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Thread: NJRI0316 "Stormhold: Hole-In-The-Wall Bar" (Completed)
Post: I did finish all the scripting that was requested....
I did finish all the scripting that was requested. All that was needed when I handed JK my copy of this plugin was a playtest and whatever he needed to finish off.
@Isben
I scripted the bouncer and b... |
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XJDHDR |
Black Marshes Interior Archive
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80 |
8,870 |
12-12-2010, 07:11 PM |
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Thread: NJRI0316 "Stormhold: Hole-In-The-Wall Bar" (Completed)
Post: Maybe, but let's see what Isben thinks first.
Maybe, but let's see what Isben thinks first. |
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XJDHDR |
Black Marshes Interior Archive
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80 |
8,870 |
08-27-2010, 06:58 PM |
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Thread: NJRI0316 "Stormhold: Hole-In-The-Wall Bar" (Completed)
Post: [quote][i]Originally posted by Ibsen's Ghost[/i]
I...
Quote:
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Originally posted by Ibsen's Ghost
I will send PMs to jucklesjenk and XJDHDR about that. The last I heard from XJ he was talking about just needing to send the script and then JK could fin... |
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XJDHDR |
Black Marshes Interior Archive
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80 |
8,870 |
08-27-2010, 05:51 PM |
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Thread: CLAIM: Black Marsh Scripts
Post: The "1" is optional but recommended.
That is cal...
The "1" is optional but recommended.
That is called the "No Unequip flag" and when it is set to 1, it means that actors (including the player) can't remove the item unless a script calls the "Unequi... |
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XJDHDR |
Claims
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111 |
14,958 |
05-10-2010, 09:10 PM |
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Thread: Stormhold Castle
Post: @Deeza
That is exactly what I was talking about. T...
@Deeza
That is exactly what I was talking about. The script command in question can be used if you want to remove the entire inventory. I actually know of four occasions in Vanilla Oblivion where that... |
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XJDHDR |
Black Marshes Interior Archive
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26 |
4,127 |
04-13-2010, 10:13 AM |
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Thread: Stormhold Castle
Post: [quote][i]Originally posted by Deeza[/i]
The eleva...
Quote:
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Originally posted by Deeza
The elevator is a floating stone block that starts rising when you jump on it. Unless you have permission from Shivers-in-Starlight (the castle mage), a bunch of... |
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XJDHDR |
Black Marshes Interior Archive
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26 |
4,127 |
04-12-2010, 09:45 PM |
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Thread: Stormhold Castle
Post: RE: Stormhold Castle
Quote:
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Originally posted by Deeza
Scripts needed:
Elevator made from an Ayleid block in Shivers-in-Starlight's tower. Also, swinging blades coming out from the walls as the elevator ascends.
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... |
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XJDHDR |
Black Marshes Interior Archive
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26 |
4,127 |
04-12-2010, 04:30 PM |
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Thread: "Happy Birthday to Me"
Post: I'm so sorry Konipton. I didn't see this until rig...
I'm so sorry Konipton. I didn't see this until right now.
Anyway, Happy Birthday for yesterday. I hope it was a great one. |
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XJDHDR |
The Sticky Guar
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12 |
2,876 |
04-03-2010, 12:19 PM |
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Thread: Is this normal?
Post: I just tested with the new textures and the doors ...
I just tested with the new textures and the doors no longer have missing textures. |
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XJDHDR |
The Sticky Guar
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26 |
3,777 |
03-21-2010, 11:36 AM |
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Thread: Is this normal?
Post: Not technically challenged, just never used NifSko...
Not technically challenged, just never used NifSkope.
Anyway, editing the mesh is not necessary. All door animations are cancelled if a door is used as a load door, so there are no edits that need to... |
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XJDHDR |
The Sticky Guar
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26 |
3,777 |
03-21-2010, 11:18 AM |
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Thread: Is this normal?
Post: @IG
Nope, I did a search on my Data folder (with a...
