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Go to the bottom of this page Haerter's Gap Int's for you modders
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Greybeard
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Now it's at FileFactory.

Here's the link for Haerter's Gap
26.08.2006 01:02 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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Dwnlding as I type. Q. is Psychotics ice cave tileset included in the dwnld? If not it will have to be included in the finalas people aren't going to be wanting to make two dwnlds.
26.08.2006 01:12 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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Good catch! Good job! I'll add it to the file tonight.
26.08.2006 01:20 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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Also is Psychotics Nordic Silver weapon set included?
26.08.2006 01:27 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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It is here, but not in the beta03. That's why I asked earlier whether this was to be included in HG. btw, it's an awesome set with the new battle axe. Maybe I should hang the set, along with the new shields, in the public house.
When I get the file from SD, I'll put all the new stuff in and release 04. I'm also nearly finished with the hide stretching rack, but the bearskin will fit only outdoors. The one for wolf pelts will fit in Clyde's.
26.08.2006 01:34 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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Great, when can we expect the next beta? Also how many quests has Smokindan managed to get through so far?
26.08.2006 01:37 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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Just a heads up, ghost has dropped the helm project along with all his others, so the helmets will not be able to make it into Haerter Gap.
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The Old Ye Bard
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That's okay as Psychotic made a currias for the reward in the Quest besieged by bears anyway. I knew this would happen.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 26.08.2006 01:40.

26.08.2006 01:39 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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Frown Yeah, I heard he had stress problems. I really hope he's doing ok. Psychotic is putting in a lot of time on retextures also, so I don't want to drop another project on him. I think we'll be OK without the helms.

This post has been edited 3 time(s), it was last edited by Greybeard: 26.08.2006 02:20.

26.08.2006 01:41 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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Okay so what's left to do apart from voice acting? Also I do not think it will be possible to get the Riekling in there as it still needs a full voice list(Which Siegfried hasn't given me a dialouge script for) and the textures are not finished.
26.08.2006 01:50 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Did I mention that I did a re-texture for the Snow Bear Cuirass, but couldn't put it together in NifScope? :D

I've had the same problem on other occasions when trying to add one mesh to another in NifScope. So far I've sound no solution.

This post has been edited 1 time(s), it was last edited by Psychotic: 26.08.2006 01:57.

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The Old Ye Bard
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Try PMing someone with abit more knowledge on the subject and see if they can offer any help.
26.08.2006 02:04 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
Try PMing someone with abit more knowledge on the subject and see if they can offer any help.

Sacarrow tried, but in the end couldn't pull it off. I know a guy who made a new Dwemer bow only from stock OB meshes, he must how. I'll contact his as soon as I can.
26.08.2006 02:10 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Greybeard
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In another area, I'm trying to remember everyone who worked on this project. Here's what I have so far:

Silgrad community members who have participated in this mod (alphabetical order):

Flesh
Green @nti1-n00b
Greybeard
Gundalf
Psychotic
Raggidman
Razorwing
Siegfried
Smokindan
-Sulan-
TheOldYeBard
Xifr

Guests who have contributed to this mod:

(bear claw logo) Russian team in the Skyrim
(ice blade of the monarch) Legion5v2
(Nordic silver broadsword) Imperial Fishy

I'm sure this list isn't complete (and possibly incorrect as well.) I also wasn't sure how to handle our membership (especially ST vs Skyrim) since some are working in several areas. Actually, I don't think it makes much difference, but someone might wish to dispute that.
26.08.2006 02:21 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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Is this for the Read Me?

Edit: I had a look at the latest Beta and your've ued Haerter's Shield on one of the Nord Guards. Haerter's Shield is just for Haerter, also he shouldn't be using chainmail he should be equiped with fur instead.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 26.08.2006 02:27.

26.08.2006 02:24 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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Yeah, either the readme or a book in the game (or both =) )

To your edit. Yeah, I caught that after I had put it up.

I also noticed that I don't have a door to the Nord customs office. Eek 1

EVERYONE: post any other flaws that you see. This week is for fixing mistakes, omissions, bugs, etc.

This post has been edited 2 time(s), it was last edited by Greybeard: 26.08.2006 02:31.

26.08.2006 02:27 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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If your going to be puting a book ingame I suggest having a guest book in the public house with our names in it.
26.08.2006 02:30 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
If your going to be puting a book ingame I suggest having a guest book in the public house with our names in it.

