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Go to the bottom of this page Haerter's Gap Int's for you modders
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Smokindan
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quote:
Originally posted by The Old Ye Bard
*Once again door scripts need to be done for the public house and the "rent a bed" dialouge needs to be done.


The script is done and should be assigned to the second door up the stairs. The only thing that needs to be done is Tjernagel's dialogue.

About everyone saying Yulghr's topic: that's probably because I missed a condition saying it must only be Yulghr saying that topic.

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Siegfried
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Greybeard, do you have a map with the location of Haerter Gap on it? I've received some pms from members having troubles finding the town. And BTW how do you turn off borders?
29.08.2006 02:05 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
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quote:
Originally posted by Siegfried
Greybeard, do you have a map with the location of Haerter Gap on it? I've received some pms from members having troubles finding the town. And BTW how do you turn off borders?

There is a console command or a modification to the .ini that's required, but there is also a mod that removes them. I suggest we merge this mod (.esp) with the master for Haerter's Gap to make things simple for the players.

BORDERLESS CYRODIIL MOD
29.08.2006 02:11 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Greybeard
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Got it. Someone want to ask the author if we can use it (credit given of course.) Psych, the tower has a problem.

Sieg, I don't want to make the location too easy. Tell them to go to Clyde's Hides (31,34) and head up the mountain.

This post has been edited 1 time(s), it was last edited by Greybeard: 29.08.2006 02:32.

29.08.2006 02:28 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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Ok I emailed you the .nif.
29.08.2006 02:52 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Farfalo
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Grey, it was me looking for the town, I am supposed to be taking pictures for the paintings meanwhile I have no clue where it is. I need to see on a map.
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Greybeard
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Farfalo, in the CS go to the Tamriel worldspace and scroll down to HaertersGapFort. Ingame, coc (or is it coe - I always forget) to 32,38.

Check The Falmer tower is in - and a lovely thing she is!
29.08.2006 03:26 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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quote:
Originally posted by Psychotic
Some of the fires make a more interesting ambient. The stone chests are there for looting and nothin else, all the Beth dungeons have containers with loot scatered around the place. And what do you mean hack-and-slash isn't fun, that's what OB lacks (sure Manimarco had an undead army of 50 undead creatures all in all, BIG threat to Cyrodiil Wink ). You really need to get the Adrenaline Oblivion mod. I said I haven't encountered any of the other bugs when I tested the cave, and I tested it about 8 times.


The thing is that if they are only there for looting they might aswell be chests or sacks, stone coffins don't look that great there and they are to clumbersome, also how and why would the white witch put them there, also I the reason why this hack and slash is so bad is that it is in a confined space and also there is no way to avoid them, also the shaders conflict with each other. Also this mod should be great without additional mods.

*another bug I encountered while playing, is that most of the quest Dialouge doesn't have the right ingame topic and instead has the ID version.
29.08.2006 05:29 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Chests and sacks look even worse. The cave was not always exclusively owned by the White Witch, before she came it was inhabited by bandit and raiders, hence the loot and big chests. All I have to say about the hack-and-slash part is that I'm happy with the way it is now, when more people test the cave they can make up their own minds about the subject, and if they don't like it the Ice Wraiths will be removed minutes before release if necessary.

And what exactly do you mean by "shaders conflict"?
29.08.2006 05:38 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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They only use one at a time, first the ghost one then when you attack them it changes to the Ice Shader, also it's probaby best to change the elven longswords they have to Nordic Silver ones. Also the bodies need to disappier when they die as they are wraiths not skelletons.
29.08.2006 05:45 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
They only use one at a time, first the ghost one then when you attack them it changes to the Ice Shader, also it's probaby best to change the elven longswords they have to Nordic Silver ones. Also the bodies need to disappier when they die as they are wraiths not skelletons.

Haven't encountered the shader problem you mentioned, the ice shader should only be applied after they die, if it happens in further testing the ice shader will be removed. They can de made to disappear on death, but it would happen instantly and would look awkward. The weapons can be replaced easily, at the moment they use a stock leveled list.
29.08.2006 05:51 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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Couldn't there be a effect when they dissapear which would make it look less arkward?
29.08.2006 06:04 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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I'm positive that I changed the IDs of dialogue to their actual topic name but obviously not I dunno It's easy enough to do anyway.

Do you want me to wait until the next release, Grey, or do it now?

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Psychotic
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quote:
Originally posted by The Old Ye Bard
Couldn't there be a effect when they dissapear which would make it look less arkward?

Don't know actually, since it would require a script it might be possible to play a shader effect on death.
29.08.2006 15:10 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Greybeard
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Since I won't have any time to work on it tonight anyway, I'll put up a new release as soon as I get home after work. SD, you can make the adjustments to the new .esp.

