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Go to the bottom of this page Haerter's Gap Int's for you modders
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The Old Ye Bard
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IF your having problems with the MW office I could finish it off for you.

Edit: We still have to get a snowy roof texture for the Skingrad roofs. Also the over hang on the houses needs to be removed as it's thatch and the retex is wood, which makes it look horible.

Edit:The guards AI needs to be done, because at the moment I think that they won't arrest you.

Edit: Psychotic where are you with the Bear Legion shield, and GB has Razorwing got back to you about the MW shields, if he hasn't we might need to make a quick bonemold retex of a shield and slap the Tribunal sign or something like it on the front. Also I think I remember seeing that they had some custom bottle meshs for Alcholic bevrages which would be nice in the public house.

Edit: Moldats(sp) and Aabergs ex doors are around the wrong way, they teleport to the wrong cells, Moldats ex door teleports to Aabergs and visa versa.

This post has been edited 4 time(s), it was last edited by The Old Ye Bard: 26.08.2006 23:22.

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Greybeard
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Check light bonemold armor is now in. Doors are next.

Thanks TOYB, but that's the one where I added (and have to re-add) all of the neat stuff from the Reich-Parkeep database. I'm just glad I didn't toss the file when I got the stuff I wanted. - Or on second thought, I could get the meshes into the CS and hand the masterfile over to you for tomorrow. I can still work on finishing a couple of models, and get the camp and cave entrance moved using the .esm. That'd give you time to merge your bugfix file as well.
26.08.2006 23:38 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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I don't know how to merge and what not so your best off doing the merges yourself. Also did you read my edits? and also you might be adding some fur beds soon, as Lady N. is going to do some retexs for us.

Edit: I was thinking it would be nice to have an Inside garden in the MW office populated with custom MW flora if the ST team have some for us.

Edit: Looking at this thread, Please look at my ashpit... I think it would be nice if under the MW Office we have a small shrine to the Tribunal, I think I will be gin to make the Int right now, although GB you will probably have to put the Ashpit in and also a couple of other things you can find over at ST tower in that revolve around the Tribunal.

This post has been edited 2 time(s), it was last edited by The Old Ye Bard: 27.08.2006 01:03.

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OK TOYB, your loss. =)

Check Doors are done and working, including the new one to the Skyrim offices.

I'm working on the path to the camp and cave atm.
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Okay I should have the Dunmer Temple/Shrine thing done in a short while, by the way what would be a suitible name for it at the moment it's just "Haerter's Gap Temple".
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Oooh, it's coming along nicely!!

What specific bug are there with the quests, GB? Or none at all? :D

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quote:
Originally posted by The Old Ye Bard
Okay I should have the Dunmer Temple/Shrine thing done in a short while, by the way what would be a suitible name for it at the moment it's just "Haerter's Gap Temple".

Try "Tribunal Shrine".
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The Old Ye Bard
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quote:
Originally posted by Psychotic
quote:
Originally posted by The Old Ye Bard
Okay I should have the Dunmer Temple/Shrine thing done in a short while, by the way what would be a suitible name for it at the moment it's just "Haerter's Gap Temple".

Try "Tribunal Shrine".


I think I will go with Morrowind Office, Basement, as it is also a basement.
27.08.2006 02:25 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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How about "Morrowind Office Basement Shrine". :D
27.08.2006 02:28 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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"Morrowind Office, Shrine" will be the name, also I've finished one half of it already :D
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Psychotic
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quote:
Originally posted by The Old Ye Bard
"Morrowind Office, Shrine" will be the name, also I've finished one half of it already :D

Damn your fast! Did you get all the stuff from the Silgrad guys?
27.08.2006 02:41 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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What?
27.08.2006 02:46 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Hi, Smokindan! Nice you could join us. I've been picking at a lot of the little stuff that still needs doing, and TOYB is finding more faster than I can repair. =)

Anyway, I've got a half-dozen or so errors like this:
"Unable to insert topic info (01001F93) into topic '1SKxx03xxSDxDeposit" (01001F92),quest (00000000)." and about every third is our old bashing comment. I'll work for a bit on the new path to the camp and cave and then send the file back to you.

=) This reminds me of years past when Inferno Str1ke and I would pass a file back and forth on a weekly basis at TR. =)
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quote:
Originally posted by The Old Ye Bard
What?

The ashpit and Morrowind flora you mentioned, are you going to use them?
27.08.2006 02:51 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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quote:
Originally posted by Psychotic
quote:
Originally posted by The Old Ye Bard
What?

The ashpit and Morrowind flora you mentioned, are you going to use them?


The flora mentioned was to go in the MW office not in the shrine, also I reconsider the ash pit now because of the lack of space, though once you see it you will nstantly now its dunmer :D
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Psychotic
quote:
Originally posted by The Old Ye Bard
What?

The ashpit and Morrowind flora you mentioned, are you going to use them?