Yes, good idea.
26.08.2006 02:33 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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Change all of the directional lighting in the buildings to black, directional is only designed to be used in dungeons.
The trap doors from the public house basement and the public house use differnt models.
The Nord guard in the nord barracks is face is set to to fat, and makes it look cartoonish and out of proportion.
The dunmer barracks lighting is to red.

Edit: Why isn't the Skyrim Office in the Beta?

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 26.08.2006 03:28.

26.08.2006 02:39 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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That's OK, Bard. I've merged it with the .esp I'm working on as it had to be in there as part of my two quests.

I won't be uploading the final version of my six quests but it's close enough. I haven't put the watermelon script in yet because I'm unsure of it (that's what testing's for :) ) For that quest, the watermelons also need to be changed from normal watermelons to unique ones. All the other quests, including the Census one should be OK. There are a few duplicate problems in terms of dialogue but no adverse problems have been encountered.

The White Witch's dialogue is in but she needs to start attacking the PC when she automatically exits the convo. Haerter's Ghost is now a permanent reference and Tjernagel is a female.

Other fixes: lighting is a big issue, especially in Clydes (way too bright) and RAI needs to be added (perhaps not to some quest NPCs like the Witch.)

I can't seem to upload to FileFront, I'll find another hosting site and get it up in the next few hours

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Greybeard
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I got FileFactory to work, per TOYB's suggestion. I had real problems trying to get FileFront and FilePlanet to work. Also, TOYB has started to post bugs, and I hope others do as well. And I've got a lot of new material to put in as well. Tomorrow I'm going to try to get Flesh's trees to work, and a few other odds-n-ends.

...end of line...
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The Old Ye Bard
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Most the lighting problems stem from people changing the normal light which should be grey to horrible bright red or green colours, and also diretional light has been used which it shouldn't have been.
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Smokindan
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Tada!

Six quests done and ready to be merged AFAIK :D

Changes are as above.

quote:
Originally posted by The Old Ye Bard
Most the lighting problems stem from people changing the normal light which should be grey to horrible bright red or green colours, and also diretional light has been used which it shouldn't have been.


Yah, I think I'm guilty of directional light (you mean the globes instead of the actual light source?) and the only really horrible lighting is Clyde's which has been changed for some reason.

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26.08.2006 07:12 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
The Old Ye Bard
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I wasn't refering to your globes as such, but all interior light should be comming from a source. I was refering to the directional light found in the edit function of a cell, along with ambient and fog. Also fog should never change from black, ever unless it's a special cell like an Oblivion cave.

Here's a list of things that need to be fixed.
The new buildings still have the overhang from the old bruma thatch roofs, it needs to be removed as it looks horible.
The entrance to the Ice Cave still needs to be put in a proper place, as in the middle of bruma isn't that appropriate Wink
The MW Office needs to be detailed some more, also everthing in the cell is either floating or bleeding.


Here is an .esp of fixs.

Attachment:
7z1SKxxTBxTOYBs_Fix05.esp


What quests are left to do Smokindan?
26.08.2006 07:41 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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I've done the Census quest, Too Many A Melon, The White Witch, Where Art Thou Traveller (the Missing Traveller one), Heritage Unearthed and the Cold Argonian. As I mentioned, unless we find bugs which we will :) , the only one that isn't complete is the Too Many A Melon one.

That leaves:
+ A Tempting Offer
+ Marker? What Marker?
+ Besieged by Bears
+ Whatever I've missed out...

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Sadjev
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smokidan: What are the problems with to many a melon?
26.08.2006 13:05 Sadjev is offline Send an Email to Sadjev Search for Posts by Sadjev Add Sadjev to your Buddy List
Smokindan
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quote:
Originally posted by Sadjev
smokidan: What are the problems with to many a melon?


Nothing...I just haven't put in the script for the melons yet or made the melons in the Skyrim Office unique. I just wanted to submit what I had so we can get a new beta out. Then we can fix/add what we need.

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Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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Greybeard
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OK. I've got the new .esp from Smokindan. I'll add the new stuff and make the changes noted in the thread and put up a new edition. TOYB, would you like a shot at editing the file next, or does it go back to SD for the melons?

Check All of the directional lighting in the buildings is now black.
Check The trap doors from the public house basement and the public house now use similar models.
Check The Nord guard in the nord barracks has a "better" face and fur armor. Added a younger companion also.
Check Adjusted the dunmer barracks lighting and added a guard (not too happy with the choices of armor we have, though - suggestions?)
Boo! Just checked the MW office - most of the int statics aren't there. I have some rework to do there.

