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Deeza's Plan for the Abacean Isles release
01-28-2009, 09:56 PM,
#11
 
A NOTE:
please dont place the ship in anvil habour.. it will conflict with SOO many mods,,

ever played daggerfall memories- Cybiades??
the author solved the conflicts with other ships, by placing his ship on coast north of anvil..

A thing i would say if my blender computer worked:
"i claim number 3"
sadly i cant make it...
01-28-2009, 10:07 PM,
#12
 
Foxtrott Uniform ...... I placed it in the habour. Alright, the ship will be cut out and copied once deeza gives me the destination where to put it. Until then, I'll lay my hands on the storm scenario. Enjoy the work as far as its done i guess.
Deeza:
Quote:Easy - you make it from meat! Cool

I. Main-Quest-Progress:
:check: 55%

II. Side-Quest-Progress:
:check: 15%
01-28-2009, 10:15 PM,
#13
 
looks good..
01-28-2009, 10:20 PM,
#14
 
Erm, yeah. About the sea scenario. I have a problem here, which would be like .. what if the player simply jumps off the boat? Should I use blockers? Or death trigger zones? Or should I simply leave the player in an empty worldspace?

second, the shipwreck mesh has a hole in it, showing its ugly inside. I could paste it with a black door, not letting the door lead anyway. Still, if the player should anyhow discover the hole in the side, the illusion of the interior (where there's no hole in the side) is gone =/

EDIT: problem 2 would be solved aswell by using blockers. Just asking. Did you have anythign in mind for that?
Deeza:
Quote:Easy - you make it from meat! Cool

I. Main-Quest-Progress:
:check: 55%

II. Side-Quest-Progress:
:check: 15%
01-28-2009, 10:30 PM,
#15
 
cant you just lay the ship on that side where the hole is?

you know, horizontal..
01-28-2009, 10:35 PM,
#16
 
He told me to tild the shop, not to completely turn it over. Problem would still exist though. It's already tilted the way you want. The hole cannot be seen while you're ON the ship. As soon as you jump off, you'll be easily able to spot it. Just like when you completely turn it the way you proposed. All the player's got to do is dive underneath the boat. No, I think I'm gonna wait and hear what Deeza has to say about this, if he's ok with it, I'll use a simple blocker wall.
Deeza:
Quote:Easy - you make it from meat! Cool

I. Main-Quest-Progress:
:check: 55%

II. Side-Quest-Progress:
:check: 15%
01-28-2009, 10:35 PM,
#17
 
The Anvil problem had occurred to me... I think we'll need to put it on the coast near the city as simon suggested.

As for jumping off the ship - I should have explained: my plan was that the player has no choice but to abandon ship and jump off (would it be possible for the player to hit some sort of blocker that's scripted to teleport them to the island?) This would mean they can't see the hole???

As promised, here is the list of NPCs for the ship. I will write dialogue for them later (remember, you'll have to make three copies of each NPC, one for the Anvil ship, one for the wreck and one for the island itself, unless you can think of a better way of doing the transition).

Town Crier - young man who runs up to the player in Anvil and gives them a note about the ship
Olurion - a High Elf who's standing on the Anvil docks, and sells the player the ticket for the journey to Valenwood
The Captain (need to invent a name) – old Redguard, experienced seafarer, obsessive about tidiness on his ship, possibly a smuggler
Boldur – the first mate. A Nord almost as old as the Captain, he was a sea raider in his youth and has many a story to tell. A nautical expert, what he doesn't know about ships isn't worth knowing.
Craelius Marcus – young, neurotic, stammering Imperial company administrator. The trip to Anvil was his first outside the Imperial City, and he is terrified of the sea his boss has made him cross.
Sammanul – a hard-as-nails Ashlander from Morrowind. Left his tribe to see the world and earns a living as a mercenary. Basically your typical Ashlander but a bit more outward-looking. Head of the escort guard for the trip to Valenwood.
Vuldon gro-Murlok – toughest of the orc mercenaries hired to act as an escort guard. Resents being placed under Sammanul's command.
Rugg and "Jawbreaker" gro-Ghazul - two orc mercenaries who are hired as guards for the ship

Edit:
Did the download work this time?
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
01-28-2009, 10:42 PM,
#18
 
About the ship: How about the player finds a boat? You know, with a rowder (the paddle thingy? idk if its called that way?^^). Would that be an option? Then we could simply use this as an activator and also use the blockers. I think simply jumping off the ship and being teleported is a little fast. I'd like the player to have to look around the ship, having to look for some way to escape. Swimming won't get him very far in that kindof weather.

I'll put the ship somewhere around Anvil, it shall be done.

I will write the dialogues for the following NPCs:

-Town Crier
-Olurion
-The Captain

don't worry, we won't have to place the NPCs 3 times. a simple moveTo order will do all your needs.

I'll leave the rest to you, I think the other characters are the once that'll add more depth to it.


Now, about the interior of the ship: Where the hell is he waking up? His cabin? Dead people: from the npcs one?


Edit: DL works, its at 82% =D (I'm living in like a small ass village in bavaria, germany. while internet's actually a very high rated thing in germany, small ass villages don't seem to profit from a high bandwith yet. We're only using 2000kb. gay -.- )
Deeza:
Quote:Easy - you make it from meat! Cool

I. Main-Quest-Progress:
:check: 55%

II. Side-Quest-Progress:
:check: 15%
01-28-2009, 10:45 PM,
#19
 
Thats a much better idea than mine. Making the player search for a boat takes longer, it's a great idea, do it! :goodjob:

I've already written the note that the Town Crier gives you (so you can just paste it into the game):

“This is an official announcement on behalf of the South Seas Company that due to the unfortunate illness of the Company Factor Jurius Gavillans Esquire, there will be one additional berth on the vessel “the Dragoneye”, which has been chartered by the Company for the purposes of transporting staff to Valenwood. In light of the fact that no other suitable individual is available to replace Mr. Ovillans at this time, and the refusal by the Captain to leave port until the vessel is fully booked, the decision has been made to sell the surplus reservation at the reduced price of three hundred septims. Potential buyers are reminded that as soon as it is fully booked the “Dragoneye” will depart from Anvil and make landfall at Southpoint approximately three days later. The South Seas Company does not accept any legal responsibility for seasickness, loss of property, health or life whilst on this voyage. Exclusive liability is reserved for the Captain of the vessel. Applicants should present themselves to Mr. Olurion, Company Bursar, who is at this present time waiting at the docks.”
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
01-28-2009, 10:48 PM,
#20
 
possieble name for the reguard captian.

Alusan

EDIT.. when you say "crier" do you mean "courrier"?


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