Haerter's Gap Int's for you modders |
Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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quote: |
Originally posted by Ebonyknight
Hey guys its Ebony I got some questions on Haerter's Gap.
1. Is it a town or a business/military outpost?
2. Is it owned by Nords/dummer/or Imperials
3. What kind of quests can we expect from within this village? |
1. Both
It's a border town and it has businesses as well as offices for Morrowind, Skyrim and Cyrodiil.
2. It's not owned persay. More shared; though Nords are the dominant race in the town.
3. I've got 13 in the CS so far. Check out the Quests Dev. section. I can't be bothered paraphrasing everything
Feel free to correct me GB or anyone else.
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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05.10.2006 05:52 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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quote: |
Originally posted by Smokindan
EDIT: Progress'll be slow as I have exams next week (for school) and
then TEE exams (to get into university) two weeks after those. I'll try
and get some stuff done but school takes priority over a mod (and it is
my last year of high school...) |
definitely RL takes precedence. Do what you can (and this applies to everyone), but keep your priorities straight.
On a good note, it looks like finally I'll have this Saturday off. It looks like the workload might be finally slowing down.
In the US, we've been hearing about a slowing economy for a month or so
now, and maybe it's starting to show up in what people are buying. |
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05.10.2006 18:10 |
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epitaphrecords88
Protector
Registration Date: 01.10.2006
Posts: 25
Location: The Republic of California
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quote: |
It looks like the workload might be finally slowing down. Dancing Banana In the US, |
I was laid off last week because of no work
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05.10.2006 21:17 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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quote: |
Originally posted by epitaphrecords88
quote: |
It looks like the workload might be finally slowing down. Dancing Banana In the US, |
I was laid off last week because of no work
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Sorry to hear that, epitaph. Hope RL goes better for you in the future...
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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06.10.2006 12:43 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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They have all been claimed and completed, although there are lots of riften claims for the taking.
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06.10.2006 17:59 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Smokindan
Also, those CS paths for the armor needs to fixed (yellow exclamation marks ftl.)
I don't think the beta number should change either. I've only made minute changes. |
The armors are fixed but the problem was in the nifs so if you only got
the .esp from GB (though I sent him the fixed nifs too) then it would
still show up. Ask GB to send you the download link for the updated
nifs that I sent him when I last worked on the .esp.
quote: |
Originally posted by Smokindan
I haven't had a chance to do much except add the Hunting the Beast quest |
Does that mean we have a GIANT in-game?
Or did you meant the "Besieged by bears" quest?
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07.10.2006 02:41 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by Smokindan
Also, those CS paths for the armor needs to fixed (yellow exclamation marks ftl.)
I don't think the beta number should change either. I've only made minute changes. |
The armors are fixed but the problem was in the nifs so if you only got
the .esp from GB (though I sent him the fixed nifs too) then it would
still show up. Ask GB to send you the download link for the updated
nifs that I sent him when I last worked on the .esp.
quote: |
Originally posted by Smokindan
I haven't had a chance to do much except add the Hunting the Beast quest |
Does that mean we have a GIANT in-game?
Or did you meant the "Besieged by bears" quest? |
I'm not sure how I would get that into the .esp anyway
I've just added the quest, nothing there except stages, I think. Read my edit on the last post...
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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07.10.2006 02:43 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Well if the giant is game-ready than we just need to ask Cryo for the
mesh, textures and whatever else we will need (though a finished .esp
with set anims and all would be much better) and we can put it in-game.
Though where will the giant be located, do we need a new dungeon?
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07.10.2006 02:51 |
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It's proberly best if GB puts the giant in as he is the person who is incharge of the files.
We will need a new dungeon, but it must fit in with the constraits of
my quest and must use big cave pieces so the giant does not bump into
things.
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07.10.2006 04:20 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
We will need a new dungeon, but it must fit in with the constraits of
my quest and must use big cave pieces so the giant does not bump into
things. |
Where would the entrance be, we are a bit short of free space around HG?
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07.10.2006 22:47 |
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Not close to Haerter's Gap, probably a lot further west, closer to Bruma giving the PC more of a challenge.
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09.10.2006 09:29 |
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windsurfer
First Knight
Registration Date: 03.10.2006
Posts: 115
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Any of these left which I can do! I dout it but worth a try.
Tom
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09.10.2006 19:11 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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There are no claims left sorry
but if you head on to the riften section, then there is a whole load of new interiors up there.
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09.10.2006 19:13 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Where are we at with this?