The flora mentioned was to go in the MW office not in the shrine, also I reconsider the ash pit now because of the lack of space, though once you see it you will nstantly now its dunmer :D

Ok, all is clear now.
27.08.2006 02:59 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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Here it is, it needs a pathgraid and the Npc needs RAI, also it needs a ladder to the MW office which you can do greybeard so not to mix and match models. Also it needs some ST models and what not, also it could do with some ST books.

Attachment:
7z1SKxxTBxHaertersGapTemple.esp

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Yeah, here it is Wink - another update: Haerter's Gap beta04

Smokindan, here's the handoff to you. I've got a hide stretcher to make.
27.08.2006 04:37 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
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Is the Shrine included?
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quote:
Originally posted by Greybeard
Yeah, here it is Wink - another update: Haerter's Gap beta04

Smokindan, here's the handoff to you. I've got a hide stretcher to make.


Downloading now :)

And the shrine looks good, TOYB. Just a bit bare on the top floor but I'm guessing you're waiting for some Dunmer furniture...

So, I'm ironing out this "Deposit" bug, right?

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Sorry, TOYB. It'll be in the next hand-off, though. (It takes over half an hour just to upload the file now.) We're over 20 meg, and I still have at least 2 more files and Flesh's trees to put in. We'll be around 30 meg even without the sound/voice files.
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quote:
Originally posted by Smokindan
Downloading now :)

And the shrine looks good, TOYB. Just a bit bare on the top floor but I'm guessing you're waiting for some Dunmer furniture...

So, I'm ironing out this "Deposit" bug, right?


I think he wants you to mod the rest of the quests in as well through the master.

Greybeard: Also your forgeting the fur retexs Lady N. is doing of beds which will need to go in there. Also has the taven door scripts been put on the doors yet?
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quote:
Originally posted by The Old Ye Bard
I think he wants you to mod the rest of the quests in as well through the master.

Greybeard: Also your forgeting the fur retexs Lady N. is doing of beds which will need to go in there. Also has the taven door scripts been put on the doors yet?


Frown More quests...I'll put in IDs for 'em but I don't think I'll do 'em. I've already done six...

I've got rid of the dupe problem with the dialogue but I can't seem to pinpoint the "Unable to insert topic "1SKxxQ03xxSDxDeposit"" error and the other one which says something about no-quest refs. I'll try deleting the existing one and make a new topic.

EDIT: It's fixed!!

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This post has been edited 1 time(s), it was last edited by Smokindan: 27.08.2006 05:27.

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quote:
Originally posted by Smokindan
Frown More quests...I'll put in IDs for 'em but I don't think I'll do 'em. I've already done six...

I've got rid of the dupe problem with the dialogue but I can't seem to pinpoint the "Unable to insert topic "1SKxxQ03xxSDxDeposit"" error and the other one which says something about no-quest refs. I'll try deleting the existing one and make a new topic.

EDIT: It's fixed!!


Could you plz make the quests...
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quote:
Originally posted by The Old Ye Bard
Could you plz make the quests...

Yeah, look how nicely he's asking. :D

@TOYB: Hey over 1000 posts, congrats! Good job!

This post has been edited 2 time(s), it was last edited by Psychotic: 27.08.2006 06:57.

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I'm Making a prison for Haerter's Gap right now, it will connect to the Imp office.
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quote:
Originally posted by The Old Ye Bard
I'm Making a prison for Haerter's Gap right now, it will connect to the Imp office.

And place some evil scum in there! :D
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I really think someone should also learn how to do quests. Like I said before just do a few tuts and you're fine. I won't commit yet...I'll think about it. Nevertheless, I'll put the IDs for the quests we have so far into my .esp and post them later (so we don't get any mix-ups.)

Do you think someone should test if all my quests work first? Then we can get onto any others (if I decide to do them...)

EDIT: IDs
+ 1SKxxQ07xxSDxBreakingHabit
+ 1SKxxQ08xxSDxGirlAway
+ 1SKxxQ09xxSDxBesiegedBears
+ 1SKxxQ10xxSDxTempting Offer
+ 1SKxxQ11xxSDxMarkers

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This post has been edited 1 time(s), it was last edited by Smokindan: 27.08.2006 07:35.

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Once haerter's Gap is finished I'm going to try and learn how to make quests, but in the mean time I can't really do anything. Also you need to put your quests into the .esm before it can be tesed properly.
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quote:
Originally posted by The Old Ye Bard
Once haerter's Gap is finished I'm going to try and learn how to make quests, but in the mean time I can't really do anything. Also you need to put your quests into the .esm before it can be tesed properly.


They're in the beta 04 .esm...

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Not the fixs for the quests though.
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Clicky

Here's the fixes + the new quests with IDs. The only warning which appears now should be the ThroneSit one.

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Thanks, Smokindan! I do have a pretty good idea of how to do quests, but I have to keep focused on the statics part of the project. I realize that you and Psychotic are probably getting a little burnt out (as am I), but there's not a lot left and it'll be SO satisfying to see this thing published. Just wait til we hear from all the players (all that whining!) Wink

Things that will NOT get in by Friday:
Voice acting (but I need 3-sec, 5-sec and 8-sec blank sounds for spacers so that the Player has time to read the dialogue.)
Rieklings

Things that I HOPE WILL get in by Friday (but aren't ready yet):
Leveled list for creatures
New tree models

One thing MUST happen: playtesting Dancing Banana The only other option that I see is to release as a "beta" and invite people to send their comments for an updated "final" release.

