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Stilgar's Textures
05-27-2008, 04:22 PM,
#51
 
I will agree with every other post. Nice work Smile.
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05-27-2008, 06:19 PM,
#52
 
With strong normal maps, it strikes me that RW's cave sets could be retexed with these crystalline textures and make for some really interesting caves.

Thoughts?
Steve
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05-27-2008, 08:47 PM,
#53
 
That could make for a really cool cave set, but with the caveat that such a set be used sparsely, and not without a very good explanation as to why it is there.

In other words, it would work amazingly for a plane of oblivion, a special chamber of a mine, perhaps a religious shrine-type cave.

And it is an amazing texture
Leader of the Morag Tong
Hail Mephala
I do work sometimes - I swear!
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05-27-2008, 09:27 PM,
#54
 
Those are really nice textures. One thing that could cause problems are the highlights on them, which could look a bit odd with Oblivion's dynamic lighting.

I think the last one would be well suited for gem/ore bearing rocks for different mines.
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05-27-2008, 10:07 PM,
#55
 
A mine with more crystal parts would be really nice.

@nick_op:
The hightlights are only for these samples here. With a normal and reflectionmap it looks like this:
[Image: Crystal_blue_normalmap.jpg]
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05-28-2008, 12:35 PM,
#56
 
Ah right, good to know. Looks brilliant with the normal map. :goodjob:
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12-19-2009, 12:44 PM,
#57
 
Sorry the links to funpic and most of the previews won't work anymore.

I moved all files to:
http://stilgar.bplaced.de/oblivion/

I'll try to edit all the other posts ...
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12-19-2009, 04:14 PM,
#58
 
Quote:Originally posted by Stilgar
Sorry the links to funpic and most of the previews won't work anymore.

I moved all files to:
http://stilgar.bplaced.de/oblivion/

I'll try to edit all the other posts ...
Thanks and Frohe Weihnachten (Marry Christmas)! Smile
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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12-22-2009, 03:17 PM,
#59
 
Thanks!
I wish you a marry Christmas, too!
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