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11.10.2006 21:31 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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What is there left to do?
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12.10.2006 20:36 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Qxzyz
Bug squashing aplenty, including typos...cornucopia of voice work (both
obtaining voice actors and introducing exsiting files into the game) to
name two things... |
I don't think I mentioned this Qxzyz, but you have permission to
contact the OVAG and ask if they can do some more work for us.
Just send them any dialog that needs to be voiced and ask for a sample
of the voice actor they have in mind for the job. If it's good (and it
usually is) then they can do the whole thing.
This is their address:
shapechangerr@yahoo.com
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12.10.2006 22:02 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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Cool!
I'll get on this right now. I'll also start a new thread on the Skyrim
main page soon so everyone can be aware of progress in this regard...
For the record, I'm perfectly willing to actually put the files in the
.esp when the time comes...Also, I intend to see if the OVAG folks have
another Nord voice worth using -- otherwise I'll read the other Nord
lines myself...
Thanks for the opportunity to help!
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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12.10.2006 22:11 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Great!
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12.10.2006 22:18 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Sorry I haven't been around, but that cold/flu I mentioned put me down
for a few more days than I expected. I'll be out of town for the
weekend to attend my daughter's senior recital, but will be back late
Sunday.
Actually, the way you guys are working, I'm feeling like a bystander
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13.10.2006 05:01 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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So. Perhaps Qxzyz can have the latest .esp and put in his voice acting and the VAG's stuff?
You seem to know what you're doin' Qxzyz
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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13.10.2006 05:19 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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I'd be honored to do exactly that, Smokindan!
However, I'm currently just at the stage of transcribing lines to pass
on to the OVAG (which, incidentally, should be done within 12 hours of
this post), so the only lines I could add to the .esp at the moment
would be those for Yulghr, Haerter's Ghost, and J'Ram Dar -- we are
otherwise going to be waiting on OVAG to supply the lion's share of the
voice files. [Aside: I could try speaking the lines for all the Nords
myself if the OVAG experience seems to be taking longer than would be
acceptable...I could also polish up a Dunmer voice and an Imperial
voice myself if need be, but, based on the high quality Argonian voice
we've gotten from OVAG, I have high hopes for including many unique
voices in HG!
] The point is (finally) I could put some files in now and another
@$$-load later or just do the whole thing at once, which might be more
efficient...
Furthermore, in the most recent version I've got (.esp 11), several
quest topics (including lines of dialogue, conditions, and/or resulting
scripts) for two of the quests ("Markers? What Markers?" and "Sins of a
Dunmer") are AWOL...is there a different .esp I should be using?
Also, in the "Breaking the Habit" quest:
a.) does Eric not have anything to say...ever? I presume this NPC is the meandering Nord in question for this quest...
b.) should Ulaf acknowledge that the player has, in fact, investigated
the issue? He currently has a greeting, asks the player to help, and
that's it; literally nothing else to say.
Lastly, as soon as I send the email to OVAG, I'll make a new thread on
the main Skyrim page to serve the dual purpose of 1.) allowing everyone
to keep track of what's happening with the OVAG and 2.) to prevent me
from hijacking other threads at random with overly-verbose posts.
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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13.10.2006 06:18 |
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Okay cool, could you also take care of at the same time the Lip Sinking files and such?
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13.10.2006 06:35 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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TOYB: Absolutely!
BTW, I finally found Asta from the "A Girl Away From Home" quest in the CS...she's on the first upper room in Tjernagel's.
Also, if I look at her filtered dialogue (which sounds dirty, but it's not -- I swear!
), for some reason the CS believes that she is perfectly entitled to
say Hauk's line concerning the player's entry into Skyrim
(1SKxxQ03xxSDxCheck), even though that line is clearly
condition-limited to just Hauk...hmm...
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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13.10.2006 06:49 |
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If you see any problems with the Dialouge that Smokindan might of
missed, you are fully justified in fixing it. Also if you find any
problems with the quests in general feel free to fix it.
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13.10.2006 06:52 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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Oh -- cool!
So this is the most recent version of the .esp then?
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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13.10.2006 07:03 |
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If the quest "Hunting the beast" is in, then it is. If it isn't
Smokindan still has the masterfile so PM him for it in that case.
