Haerter's Gap Int's for you modders |
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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30.08.2006 23:13 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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Work is going vveerrryyy slowly on the quests. I'm endeavouring to
complete them ASAP; and I have a free afternoon today but I'm not sure
about the weekend.
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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31.08.2006 02:11 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Don't get stressed, Smokey. Repeat after me: This is only a game . . . This is only a game . . .
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31.08.2006 02:40 |
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Farfalo
Guardian
Registration Date: 17.08.2006
Posts: 62
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I wanna say the line! *punches Smokey* It's only a game, it's only a game.
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31.08.2006 03:05 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Got it! I'll put it in as soon as Smokindan sends the main file back.
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31.08.2006 23:44 |
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Okay great
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01.09.2006 05:42 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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A Girl Away From Home is pretty much done dialogue-wise. I'm sure I put
in a rent script there somewhere but obviously not...
I'll put that in as well.
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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02.09.2006 02:04 |
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What quests are left for you to start making?
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02.09.2006 07:12 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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+ Besieged by Bears...Do I get the bears from the Resource Master?
+ A Tempting Offer...easy enough. Mostly just dialogue and an enabled reference for the crate.
+ Markers, What Markers?...Should be ok. Some extra scripting required though.
+ Breaking the Habit...Do we really need the young Nord to go down the
mountain? Since your just talking to the Dunmer, probably not.
Shouldn't be too hard unless the Nord actually travels down there (it's
just a case of a special package, though.)
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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02.09.2006 07:42 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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I've got two Dark Elf's for the Markers, What Markers? quest; 1SKxxTBxAralinAndalara and 1SKxxTBxMiarenTunevala.
Which one did you want?
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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02.09.2006 11:20 |
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The person assigned to make the markers was one of the Nord Guards. Also 1SKxxTBxMiarenTunevala is a priest and I can't see her doing it, also 1SKxxTBxAralinAndalara
is a stuck up Dunmer who wouldn't touch dirty work like that with a ten
foot pole. However I suggest as a compromise, as the two Nord guards
are already involved in quests that you use the Imp guard as he hasn't
been used yet in any quests.
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02.09.2006 11:31 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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Ok that's fine. You said the mage was already in the beta. Who is it?
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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02.09.2006 11:51 |
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No I said there is a unique robe for the Mage. The mage still needs to be made, I suggest making them a Breton.
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02.09.2006 12:00 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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quote: |
Originally posted by Smokindan
+ Besieged by Bears...Do I get the bears from the Resource Master?
+ A Tempting Offer...easy enough. Mostly just dialogue and an enabled reference for the crate.
+ Markers, What Markers?...Should be ok. Some extra scripting required though.
+ Breaking the Habit...Do we really need the young Nord to go down the
mountain? Since your just talking to the Dunmer, probably not.
Shouldn't be too hard unless the Nord actually travels down there (it's
just a case of a special package, though.) |
+Besieged by Bears - Yeah, use the Master. Either add the mesh/texture
to the .rar yourself (easiest), or let me know the mesh name and I'll
add them.
=Breaking the Habit - Nah, if this were a MQ or something, we'd probably flesh it out more, but not in this teaser.
TOYB, how are your at RAI? Once SD sends the main file back to me and I
get the fixes in (I'm up to 30-40 now so it'll take a little time), I
could send it to you for RAI and maybe updating some of the pathgrids.
btw, I did get this week-end off from work, so I'll have a few hours to spend on the project.
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02.09.2006 13:12 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Sounds good, SD. I've got about 6 hours I can work on it now, so put it
up or just email it to me. If you haven't added any new meshes, all we
need to transfer is the .esp. Once I get all the new mesh stuff in,
I'll put up another beta and maybe TOYB can take a turn at the file.
btw, it's 6:30 am here. what time is it by you?
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02.09.2006 13:34 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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I've put in three Snow Bears (with IDs "1SKxxSDxQuestBears"); textures
and meshes just from the Resource Master, I think. Is that OK?
Go click crazy!
It's 7.30 p.m. here in Western Australia
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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02.09.2006 13:40 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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02.09.2006 13:46 |
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All of the Npcs skedules need to be done still and pathgrids need to be
done, also the pathgrid for the Imp in the tavern needs to be fixed
every time I see him he's having probelms going up the stairs and he's
crashing into walls, also all of the beds need to have possesion
assigned to them so the PC can only sleep in the one he has brought and
the Npcs go to sleep in the correct beds.
Also the MW office needs to be detailed so I will spruce it up a bit
and post an .esp soon. Also the pieces connecting the shrine to the
office need to be removed, the shrine is designed to be reached via a
trap door. Also if we where to stick with the connecter Int we would
need to change the pieces from the IC ones to either basement or narrow
castle.
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02.09.2006 22:25 |
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I thought you figured out the problem allready? Also has the Skingrad roof retexs been put in yet?
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02.09.2006 22:32 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
I thought you figured out the problem allready? Also has the Skingrad roof retexs been put in yet? |
No I didn't. I must have done something wrong or I'm simply too stupid to do it.
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02.09.2006 22:35 |
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Are you sure you merged them properly? Also I would suggest that you
check over what you have done already and see if there is anything you
forgot to do.
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02.09.2006 22:37 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Are you sure you merged them properly? Also I would suggest that you
check over what you have done already and see if there is anything you
forgot to do. |
I'm just not sure what exactly I have to do to make it show up in the CS render window/in-game.
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02.09.2006 22:59 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
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I need to tweak some stuff in NifScope, at the moment the cuirass makes the wearers body invisible.
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02.09.2006 23:15 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Shields are in.
Tower is fixed (two texture pointers were messed up) and I planted some more floating rocks.
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02.09.2006 23:25 |
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So your saying you can fix it?
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02.09.2006 23:34 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
So your saying you can fix it? |
No.
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02.09.2006 23:37 |
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Maybe you could be PM Cuteunit on ESF about it.
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02.09.2006 23:38 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Maybe you could be PM Cuteunit on ESF about it. |
I'll have to wait a LONG time for an answer. GB said he managed to pull
the same thing it off with another mesh. I know he's busy, but if he
can do it, it would be a really short job.
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02.09.2006 23:41 |
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I don't get the joke, but whatever.
Anyway here is the update for the MW office.
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02.09.2006 23:44 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
I don't get the joke, but whatever. |
Well CuteUnit is not always very helpful, not really funny, but the
concept of asking her about something as small as this is funny.
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02.09.2006 23:51 |
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Meh.
Psychotic have you made that signpost yet?
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03.09.2006 00:01 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Meh.
Psychotic have you made that signpost yet? |
I'll do it ASAP.
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03.09.2006 00:06 |
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The signpost will be used next to Clydes and another one next to
Cheydinhal. Also what would be nice is for you to make some signs for
the various places in Haerter's Gap, like one for the Nord Office, one
for the MW office, Imp office, the public house, Moldstalts(sp),
Aabergs repair, Clydes hides.
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03.09.2006 00:10 |
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