34 |
6,786 |
02-16-2009, 03:57 PM |
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Thread: speedtree crash problem
Post: I've been fiddling around with this lately, I can ...
I've been fiddling around with this lately, I can export with no crash most of the trees, using the same principle above, same name, same billboard.
my only barrier so far for is that I can't get the ... |
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JB. |
General ES Modding
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31 |
4,550 |
02-16-2009, 03:49 PM |
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Thread: Deeza's WIP Thread: East of Alinor
Post: [URL]http://files.filefront.com/13299536[/URL]
http://files.filefront.com/13299536 |
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JB. |
General ES Modding
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34 |
6,786 |
02-16-2009, 09:23 AM |
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Thread: [ReQ]Seamless Texture maker
Post: I can't mod without this baby.
[URL]http://www.i-...
I can't mod without this baby.
http://www.i-tex.de/news.php |
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JB. |
General ES Modding
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14 |
2,407 |
02-15-2009, 09:59 AM |
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Thread: Path Grid for interior cells
Post: Tx, I thought I was missing something, I'll go man...
Tx, I thought I was missing something, I'll go manual then,
Btw, great job with TES4Gecko, can't mod without it! |
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JB. |
General ES Modding
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3 |
1,048 |
02-15-2009, 09:56 AM |
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Thread: Deeza's WIP Thread: East of Alinor
Post: Your file is ready.
4096 cells, 64 by 64
Worldspa...
Your file is ready.
4096 cells, 64 by 64
Worldspace is Summurset and It's a 6mg Rar file.
Tell me where to upload. |
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JB. |
General ES Modding
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34 |
6,786 |
02-15-2009, 09:53 AM |
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Thread: Path Grid for interior cells
Post: Path Grid for interior cells
Hi all,
Just a quick question on Path Grid generation, can someone tell me if there is an automated way of generating grids for interiors cells?
I know Path grid generation works only for external.
Ch... |
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JB. |
General ES Modding
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3 |
1,048 |
02-14-2009, 09:54 AM |
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Thread: Deeza's WIP Thread: East of Alinor
Post: Hi,
It is a Raw file type map, ready for exporting...
Hi,
It is a Raw file type map, ready for exporting to Oblivion, and I've done it already so I can upload it as we speak, just let me know if you want a full esp/world space or not, I assume you're fam... |
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JB. |
General ES Modding
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34 |
6,786 |
02-14-2009, 09:50 AM |
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Thread: speedtree crash problem
Post: I've had partial success with the following techni...
I've had partial success with the following technique:
Create a new object.
rename everything starting as Treexxxxxx.spt
All files must have the same naming, DDS textures, Billboard and meshes.
Use t... |
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JB. |
General ES Modding
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31 |
4,550 |
02-14-2009, 08:40 AM |
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Thread: Deeza's WIP Thread: East of Alinor
Post: You can use whatever you want, if you don't want t...
You can use whatever you want, if you don't want the second Island then just do some region borders, use it as Lod or even delete it from the CS heightmap, it's up to you what you want to do, just giv... |
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JB. |
General ES Modding
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34 |
6,786 |
02-14-2009, 08:25 AM |
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Thread: Deeza's WIP Thread: East of Alinor
Post: Hi,
I might be able to help you, I have a raw map ...
Hi,
I might be able to help you, I have a raw map of Sumurset Islands, hand made by made, If I remember right it's 2048*2048, pretty big, It was made with GeoControl but I never made and esp out of it... |
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JB. |
General ES Modding
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34 |
6,786 |
02-13-2009, 08:55 AM |