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13.10.2006 08:47 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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Man you make long posts, Qxzyz
quote: |
Furthermore,
in the most recent version I've got (.esp 11), several quest topics
(including lines of dialogue, conditions, and/or resulting scripts) for
two of the quests ("Markers? What Markers?" and "Sins of a Dunmer") are
AWOL...is there a different .esp I should be using? |
The latest version should be on page 31 of this thread. Those two
quests were gonna be disabled for release and then added later. They're
goin' to be included now so grab the latest .esp.
quote: |
Also, in the "Breaking the Habit" quest:
a.) does Eric not have anything to say...ever? I presume this NPC is the meandering Nord in question for this quest...
b.) should Ulaf acknowledge that the player has, in fact, investigated
the issue? He currently has a greeting, asks the player to help, and
that's it; literally nothing else to say.
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Hmmm...I haven't done anything for Eric. I was under the impression
that you would never see the wandering Nord. He would just be implied
(the player isn't likely to go looking for him anyway.) I suppose it
could be Eric and then we have some kind of appreciative comment after
you've done the quest. Also, I'm not too sure about Ulaf. I didn't
really flesh out the quest much. I can add more stuff after school's
done (a couple of weeks
) Or you can
quote: |
BTW, I finally found Asta from the "A Girl Away From Home" quest in the CS...she's on the first upper room in Tjernagel's.
Also, if I look at her filtered dialogue (which sounds dirty, but it's not -- I swear!
), for some reason the CS believes that she is perfectly entitled to
say Hauk's line concerning the player's entry into Skyrim
(1SKxxQ03xxSDxCheck), even though that line is clearly
condition-limited to just Hauk...hmm...
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I think that's the trouble with using two NPCs in one place. I
currently have an Asta who's meant to be in Bruma for the quest, then
disabled once you tell her about her sister and leave. She is then
meant to reappear in Haerter's Gap, in her sister's room (this is
controlled by a script btw...maybe I got something wrong.)
The same is meant to happen with the Dunmer in the "Breaking the Habit"
quest. When you talk to him about the drugs etc. etc. and finish it
he'll reappear in the Dunmer barracks. About that, actually. We might
have to change his location (south of HG) as it contains bears
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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13.10.2006 10:07 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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quote: |
Originally posted by Smokindan
The latest version should be on page 31 of this thread. Those two
quests were gonna be disabled for release and then added later. They're
goin' to be included now so grab the latest .esp. |
Cool -- thanks!
quote: |
Originally posted by Smokindan
Hmmm...I haven't done anything for Eric. I was under the impression
that you would never see the wandering Nord. He would just be implied
(the player isn't likely to go looking for him anyway.) I suppose it
could be Eric and then we have some kind of appreciative comment after
you've done the quest. Also, I'm not too sure about Ulaf. I didn't
really flesh out the quest much. I can add more stuff after school's
done (a couple of weeks
) Or you can
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Ah -- I see. I just presumed Eric was "that Nord" only because he has
no dialogue whatsoever attached to him. Mind you, he doesn't _have_ to
be "that Nord," but he literally will be a mere standing
corpse/Nord-shaped armor rack if he has no dialogue.
I'm happy to write a quick "Atta boy!" for Ulaf when the quest is
finished...I'll get on that just before I email OVAG a little later
today...
quote: |
Originally posted by Smokindan
I think that's the trouble with using two NPCs in one place. I
currently have an Asta who's meant to be in Bruma for the quest, then
disabled once you tell her about her sister and leave. She is then
meant to reappear in Haerter's Gap, in her sister's room (this is
controlled by a script btw...maybe I got something wrong.) |
Ah.
I only mentioned her at all because the last 2 (or 3?) bug reports I've
posted mention that I've been completely unable to find Asta in-game.
I'm not convinced there's anything wrong with the script - I think it
might be something in my specific game - but I'll have a closer look at
this now that I understand how it's supposed to work. All that
notwithstanding, why would the CS want to allow a "Hauk-only" line to
be spoken by her? I don't know if this actually happens in game,
however, I only noticed it _could_ happen...
quote: |
Originally posted by Smokindan
Man you make long posts, Qxzyz
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I know...I can't help it!
I'm writing a thesis in RL (well, I'm _supposed_ to be writing it...
) so I've become accustomed to verbally delineating as explicitly as possible...kinda like right now, for example...
EDIT: BTW, is the book "Confessions of a Skooma Eater" currently in
game? The conditions for talking to the Dunmer in the "Breaking the
Habit" quest currently point to an "Invalid" target instead of this
book, and I couldn't immediately find the book in the CS -- perhaps I'm
not looking in the right place?
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
This post has been edited 1 time(s), it was last edited by Qxzyz: 13.10.2006 15:20.
