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91's textures!
03-13-2006, 11:49 AM,
#21
 
Quote:Originally posted by Razorwing

Now, your fireflower leaf texture does work, so you by no means have to remake it, but it does look better with a clear edges + opacity + doublesided setup so if there's any chance you could do it that way next time I would be much obligued =) (I hope I didn't offend you)


HOW DARE YOU SAY THIS?!!?!?!

:lmao:

OK I get it now. It's good that you told me, I can't know how you want your texture without you telling me. What I showed you was beta. My next version will be better.

:lmao:
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03-13-2006, 12:15 PM,
#22
 
I've offended people in the past by assuming they don't know anything and explained things in-depth whether they needed it explained or not.
Takes a lot of unnecessary time and carries the risk of the other person feeling patronised. Smile
¤ How to add images or files to your post ¤ Silgrad's UBBCode
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03-13-2006, 12:39 PM,
#23
 
Here's a replacement for leaves and petals. Please show me what this will look like so I can adjust my work in a better way.

The dimensions you told me about the borders do NOT have the same proportions of the originals in case you aren't aware. Confirm so I can start working on the borders.

Did you mean something like that for the floor?

http://img204.imageshack.us/img204/7898/...oor3pu.jpg
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03-13-2006, 01:10 PM,
#24
 
91.css: Wicked cool, thankyou very much! I don't think it can be improved more than you already have. I attached a render of how it looks now. Nice work! :goodjob:

The floor texture came out a bit dark, so in hindsight I see your point Blush
Would it be possible to have a transition texture instead? That transitions from the darker wall texture to a somewhat lighter roof & floor texture?

Sorry for being confusing. The border dimensions doesn't really matter as long as they're big enough not to look fuzzy, but not superhuge so they affect performance, and long enough not to look repetetive. 512x128 and 256x64 would work for that, I think.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
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03-13-2006, 01:27 PM,
#25
 
Here's 2 other tries for the floor... But, maybe we should add a tile or something? Like... you know... What you'd usually see on a floor.

http://web.mit.edu/der/www/4203/final%20wrap.jpg

http://img91.imageshack.us/img91/1112/tx...oor1cx.jpg
http://img79.imageshack.us/img79/7008/tx...ora7af.jpg
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03-13-2006, 01:32 PM,
#26
 
Oh and this will look better.
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03-13-2006, 01:47 PM,
#27
 
Quote:Originally posted by 91.css
Here's 2 other tries for the floor... But, maybe we should add a tile or something? Like... you know... What you'd usually see on a floor.

http://web.mit.edu/der/www/4203/final%20wrap.jpg

http://img91.imageshack.us/img91/1112/tx...oor1cx.jpg
http://img79.imageshack.us/img79/7008/tx...ora7af.jpg

They both look good. So hard to choose... but if it was up to me I'd go for the second one you linked.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
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03-13-2006, 02:36 PM,
#28
 
OK I sent you the 2nd one along with the othersr Velothi textures.. Put a preview up, wanna see what it'll look like!
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03-13-2006, 02:47 PM,
#29
 
Quote:Originally posted by 91.css
OK I sent you the 2nd one along with the othersr Velothi textures.. Put a preview up, wanna see what it'll look like!

There was just one texture in the zip though? Sorry if I was unclear. I'd need
- 1 texture, 1024x256, which is seamless with the dark parts of the roof/floor texture on one side, and seamless with the main floor/roof texture on the other side.
- 1 main floor/roof texture (i.e. the one you emailed) which is seamless with the above transition texture and itself.

That way we can make a smooth transition between the top of a wall and the ceiling. It'd look very strange without a transition.

Regarding your suggestion of a tiled floor, the problem (if you will) is that the Velothi style already exists from the TES3 game. It's meant to look primitive and bare, because it was built in ancient times when architecture and masonry wasn't very advanced. So while I don't doubt it would look better with tiles, it wouldn't look Velothi. The style you have going right now is perfect.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
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03-13-2006, 03:16 PM,
#30
 
Yes I sent you some more, I hope they got to you. When trying to send them all together I received a message saying e-mail is undeliverable so I had to send them 1 by 1. I think you will have received them now. If not, let me know and I'll send them again.
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