I don't know shaders from sunners, but I do know that when I close down the CS now, I get a "shader #?? is leaking in xx instances." The shader number and the number of instances varies, and it doesn't seem to affect anything ingame that I've seen.

Also, I'm not concerned with the Player being mobbed by a half-dozen whatevers. I originally started this mod because there wasn't much of a challenge when you get past level 20 or so. This is MEANT to be hard, not just the fighting, but the quest challenges as well.

SD, could you put a dialogue in Cheydinhal to direct the Player vaguely toward Haerter's Gap? Something like "Haerter's Gap? Yeah, it's up the mountain past Aerin's camp."

You guys realize, don't you, that this has gone well beyond a dirty little waypost with some high level creatures? And it seems that every day, someone comes up with another good idea. We might just be working on this until Christmas! Eek 1

More ideas: The fires in the cave might be better with blue flames and the loot could be stored in "pockets" in the cave walls. Just ideas, not requirements. =)
29.08.2006 18:22 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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The loot idea is great, some of the ice rocks can be made into containers and placed all around the cave instead of the chests. The fires can be blue, but since there is no stock OB fire that is blue a new fire needs to be made by modifying the current one in NifScop.
29.08.2006 19:06 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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There isn't blue fire, but there is that ghostly white one which would work nicely.

Reminders:
Shingrad roof retexs still need to be done.
The thatch overhang from the last house roof texture needs to removed in Nif Scope.
Bear Legion Shield needs to be put in.
RAI needs to be done.
Dialouge needs to be fixed.
Voice acting needs to be done.
The path up the mountain needs to be cleaned up.
Pathgrids need to be done for the Ex and for Ints.
If -Sulan- has a track we could use it needs to be put in.
Scripts need to be done.
Lady N.s beds need to be put in.
ESF thread needs to be set up to get some publicity before it's released.
If we have time, implement the other quests.

Also I was thinking wouldn't it be a better idea to release on Sept 4th after the weekend, that way we can spend the last avalible time hard at this, rather then people having to go to work or school interupting progress.

*Edit*

This post has been edited 2 time(s), it was last edited by The Old Ye Bard: 29.08.2006 21:25.

29.08.2006 21:11 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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Finally got the latest edition uploaded:

Haerter's Gap beta 05

Oh, TOYB, I like my dirty mountain path Wink Check out the one to the ice witch cave (NW just outside the wall.)
30.08.2006 00:33 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Sadjev
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TOYB:
quote:
Scripts need to be done.

What scripts do you need?
30.08.2006 02:02 Sadjev is offline Send an Email to Sadjev Search for Posts by Sadjev Add Sadjev to your Buddy List
Psychotic
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If you are referring to the statue script here is the excellent script that Sadjev PMd me.

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ScriptName StatueScript

ref statue

short state
short doIt 

float timer

begin OnLoad
	set statue to this
	set state to 1
	set doIt to 1
end

begin GameMode
	
	;allow enough time to draw weapon etc, then stop animating, experiment with minimizing this
	if ( Timer < 1.0 )
		set Timer to ( Timer + GetSecondsPassed )
	else
		SkipAnim
	endif

	if (doIt)	;only do the sequence once
		if ( state == 1 )				
			;equip the prefered weapon, change this according to taste
			if ( statue.getequipped WeapSilverWarAxe != 1)
				if ( statue.getitemcount WeapSilverWarAxe == 0 )
					statue.additem WeapSilverWarAxe 1
				endif
				statue.equipitem WeapSilverWarAxe
			endif
			;set alert will couse the actor to draw its weapon
			statue.setAlert 1				
			set state to 2
			Return
		;apply shader, the stone shade looks like crap :/
		elseif (state == 2 )
			statue.playmagicshadervisuals effectStone
			set state to 3
			Return
		; scale, make undamadgeble, make unactiveble etc..
		else
			set doIt to 0
			statue.setscale 1.5
			statue.setghost 1
			statue.setunconscious 1
			statue.setdestroyed 1
			statue.setav speed 0
		endif
	endif

end

This post has been edited 1 time(s), it was last edited by Psychotic: 30.08.2006 02:19.

30.08.2006 02:18 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Farfalo
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Can someone please just post a map with the location of Haerter's Gap? I have searched along and past the border between Cyrodill and Skyrim and I can't find it. If not, can someone tell me if it's above a letter in the word, "Mountains" and if so, which letter?
30.08.2006 03:55 Farfalo is offline Send an Email to Farfalo Search for Posts by Farfalo Add Farfalo to your Buddy List
The Old Ye Bard
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It's near the Ansestor Moth Temple place.
30.08.2006 04:58 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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quote:
Originally posted by Greybeard
Farfalo, in the CS go to the Tamriel worldspace and scroll down to HaertersGapFort. Ingame, coc (or is it coe - I always forget) to 32,38.