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13.10.2006 13:17 |
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With Asta I think what you have done is used the same "Asta" twice, but really you should of made a copy.
Confessions of a Skoma-eater, may not be ingame(It was in MW, but it
may nt if been caried over). If it is not there find it on TIL and add
it in(use a default book cover). It may also be called Confessions of a
Dunmer Skoma-Eater.
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13.10.2006 20:45 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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Yeah, Qxzyz, I think it would be better to make two Asta's. "Asta" can
be in Bruma and "Asta1" can be in HG (these are the IDs.) Then just
change the dialogue in the Quest window, so "Asta" talks about here
sister and going to HG and "Asta1" says thank you for this. You'd have
to give each a unique Reference ID (double-click on them and type in
something into the Reference ID box) and then refer to them in the
script (when each is disabled and enabled.) That way we can put
different AI and stuff on them as well.
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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14.10.2006 02:18 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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Cool -- I'm on it.
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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14.10.2006 03:37 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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Grrrr.....
So I fixed a few very small things last night in the .esp and before
dissecting other quest issues this morning (not the least of which is
the Asta phenomenon), I decided I'd check out HG in game to see if: 1.)
the fixes I had made look right and 2.) there were any other small
things I could tackle simlutaneously...
Upon game start, the ground had, once again, disappeared! I assure you, I did not activate the Skyrim.esm concurrent with the OB.esm when running the game...
For the record, the only fixes I'd made were:
* added Ulaf dialogue for the "Breaking the Habit" quest, and added
fame reward for completion (this is easily removed if it's not
acceptable)
* added a couple of conditions to selected dialogue statements in the
"Sins of a Dunmer" quest, to prevent everyone in Tamriel from asking
the player about the status of this quest
* changed text layout of Arrinus Varo's Diary (I left typos/grammar issues alone)
* fixed the cell door in the Imperial Office to allow it to be opened with the Cell Door Key
* placed appropriately-oriented Northmarkers in the Skyrim Office, MW Office, MW Office Stairs, and MW Office Shrine
* moved many interior teleport markers slightly away from their
respective doors, to eliminate the "push" a player would receive upon
entering many cells
* created "Confessions of a Dunmer Skooma Eater" book; placed on front
desk in Imperial Office just to be able to look at it in game (of
course, it will ultimately need to be placed somewhere more logical)
Ostensibly, these were not nearly potentially earth-shattering
fixes...and I do mean "earth-shattering," as the ground had disappeared
in game...
Interestingly, since I happened to have a saved game right next to
Aerin's Camp, I loaded the game succesfully from there and was able to
wander around HG...However, I am reluctant to make any more .esp
changes if I've already corrupted/disfigured the mod -- what am I doing
wrong? Is the .esp salvageable? Here is the .esp I've modified, if anyone would like to have a peek...I haven't changed the .esp name either, so: fair warning.
While I'm at it, here's a couple of other unrelated things I've noticed:
* Haerter's Statue seems to be wandering a bit before he "remembers"
he's supposed to be a statue; doesn't seem to have any statue texture
on him either in game or in the CS.
* There's a tree in front of the boar pen next to Clyde's which is
situated in such a way that if the player opens the gate to the pen,
that gate will swing through said tree.
* The player cannot enter Clyde's; door activator icons are inactive.
* Placing of northmarkers, while necessary to maintain compass bearing,
did not solve the problem of the misaligned door activation icons.
* The snow bear still has no problem chasing the player into HG proper.
Frankly, I don't think this is a bug or an issue which needs fixing,
but I just wanted you(se) to be aware it can and will
happen...apparently, "Hell hath no scorn like an annoyed Snow Bear..."
EDIT: Come to think of it, Smokindan, the "Where Spirits Have Lease"
vanilla OB quest (MS02) involving the haunted manor in Anvil has a
section where the main NPC involved, Velwyn Benirus, changes his
location from Anvil to the IC and back again. IIRC, it's just done via
a script placed on the NPC which literally teleports him from one spot
to the other contingent upon quest stage and player location -- so we
might be able to avoid having replicate Asta's in HG.esp altogether
merely by emulating this script. Alternatively, we could flag Asta as
"essential" and have her run from Bruma to HG. I'm happy to do either
of these as soon as the Cyrodiilic-freefall issue I'm having gets
resolved...
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
This post has been edited 9 time(s), it was last edited by Qxzyz: 14.10.2006 16:55.
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14.10.2006 16:13 |
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