Haerter's Gap Int's for you modders |
Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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quote: |
Originally posted by The Old Ye Bard
*Once again door scripts need to be done for the public house and the "rent a bed" dialouge needs to be done.
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The script is done and should be assigned to the second door up the
stairs. The only thing that needs to be done is Tjernagel's dialogue.
About everyone saying Yulghr's topic: that's probably because I missed
a condition saying it must only be Yulghr saying that topic.
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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29.08.2006 01:13 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Greybeard, do you have a map with the location of Haerter Gap on it?
I've received some pms from members having troubles finding the town.
And BTW how do you turn off borders? |
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29.08.2006 02:05 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Siegfried
Greybeard, do you have a map with the location of Haerter Gap on it?
I've received some pms from members having troubles finding the town.
And BTW how do you turn off borders? |
There is a console command or a modification to the .ini that's
required, but there is also a mod that removes them. I suggest we merge
this mod (.esp) with the master for Haerter's Gap to make things simple
for the players.
BORDERLESS CYRODIIL MOD
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29.08.2006 02:11 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Ok I emailed you the .nif.
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29.08.2006 02:52 |
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Farfalo
Guardian
Registration Date: 17.08.2006
Posts: 62
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Grey, it was me looking for the town, I am supposed to be taking
pictures for the paintings meanwhile I have no clue where it is. I need
to see on a map. |
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29.08.2006 03:11 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Farfalo, in the CS go to the Tamriel worldspace and scroll down to
HaertersGapFort. Ingame, coc (or is it coe - I always forget) to 32,38.
The Falmer tower is in - and a lovely thing she is!
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29.08.2006 03:26 |
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quote: |
Originally posted by Psychotic
Some of the fires make a more interesting ambient. The stone chests are
there for looting and nothin else, all the Beth dungeons have
containers with loot scatered around the place. And what do you mean
hack-and-slash isn't fun, that's what OB lacks (sure Manimarco had an
undead army of 50 undead creatures all in all, BIG threat to Cyrodiil
). You really need to get the Adrenaline Oblivion mod. I said I haven't
encountered any of the other bugs when I tested the cave, and I tested
it about 8 times. |
The thing is that if they are only there for looting they might aswell
be chests or sacks, stone coffins don't look that great there and they
are to clumbersome, also how and why would the white witch put them
there, also I the reason why this hack and slash is so bad is that it
is in a confined space and also there is no way to avoid them, also the
shaders conflict with each other. Also this mod should be great without
additional mods.
*another bug I encountered while playing, is that most of the quest
Dialouge doesn't have the right ingame topic and instead has the ID
version.
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29.08.2006 05:29 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Chests and sacks look even worse. The cave was not always exclusively
owned by the White Witch, before she came it was inhabited by bandit
and raiders, hence the loot and big chests. All I have to say about the
hack-and-slash part is that I'm happy with the way it is now, when more
people test the cave they can make up their own minds about the
subject, and if they don't like it the Ice Wraiths will be removed
minutes before release if necessary.
And what exactly do you mean by "shaders conflict"?
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29.08.2006 05:38 |
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They only use one at a time, first the ghost one then when you attack
them it changes to the Ice Shader, also it's probaby best to change the
elven longswords they have to Nordic Silver ones. Also the bodies need
to disappier when they die as they are wraiths not skelletons.
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29.08.2006 05:45 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
They only use one at a time, first the ghost one then when you attack
them it changes to the Ice Shader, also it's probaby best to change the
elven longswords they have to Nordic Silver ones. Also the bodies need
to disappier when they die as they are wraiths not skelletons. |
Haven't encountered the shader problem you mentioned, the ice shader
should only be applied after they die, if it happens in further testing
the ice shader will be removed. They can de made to disappear on death,
but it would happen instantly and would look awkward. The weapons can
be replaced easily, at the moment they use a stock leveled list.
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29.08.2006 05:51 |
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Couldn't there be a effect when they dissapear which would make it look less arkward?
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29.08.2006 06:04 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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I'm positive that I changed the IDs of dialogue to their actual topic name but obviously not
It's easy enough to do anyway.
Do you want me to wait until the next release, Grey, or do it now?
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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29.08.2006 09:30 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Couldn't there be a effect when they dissapear which would make it look less arkward? |
Don't know actually, since it would require a script it might be possible to play a shader effect on death.
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29.08.2006 15:10 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Since I won't have any time to work on it tonight anyway, I'll put up a
new release as soon as I get home after work. SD, you can make the
adjustments to the new .esp.
I don't know shaders from sunners, but I do know that when I close down
the CS now, I get a "shader #?? is leaking in xx instances." The shader
number and the number of instances varies, and it doesn't seem to
affect anything ingame that I've seen.
Also, I'm not concerned with the Player being mobbed by a half-dozen
whatevers. I originally started this mod because there wasn't much of a
challenge when you get past level 20 or so. This is MEANT to be hard,
not just the fighting, but the quest challenges as well.
SD, could you put a dialogue in Cheydinhal to direct the Player vaguely
toward Haerter's Gap? Something like "Haerter's Gap? Yeah, it's up the
mountain past Aerin's camp."
You guys realize, don't you, that this has gone well beyond a dirty
little waypost with some high level creatures? And it seems that every
day, someone comes up with another good idea. We might just be working
on this until Christmas!
More ideas: The fires in the cave might be better with blue flames and
the loot could be stored in "pockets" in the cave walls. Just ideas,
not requirements.