Farfalo, I told you above exactly where it is.
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The Old Ye Bard
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http://www.elderscrolls.com/forums/index...howtopic=548211 That would be nice to see in Haerter's Gap.

*Change the book cover on the tavern book thing to one of the stock OB ones, preferbly one that looks tatered as I don't think that it would have a book cover so ornamental. Wink
30.08.2006 05:34 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
http://www.elderscrolls.com/forums/index...howtopic=548211 That would be nice to see in Haerter's Gap.

Where would that fit in? Maybe as confiscated Dwemer stuff in the Skyrim office, but it isn't really necessary and it would look a bit as if we are trying to clutter the mod with extra content.
30.08.2006 05:41 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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It could be the enchanted piece of Dwemer armour in the melon quest.
30.08.2006 07:15 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
It could be the enchanted piece of Dwemer armour in the melon quest.

So it?s definitely Dwemer armor for the melon quest huh, ok I don't see why not. We should contact the author and ask for permission.
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The Old Ye Bard
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Actually it's a choice of three things, and one of them has always been a piece of enchanted armour. Also Phitt said that it is a resource so we can use it freely, also we have already given thnx to him in the readme.
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Psychotic
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quote:
Originally posted by The Old Ye Bard
Actually it's a choice of three things, and one of them has always been a piece of enchanted armour. Also Phitt said that it is a resource so we can use it freely, also we have already given thnx to him in the readme.

Cool. Nice guy that Phitt. :D
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Smolindan, do you think you will be able to make some more quests before HG is released?
30.08.2006 08:07 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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quote:
Originally posted by The Old Ye Bard
Smolindan, do you think you will be able to make some more quests before HG is released?


I'll try my best. I've still gotta finish the Melon quest too. Do ya want me to download Phitt's helmet and put it in? Or wait for GB to merge it next beta?

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Well it would be best if you could do it.
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quote:
Originally posted by Greybeard
quote:
Originally posted by Greybeard
Farfalo, in the CS go to the Tamriel worldspace and scroll down to HaertersGapFort. Ingame, coc (or is it coe - I always forget) to 32,38.


Farfalo, I told you above exactly where it is.


I don't understand what I do. coc32,38 or something? I have no clue.

EDIT: Nevermind, I found it in the editor, it's like right beside the Ancestor Moth temple, though when I go there in game I can't find it. I have my Oblivion.esm and Borderless Cyrodiil files running. Do I need any of the skyrim ones?

Edit 2: Nevermind again, I found it, it just so happened that I couldn't find it because I was using the Oblivion.esm. I turned on the Skyrim files and I started under the ground so I fell but I was able to use 'No Collision' get back above ground and walk around. I started right beside that really shiny tower Tongue

This post has been edited 2 time(s), it was last edited by Farfalo: 30.08.2006 14:31.

30.08.2006 13:56 Farfalo is offline Send an Email to Farfalo Search for Posts by Farfalo Add Farfalo to your Buddy List
Psychotic
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Here are the Skingrad towers with snowy roofs. No .esp since there are only two meshes. Extract to OB directory and replace the default Skingrad towers in Hearter's Gap with these once they are in the CS.

Attachment:
7zSkSnowyTowers.rar

30.08.2006 20:42 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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Psychotic it wasn't just the towers that use Skingrad roof pieces, the Imp office did aswell which is made up of several roof pieces. But thnx anyway for getting the job done so far Good job!
30.08.2006 21:20 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
Psychotic it wasn't just the towers that use Skingrad roof pieces, the Imp office did aswell which is made up of several roof pieces. But thnx anyway for getting the job done so far Good job!

Well I think the snowy roof texture that the towers use is the same one used for most of the other Skingrad roof pieces. If it is then perhaps you can just use the same texture for the other roofs. Check on that and if they use the "skingradmetalroof01" texture just copy the meshes you need, put them in the folder I made for the re-textured towers and replace their default roof texture with mine.
30.08.2006 21:29 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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I'm going to school shortly so I don't have time, also I've got to start and finish a book report we had a few weeks to do in about 10 minutes Wink
30.08.2006 21:37 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
I'm going to school shortly so I don't have time, also I've got to start and finish a book report we had a few weeks to do in about 10 minutes Wink

I also have to go out now so I can't work on this currently. Btw what book do you have to write a report on?
30.08.2006 21:41 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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A Non-Fiction one.
30.08.2006 21:45 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
A Non-Fiction one.

This book has no name huh, ok. :D
30.08.2006 21:52 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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