@IG
Nope, I did a search on my Data folder (with all Black Marsh resources installed) and there is no file called "stormholdupperdoor01.nif" anywhere.
I don't think the door will animate if there is ... |
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XJDHDR |
The Sticky Guar
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26 |
3,777 |
03-20-2010, 10:43 PM |
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Thread: Is this normal?
Post: While we're talking about missing resources, I see...
While we're talking about missing resources, I seem to have noticed some in Stormhold.
The object is called "Stormhold Door Upper 01" or something like that. Looking in the folder it points to shows ... |
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XJDHDR |
The Sticky Guar
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26 |
3,777 |
03-20-2010, 06:51 PM |
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Thread: Reasons to use OBSE
Post: You can look at [URL=http://cs.elderscrolls.com/co...
You can look at the list of commands that OBSE adds (http://cs.elderscrolls.com/constwiki/index.php/OBSE_Functions) to the game to see what it can do for this project.
The only question is: Are ther... |
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XJDHDR |
The Sticky Guar
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15 |
2,496 |
03-20-2010, 03:33 PM |
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Thread: Construction Set question
Post: [quote][i]Originally posted by Koniption[/i]
We ar...
Quote:
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Originally posted by Koniption
We are also using OBSE (Oblivion Script Extender).
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When was that desision made? The last time I asked about this, I was told that we were not using OBSE. |
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XJDHDR |
The Sticky Guar
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9 |
1,944 |
03-18-2010, 04:36 AM |
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Thread: Construction Set question
Post: The only two versions of the CS that exist are the...
The only two versions of the CS that exist are the patched (v1.2) and unpatched (v1.0) versions. Both will work with or without Shivering Isles.
I believe it is the official v1.2.0.416 patch that ha... |
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XJDHDR |
The Sticky Guar
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9 |
1,944 |
03-17-2010, 12:53 PM |
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Thread: getting in to blackmarsh
Post: If you don't mind traveling to Stormhold, you can ...
If you don't mind traveling to Stormhold, you can use this command:
Player.MoveTo BMXJMarkerGateGuardStand01
If that doesn't work, try replacing BMXJMarkerGateGuardStand01 with xx000F9A where xx is... |
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XJDHDR |
The Sticky Guar
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5 |
1,572 |
03-05-2010, 08:26 PM |
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Thread: 'To Do' thread for Ibsen's Ghost
Post: [quote][i]Originally posted by Ibsen's Ghost[/i]
T...
Quote:
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Originally posted by Ibsen's Ghost
The conditions seem to have precise data that I need to input in the tutorial. It's this bit:
"Then add conditions; First add one with:
Target: No
Fuct... |
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XJDHDR |
The Sticky Guar
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158 |
34,553 |
03-05-2010, 12:28 PM |
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Thread: Happy Birthday Ibsen's Ghost!
Post: I just checked IG's profile page and the 23rd of F...
I just checked IG's profile page and the 23rd of February is indeed his birthday.
:HB: I hope it will be a great one for you. :BW: |
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XJDHDR |
The Sticky Guar
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14 |
2,103 |
02-23-2010, 05:07 AM |
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Thread: Essential mesh optimisation tips
Post: [quote][i]Originally posted by Koniption[/i]
I pos...
Quote:
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Originally posted by Koniption
I posted on the PYFFI thread to ask about morphs just now. It'll have to be much later today until I'm home to see a response.
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I saw that post. You only m... |
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XJDHDR |
Models & Textures
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9 |
1,953 |
01-27-2010, 12:15 PM |
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Thread: Essential mesh optimisation tips
Post: [quote][i]Originally posted by Koniption[/i]
I am ...
Quote:
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Originally posted by Koniption
I am using PYFFI. The problem is I have to individually open each nif to look through it to make sure that it does not contain things that would interfere wit... |
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XJDHDR |
Models & Textures
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9 |
1,953 |
01-27-2010, 05:35 AM |