I spent 14 hours mostly fixing things yesterday, and after church, I'll probably put in about 10 more. It's amazing what can actually be done when you don't have to work! =) By the end of the day, I should have the path to the cave done, the hide stretcher done and hopefully the ST statics back in the MW office.

You may have noticed that I haven't moved the old cave entrance. If someone wants to make a small cave to go with it (just for a diversion; don't feel compelled), I'll put in new statics for the Ice Cave entrance.

And now, I need someone to add the creatures. TOYB?

Check The MW shrine is in.

This post has been edited 2 time(s), it was last edited by Greybeard: 27.08.2006 19:54.

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I'll take the other cave. Also remember I'm also making a prison/jail for Haerter's Gap that connects to the Imp Office. The quest animals in besieged by bears and marker what marker need to be placed before spawn creatures are placed so we don't get a swarm of them.

Also you forgot to put Greybeard in that list, the Bear Legion Shield, the Skingrad roof retex with snow, the fix for that throne package, tavern scripts(for the doors when you pay), Lady N.s fur beds, RAI and Pathgrids, Clyde hasn't been made, only half of the quests are made, ESF thread to get people excited, lots more other small stuff.

Edit: Here is the Imp Office Prison thingy, there isn't a pathgrid and have decorated it to look like no one really goes down there that much. I should have the cave uploaded after school Wink

Attachment:
7z1SKxxTBxImperialOfficePrison.esp

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 27.08.2006 21:26.

27.08.2006 20:55 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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Check The path, tent and cave entrance are in for the Ice Cave section.
28.08.2006 17:22 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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I finally got the border disabled so here is some bugs I picked up in Beta four .esp:

*Any Npc without specific Dialouge in Haerter's Gap now when you talk to them think they are Yulhur and say that your've finished the watermelon quest and you've got a choice of three things.

*There is no teleportation into the Nord Office.

*I found the fat Nord that is ment to be in the Nord barraks on the other side of the wall.

*RAI needs to be done for nearly every Npc.

*In the Ice cave about 2/3 of the Ice wraith need to be deleted, also the frst matrach(sp) needs to be a bit smaller as he gets stuck on the roof stalagmites, also when I was in there the white witch was no where to be seen, also the flatforms don't move and the Slaughterfish need to be removed as they are outside fish. Also that pit with the spikes in it needs an instant death colision box on it, as I feel down in God Mode and couldn't get back up, also the coffins need to be removed and the normal lighting in the cave needs to be brighter.

*Please merge my latest fix as posted above if you haven't already.

*The path up the mountain side needs to be worked on as there is to many dodgy angles and verticles also it is too hard to get up.

*Once again door scripts need to be done for the public house and the "rent a bed" dialouge needs to be done.

*Pathgrids in the public house need to be better.

*The Ice slave in theif armour doesn't have an Ice shader effect.

*Change the "Falmer Coffin" thing to a chest in the ice cave.

*You didn't include the bonemold raiment in the Dwnld so it comes up with a person missing a torso.

*Haerter's Ghost doesn't have a ghost shader effect. Also the Skelleton has a head, even though I thought I had removed it in the CS, this will have to be sorted out.
28.08.2006 21:15 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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About the ice cave, I don't think the lighting needs to be brighter, if anything I think some of the lights (fires) need to be removed so the atmosphere is darker and more challenging for the player. Also you mentioned coffins, I presume you're talking about the stone chests, if so I don't see why they need to be removed, maybe just remove some of them but not all.

And the Ice Wraith should probably stay as they are, unless they cause a big frame rate hit in their current numbers. I haven't encountered any of the other bugs related to the cave when testing it, I'm guessing it's something that occurred when the .esp was merged.
28.08.2006 21:30 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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All of the fires need to be removed and both Ice caves need to be brighter. Also ALL of the stone chests need to be removed, they can't just be there because they look cool, because first of all they don't and second of all it doesn't make sense that they should be there. There is to many Ice Wraiths and it doesn't make it fun, I got swarmed by about 10 of them in a constant stream and it became a hack and slash; not fun. Also you didn't explain in your post why the Whie Witch wasn't there...
28.08.2006 21:37 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Some of the fires make a more interesting ambient. The stone chests are there for looting and nothin else, all the Beth dungeons have containers with loot scatered around the place. And what do you mean hack-and-slash isn't fun, that's what OB lacks (sure Manimarco had an undead army of 50 undead creatures all in all, BIG threat to Cyrodiil Wink ). You really need to get the Adrenaline Oblivion mod. I said I haven't encountered any of the other bugs when I tested the cave, and I tested it about 8 times.
28.08.2006 21:45 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Greybeard
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Check Made an ice cave door (and a rock one) and connected the cave to the proper cave entrance; deleted the Bruma door.
29.08.2006 01:11 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Haerter's Gap Int's for you modders

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