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29.08.2006 18:22 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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The loot idea is great, some of the ice rocks can be made into
containers and placed all around the cave instead of the chests. The
fires can be blue, but since there is no stock OB fire that is blue a
new fire needs to be made by modifying the current one in NifScop.
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29.08.2006 19:06 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Finally got the latest edition uploaded:
Haerter's Gap beta 05
Oh, TOYB, I like my dirty mountain path
Check out the one to the ice witch cave (NW just outside the wall.)
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30.08.2006 00:33 |
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Sadjev
Protector
Registration Date: 21.08.2006
Posts: 22
Location: Sweden
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TOYB:
quote: |
Scripts need to be done. |
What scripts do you need?
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30.08.2006 02:02 |
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Farfalo
Guardian
Registration Date: 17.08.2006
Posts: 62
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Can someone please just post a map with the location of Haerter's Gap?
I have searched along and past the border between Cyrodill and Skyrim
and I can't find it. If not, can someone tell me if it's above a letter
in the word, "Mountains" and if so, which letter? |
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30.08.2006 03:55 |
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It's near the Ansestor Moth Temple place.
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30.08.2006 04:58 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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quote: |
Originally posted by Greybeard
Farfalo, in the CS go to the Tamriel worldspace and scroll down to
HaertersGapFort. Ingame, coc (or is it coe - I always forget) to 32,38.
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Farfalo, I told you above exactly where it is.
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30.08.2006 04:58 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Where would that fit in? Maybe as confiscated Dwemer stuff in the
Skyrim office, but it isn't really necessary and it would look a bit as
if we are trying to clutter the mod with extra content.
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30.08.2006 05:41 |
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It could be the enchanted piece of Dwemer armour in the melon quest.
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30.08.2006 07:15 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
It could be the enchanted piece of Dwemer armour in the melon quest. |
So it?s definitely Dwemer armor for the melon quest huh, ok I don't see
why not. We should contact the author and ask for permission.
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30.08.2006 07:18 |
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Actually it's a choice of three things, and one of them has always been
a piece of enchanted armour. Also Phitt said that it is a resource so
we can use it freely, also we have already given thnx to him in the
readme.
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30.08.2006 07:21 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Actually it's a choice of three things, and one of them has always been
a piece of enchanted armour. Also Phitt said that it is a resource so
we can use it freely, also we have already given thnx to him in the
readme. |
Cool. Nice guy that Phitt.
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30.08.2006 07:26 |
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Smolindan, do you think you will be able to make some more quests before HG is released?
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30.08.2006 08:07 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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quote: |
Originally posted by The Old Ye Bard
Smolindan, do you think you will be able to make some more quests before HG is released? |
I'll try my best. I've still gotta finish the Melon quest too. Do ya
want me to download Phitt's helmet and put it in? Or wait for GB to
merge it next beta?
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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30.08.2006 09:40 |
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Well it would be best if you could do it.
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30.08.2006 09:42 |
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Farfalo
Guardian
Registration Date: 17.08.2006
Posts: 62
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quote: |
Originally posted by Greybeard
quote: |
Originally posted by Greybeard
Farfalo, in the CS go to the Tamriel worldspace and scroll down to
HaertersGapFort. Ingame, coc (or is it coe - I always forget) to 32,38.
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Farfalo, I told you above exactly where it is. |
I don't understand what I do. coc32,38 or something? I have no clue.
EDIT: Nevermind, I found it in the editor, it's like right beside the
Ancestor Moth temple, though when I go there in game I can't find it. I
have my Oblivion.esm and Borderless Cyrodiil files running. Do I need
any of the skyrim ones?
Edit 2: Nevermind again, I found it, it just so happened that I
couldn't find it because I was using the Oblivion.esm. I turned on the
Skyrim files and I started under the ground so I fell but I was able to
use 'No Collision' get back above ground and walk around. I started
right beside that really shiny tower
This post has been edited 2 time(s), it was last edited by Farfalo: 30.08.2006 14:31.
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30.08.2006 13:56 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Here are the Skingrad towers with snowy roofs. No .esp since there are
only two meshes. Extract to OB directory and replace the default
Skingrad towers in Hearter's Gap with these once they are in the CS.
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30.08.2006 20:42 |
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Psychotic it wasn't just the towers that use Skingrad roof pieces, the
Imp office did aswell which is made up of several roof pieces. But thnx
anyway for getting the job done so far
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30.08.2006 21:20 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Psychotic it wasn't just the towers that use Skingrad roof pieces, the
Imp office did aswell which is made up of several roof pieces. But thnx
anyway for getting the job done so far
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Well I think the snowy roof texture that the towers use is the same one
used for most of the other Skingrad roof pieces. If it is then perhaps
you can just use the same texture for the other roofs. Check on that
and if they use the "skingradmetalroof01" texture just copy the meshes
you need, put them in the folder I made for the re-textured towers and
replace their default roof texture with mine.
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30.08.2006 21:29 |
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I'm going to school shortly so I don't have time, also I've got to
start and finish a book report we had a few weeks to do in about 10
minutes
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30.08.2006 21:37 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
I'm going to school shortly so I don't have time, also I've got to
start and finish a book report we had a few weeks to do in about 10
minutes
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I also have to go out now so I can't work on this currently. Btw what book do you have to write a report on?
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30.08.2006 21:41 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
A Non-Fiction one. |
This book has no name huh, ok.
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30.08.2006 21:52 |
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