This post has been edited 4 time(s), it was last edited by Greybeard: 26.08.2006 17:25.

26.08.2006 15:00 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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Applause Applause Applause *whistle* Hurray, huzza, *happy noises*...
26.08.2006 17:05 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Greybeard
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Psychotic, I'm trying to put your silver weapons set into the right files. The texture files have a lot of different names. Did you retex files without renaming them? If so, would you mind if I made them all consistent?
26.08.2006 18:23 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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quote:
Originally posted by Greybeard
Did you retex files without renaming them? If so, would you mind if I made them all consistent?

Yes, sorry about that. And do make them all consistent, but you will have to change the file paths for the textures in the meshes.
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Greybeard
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Check The silver weapons pack is in.
Check The credits are in.
Check 3 volume set of "The Sins of Youth" is in.

This post has been edited 2 time(s), it was last edited by Greybeard: 26.08.2006 21:36.

26.08.2006 20:38 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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quote:
Originally posted by Greybeard
Check The silver weapons pack is in.

Great!

Btw, I tried your method of merging meshes in NifScope and when I put the thing in the CS (more precisely on an NPC and then put the NPC in the render window) it crashed it. I might have done something wrong though.

Did you actually test the method by putting a mesh in the CS?
26.08.2006 20:42 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Greybeard
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Yeah. I merged my two wall meshes and put them in the CS. It seemed to work, but I really didn't do much testing.
26.08.2006 20:56 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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Hmmm... did you delete the dummy NiTriShape node?
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Greybeard
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Yep. I figured it was useless. I think I reduced the # of children while I was at it.
26.08.2006 21:38 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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quote:
Originally posted by Greybeard
Yep. I figured it was useless. I think I reduced the # of children while I was at it.

I didn't, maybe that was it.
26.08.2006 21:40 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
Princess


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Registration Date: 25.05.2006
Posts: 3,396

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quote:
Originally posted by Greybeard
OK. I've got the new .esp from Smokindan. I'll add the new stuff and make the changes noted in the thread and put up a new edition. TOYB, would you like a shot at editing the file next, or does it go back to SD for the melons?

Check All of the directional lighting in the buildings is now black.
Check The trap doors from the public house basement and the public house now use similar models.
Check The Nord guard in the nord barracks has a "better" face and fur armor. Added a younger companion also.
Check Adjusted the dunmer barracks lighting and added a guard (not too happy with the choices of armor we have, though - suggestions?)
Boo! Just checked the MW office - most of the int statics aren't there. I have some rework to do there.


The file needs to go to Smokindan, also I thought we were using the light bonemold for the Dumner guards. Also have you merged my latest .esp of fixs?

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 26.08.2006 21:43.

26.08.2006 21:43 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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Registration Date: 21.05.2006
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Psychotic, I just rechecked my merged file in the CS. First installed the mesh, put it in HG and moved it around a bit. No problems. Then I saved the file (Yes, I backed up just in case Wink ) Again fine. But when I shut down the CS, I got that goofy message about sending a notice to Microsoft. So I loaded the CS back up with the merged mesh in. It was still there and everything looked fine, and when I shut down the CS, that worked also. So, at least for one static, one time, it worked. It's quite a workaround, though, and my be buggy. Good luck with your attempts.

TOYB, light bonemold it is, then. Yeah, there are some things in the quests for SD to fix yet. And no, I haven't gotten to your esp yet.

Also, I have an "Ice Cave Quest" .esp from a week or two ago - Is that supposed to get merged also, or was that superceded by "Frozen Souls.esp"?

I can't find any file that has the work I did on the MW customs office (about 100 or so statics Confused ) Somehow either I crashed or forgot to save. DUH!

This post has been edited 1 time(s), it was last edited by Greybeard: 26.08.2006 21:59.

26.08.2006 21:56 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
Posts: 3,420
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quote:
Originally posted by Greybeard
Psychotic, I just rechecked my merged file in the CS. First installed the mesh, put it in HG and moved it around a bit. No problems. Then I saved the file (Yes, I backed up just in case Wink ) Again fine. But when I shut down the CS, I got that goofy message about sending a notice to Microsoft. So I loaded the CS back up with the merged mesh in. It was still there and everything looked fine, and when I shut down the CS, that worked also. So, at least for one static, one time, it worked. It's quite a workaround, though, and my be buggy. Good luck with your attempts.

Ok, thanks.

This post has been edited 1 time(s), it was last edited by Psychotic: 26.08.2006 22:00.

26.08.2006 22:00 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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